The Australian Esports League (AEL) is thrilled to welcome back schools and students for an exciting Term 2 of the AEL schools competitions! With 42 schools from across the nation geared up and ready, the stage is set for another term of fierce but friendly competition across a diverse range of popular esports titles.
Term 2 promises action-packed weekends, kicking off tomorrow, Saturday, May 10th. Students will be showcasing their skills and teamwork in six fan-favourite games: Rocket League, Minecraft CTF, Marvel Rivals, Super Smash Bros. Ultimate, Trackmania, and Brawlhalla.
Spectators eager to support their school or simply enjoy the competitive action can tune in online. Select matches will be broadcast live, offering a front-row seat to the unfolding drama and impressive plays. Keep an eye on AEL’s official channels for announcements on which games will be featured.
Here’s your guide to the start times for Round 1 this Saturday:
10:30 am AEST: Super Smash Bros. Ultimate, Trackmania, and Minecraft CTF
The Term 2 competition will run from this weekend, May 10th, through to June 14th, when the champions for each title will be crowned.
A huge welcome to all the participating schools this term:
Albany Creek State High School
Bishop Druitt College
Blackfriars Priory School
Brisbane School of Distance Education
Brisbane Water Secondary College Woy Woy
Caringbah High School
Clarence Valley Anglican School
Concordia Lutheran College
Doncaster Secondary College
Endeavour College
Faith Lutheran College Redlands
Geelong Lutheran College
Halls Head College
Helena college
Hillbrook Anglican School
Hills Grammar School
Holy Spirit College
Home Education Queensland
Humanitas High School
John Paul College – Daisy Hill
Kelvin Grove State College
King’s College Warrnambool
Launceston College
Melville High School
Mentone Grammar School
Mount Alexander College
Mount Gravatt State High School
Navigator College
Perth Modern School
Punchbowl Boys’ High School
Safety Bay Senior High School
Saint Patrick’s College Mackay
St Benedicts College
St Benedict’s College
St Brigid’s College
St Peter Claver College
Stretton State College
Surf Coast Secondary College
Tin Can Bay P-10 State School
Trinity College Beenleigh
Werribee Secondary College
West Coast Secondary Education Support Centre
Good luck to all the students competing! We can’t wait to see the incredible talent and sportsmanship on display throughout Term 2. Let the games begin!
Calling all high schools! Registrations for Term 2 of the Australian Esports League’s High School Cup close Sunday, 5th May!
Don’t miss the opportunity to get your students involved in one of Australia’s leading structured esports competitions! Our program offers a safe, fun, and competitive environment where students can represent their school, build teamwork skills, and develop sportsmanship – all while doing something they love.
Games Line-up for Term 2 and remainder of 2025
We’re proud to announce our confirmed games roster for the remainder of the year: 🎮 Minecraft Capture the Flag 🎮 Rocket League 🎮 Marvel Rivals 🎮 Super Smash Bros. Ultimate 🎮 Brawlhalla 🎮 Trackmania
Students can compete in fast-paced racing, strategic team battles, exciting fighting tournaments, or test their creativity and quick thinking in Minecraft CTF!
Competitions run online on Saturdays across two timeslots:
Morning (from 10:30AM): Trackmania, Super Smash Bros. Ultimate, Minecraft CTF
Afternoon (from 1:00PM): Rocket League, Marvel Rivals, Brawlhalla
Competition Dates:
Game Day 1 (Swiss Tournament): Saturday 10 May
Game Days: 17 May, 24 May, 31 May, 7 June, 14 June
Entry Fees:
Rocket League: $75 + GST per team
Marvel Rivals: $150 + GST per team
Trackmania, Super Smash Bros. Ultimate, Brawlhalla: $25 + GST per student
Minecraft CTF: $145 + GST per team
Important Participation Details:
Students must be currently enrolled at an Australian high school.
A faculty member must register and oversee student teams.
Students can only compete in one game per timeslot.
Don’t miss the chance to have your school compete nationally in a fun, safe, and structured esports environment.
Esports isn’t just about gaming — it’s about developing critical skills in communication, collaboration, strategic thinking, and resilience. Through participation, students build school pride, meet like-minded peers from across the country, and learn how to thrive in competitive environments with good sportsmanship.
Plus, being part of the AEL ensures your school is participating in a nationally recognised competition, fully supported with a focus on cybersafety, structure, and student wellbeing.
By entering, your school will also receive media assets to showcase your students’ involvement and achievements — helping foster school spirit and celebrating your school’s commitment to innovation and extracurricular engagement.
Safe and Structured Play Environment
We take student safety seriously. All communications are managed through verified Discord servers (for esports titles) or Microsoft Teams (for Minecraft CTF), ensuring a secure and monitored environment. Only verified students and educators can access our communication channels, and we’ve implemented advanced moderation and automation tools to maintain a positive experience for all.
We look forward to seeing your school compete and shine!
Welcome to the AEL Minecraft Challenge Series 1, an exciting hands-on program designed to complement classroom learning and boost students’ research, communication, and presentation skills. Registrations close on the 28th of February, so gather your teams and get ready to build, create, and collaborate like never before!
What is the AEL Minecraft Challenge Series 1?
The Challenge is a project-based competition where students use Minecraft: Education Edition to address one of three unique themes. By encouraging creativity, critical thinking, and teamwork, we aim to empower students to engage with the curriculum in a fun, interactive format. Perfect for cross-curricular integration, especially in ICT, Humanities, STEM, and Creative Arts.
The Three Themes in Series 1 2025
Years 4–6: Australia’s Dreaming
Brief: Students explore and interpret a story from the Dreaming (or Dreamtime). They must create an authentic representation of the story’s characters, setting, and cultural significance within Minecraft.
Focus: Cultural respect, narrative understanding, and clear documentation of the research process.
Years 7–9: Global Marvels
Brief: Students select a significant man-made monument, ranging from ancient wonders to modern marvels, and recreate it in Minecraft.
Focus: Historical context, architectural details, engineering achievements, and lasting impact on society.
Years 10–12: Tomorrow’s Workforce
Brief: Students choose a career field (STEM, creative industries, healthcare, trades, office work, etc.) and design a realistic or visionary environment showcasing key tasks, tools, and challenges.
Focus: Forward-thinking design, careers, industry knowledge, problem-solving, and an understanding of workplace demands.
Communication & Presentation Skills
Beyond building in Minecraft, teams must present their learning journey; showing research, cultural understanding, or real-world context. By articulating their design choices and the knowledge gained, students develop presentation and communication skills that will serve them well beyond this challenge.
Deadline and Prizes
Registrations Close: 28 February
Event Run: 3 March – 23 May
Prizes: Winning teams receive a custom-made trophy from Hench & Scrap, a unique keepsake to celebrate their hard work and innovation, medals and a gaming monitor from AGON by AOC and vouchers.
We also encourage everyone to check out the previous year’s winners from series 1 and 2 to see how creativity and determination lead to stunning Minecraft builds: https://ael.org.au/minecraft-results
Why Participate?
Hands-On Learning: A fun, immersive way to apply classroom theory.
Cross-Curricular Skills: Integrates research, team work, technology, and creative thinking.
Boosts Engagement: Minecraft is popular among students, sparking enthusiasm for learning.
Real-World Application: Encourages research, planning, and time-management skills.
Team Building: Collaboration in design, division of tasks, and constructive feedback cycles.
Presentation: Presenting their work builds confidence, self-analytical skills and effective communication.
How to Register
Form Your Team: Students can work in groups that align with the required year levels.
Complete the Online Form: Provide school details, teacher contact, and any relevant information.
Receive Confirmation: We’ll send you a welcome email with next steps, resources, and guidelines.
Start Building: Once the challenge begins on 3 March, let your students’ imaginations run wild!
Don’t miss out on this incredible opportunity to blend technology, culture, and future-ready skills. Sign your school up by 28 February and watch your students develop their teamwork, creativity, and presentation abilities in the AEL Minecraft Challenge Series 1. We can’t wait to see what your classrooms will create!
For the first time ever, the winners of a Minecraft tournament took centre court on Rod Laver Arena during the final day of the 2025 Australian Open. After making their way down the prestigious Walk of Champions, four outstanding student teams were celebrated for their vision, creativity, and technical prowess in reimagining the future of the Australian Open through Minecraft Education.
These champions dazzled judges with innovative designs that integrated sustainability, community engagement, and cutting-edge technology; all while capturing the essence of Australia’s most iconic tennis tournament.
And the Winners Are …
Years 10–11: Bowen from Denmark Senior High School (WA)
Judges’ Highlights:
Real-World Insights: Integrated sustainable methods inspired by Bowen’s experience in recyclable materials sorting
Innovative Energy Solutions: Solar panels on Margaret Court Arena and Rod Laver Arena, solar-powered streetlamps, eco-friendly helium wind turbines
Future-Forward Transportation: “Floating futures” concept with blimps for low-impact travel
Authentic Representation: Faithfully captured iconic Australian Open venues at a grand scale
“Bowen’s thoughtful approach to sustainability and technology took this build to the next level,” said one of the judges. “From solar-powered infrastructure to imaginative wind turbines, every detail was carefully crafted to envision a future we can all aspire to.”
Winning Moment: View Bowen proudly holding his trophy, alongside images of his expansive Minecraft build featuring advanced renewable energy systems, floating blimps, and meticulously detailed stadiums.
Years 7–9: Elyse and Madison from Doncaster Secondary College (VIC)
Sustainability: Recycling bins, solar-powered lights, and carefully planned green spaces
Community Engagement: Fan zones, practice courts, and wide walkways
Attention to Detail: Train station and multiple transport options for easy access
“Minecraft Dirt Blocks showcased an outstanding commitment to inclusivity and sustainability through an expansive, beautifully designed stadium complex,” noted the judging panel. “From unisex toilets to wheelchair ramps, the attention to detail truly set this submission apart.”
Winning Moment: Check out the team’s celebratory photo holding their trophy and screenshots of their immersive build, complete with colourful fan zones and meticulously rendered tennis courts.
Years 4–6: Mary-Jane, Eva, and Alexandra from Daisy Hill State School (QLD)
Judges’ Highlights:
Stadium Representation & Branding: Exceptional build and representation of MCA, carefully planned parking and entry points, alongside striking AO and MCA branding.
Sustainability & Technology: Fantastic technological advancements in the solar panels and wind turbines, smart use of Minecraft Education’s library resources and thoughtful signage.
Design & Accessibility: Sleek design and colour scape, with segmented activity spaces that are accessible throughout.
“The polished design, from the cohesive AO branding to the sustainable energy solutions, truly set this build apart,” agreed the judging panel. “Every element—from entry points to interior details—was carefully considered, making this an impressive and inspiring vision of the Australian Open’s future.”
Winning Moment: Mary-Jane, Eva, and Alexandra celebrated with big smiles as they posed with their trophy. Screenshots of their immersive build reveal a modern, eco-friendly arena complex, complete with eye-catching signage, solar-powered features, and carefully planned spaces for fans, players, and visitors alike.
All In: Mia from St Monica’s College (QLD)
Judges’ Highlights:
Nature-Driven Design: Green roofs, compost bins, and abundant native vegetation
Sustainable Infrastructure: Solar energy usage, tempered glass, water-efficient splash park
Community & Accessibility: Sensory path, unisex facilities, lifts, and an inclusive layout
“Mia’s fusion of eco-friendly design with futuristic elements like VR and drone technology created a uniquely captivating vision,” commented the judging panel. “Her approach redefines what an ‘open’ could look like for players and fans alike.”
Winning Moment: Don’t miss Mia’s triumphant photo with her trophy and screenshots of her lush, garden-themed tennis complex, complete with a sensory path, multi-purpose courts, and a splash park for families.
A Grand Celebration
On the final day of the 2025 Australian Open, each winning team walked onto Rod Laver Arena, the same court graced by tennis legends, before receiving their medals and trophies from Tennis Australia’s Chief Commercial Officer, Cedric Cornelis, and the Australian Esports League’s CEO, Darren Kwan. This moment marked an unprecedented milestone, as it was the first time that Minecraft champions have ever taken centre stage at the world-renowned venue.
Darren Kwan, CEO of the Australian Esports League: “Congratulations to all our winners and participants! The ingenuity, sustainability, and inclusivity displayed in this year’s entries are truly remarkable. We’re proud to partner with Tennis Australia to empower students, educators, and emerging digital creators.”
Ridley Plummer, Senior Manager Digital Sales & Metaverse, Tennis Australia: “Seeing the Australian Open reimagined through Minecraft Education has been both inspiring and enlightening. We applaud everyone involved, especially the teachers and parents who supported these students in pushing the boundaries of design, technology, and community engagement.”
Exclusive Prizes and Unforgettable Experiences
In addition to their impressive trophies handcrafted by Hench & Scrap Foundry and commemorative medals, the winners also received an array of once-in-a-lifetime prizes provided by Tennis Australia. These included:
Tickets to the Women’s & Men’s Finals
A photoshoot in the Walk of Champions
Accommodation and flights to Melbourne
Transportation in an exclusive AO Kia Worldwide Player Car
From the moment they stepped onto the court to the final photo taken in the historic corridors of Melbourne Park, the students were treated to the ultimate Grand Slam experience.
Where to See the Winning Builds
Each winning submission is showcased in a dedicated online gallery. You can explore high-resolution images of the builds, complete with key feature highlights and behind-the-scenes explanations. These snapshots capture the energy and artistry that went into creating the next evolution of the Australian Open.
A special thank you to our Judging panel who deliberated over the top submissions in each category to assist in selecting the ultimate national winners.
Dr. Emma Witkowski, RMIT
Rhiannen Austin, Confessions of a Gamer Girl
Ridley Plummer, Tennis Australia
Thank You and Congratulations
We extend our sincerest gratitude to the countless teachers, parents, and support networks who encouraged these young visionaries, as well as our esteemed panel of judges for their invaluable expertise. The future of tennis and sustainable innovation looks brighter than ever thanks to these inspiring designs.
Stay tuned for more updates, announcements, and behind-the-scenes glimpses into what’s next for the AO Schools Block Buster Tennis Challenge. We can’t wait to see where these budding architects and dreamers will take us next!
The Future of the Australian Open
The AO Minecraft Challenge invited students nationwide to envision how sustainability, innovation, and community engagement could shape the future of tennis. Each winning submission demonstrated a remarkable balance between ecological responsibility; through features like solar-powered arenas, recyclable materials, and green spaces; and audience inclusivity via interactive fan zones, accessible walkways, and creative use of virtual technology.
As Tennis Australia and the Australian Esports League continue to champion forward-thinking collaborations, these young designers have proven that the next generation holds the key to reshaping how we engage with and experience live sports.
Welcome to another exciting season of the AEL Schools Esports program! We’re thrilled to bring back your students’ favourite games and introduce new titles as we continue to keep our competitions fresh. Whether you’re a returning school looking to jump straight into the action or a newcomer wanting to explore how esports can benefit your students, this guide covers everything you need to get started.
Term 1 Key Dates & Deadlines
Registration Deadline: 14 February
Tournament Start Date: 15 February
Tournament End Date: 22 March
These dates are critical for getting your teams organised, registered, and prepared for the season ahead. Late entries may not be accommodated, so we strongly recommend finalising your rosters and submitting your registrations before 14 February.
Detailed Game Lineup
In 2025 we are introducing new games and continuing with existing games. In Term 1, we have a diverse roster of titles to cater to different interests and skill levels:
Rocket League
Team Size: 3–5 players
Format: 3v3 matches, teams work to advance the ball down the field, and score goals in their opponents’ net.
Key Skills: Teamwork, precision, quick reflexes
Overwatch 2
Team Size: 5–7 players
Format: 5v5 hero-based shooter, teams will work together to complete the match objectives.
Key Skills: Strategy, communication, role coordination
Super Smash Bros. Ultimate
Team Size: Solo (1 student)
Format: 1v1 platform fighter, students will work to knock each other off the stages to reduce their opponents stocks to zero.
Rocket LeagueMinecraft Education: Capture the FlagMarvel Rivals
Entry Packages & Formats
Each game has its own entry package based on team size and platform requirements. An entry by a school is counted per the team size for each game. Schools can enter multiple teams or multiple games—there’s no limit on how many entries one school can submit. Below is a quick breakdown:
Rocket League: $75 per entry
Overwatch 2: $125 per entry
Super Smash Bros. Ultimate: $25 per entry
Minecraft Education: Capture the Flag: $145 per entry
Trackmania: $25 per entry
Marvel Rivals: $150 per entry
Brawlhalla: $25 per entry
Encourage interested students to form teams early and coordinate payment with your school’s administration.
Match Schedules & Broadcasts
Every Saturday, matches will be held in two sessions:
Morning Session (from 10:30am AEDT):
Minecraft Education: Capture the Flag
Overwatch 2
Super Smash Bros. Ultimate
Trackmania
Afternoon Session (from 1:00pm AEDT):
Rocket League
Marvel Rivals
Brawlhalla
We’ll be broadcasting select games on our official channels, and weekly results for each game will be published on the AEL website. Stay tuned to our social media for live match alerts and highlights!
Whilst we can’t broadcast every match, we are focused on showcasing talent and sharing as much coverage as possible over each tournament for all to see and share.
How to Register
Registering is quick and easy:
Gather Your Team(s): Decide which games your school will compete in.
Complete the Form: Provide team details, a contact teacher/coach, and select your games.
Confirmation: You’ll receive a confirmation email with next steps, match schedules, and any additional resources.
Submit for Payment: Our team will be in contact with an invoice for your school’s administration to process.
If you have any issues or questions during the registration process, reach out to us via email at [email protected]
Quick Tips for Teachers
Start Small: If you’re new to esports, start with one game and one or two teams. Our team has plenty of information and resources to assist in growing your club.
Encourage Inclusion: Invite students from different backgrounds, esports thrives on a variety of perspectives. Esports, like any sport, is about participation and community and can stoke your students enthusiasm.
Appoint Team Captains: Having a student leader helps with organizing scrims (practice sessions) and ensuring team cohesion. Consider who could be your school’s Esports captain!
Schedule Practices: Consistent practice times foster commitment and improvement. This can be organised at school or for students online from home.
Stay Connected: Stay in touch with our team. Discord is the primary place of communication with students for all tournament matters. We will have private channels for members of the school to utilise along with channels for each team (if you have multiple teams) to be used for tactics and team-related information. All students must join the AEL discord server for their relevant game, the link to which will be emailed to your teacher upon completing the registration form. Anyone attempting to join the server must be ‘verified’ against the information given to us by the registering teacher. Any unverified accounts attempting to join will not be able to see any channels or anyone else in the discord server.
Frequently Asked Questions (FAQs)
Q: Who can participate? A: Any students enrolled in a participating school. Teams are organized by the school’s teachers or esports coordinators.
Q: Can a student join multiple games? A: Yes. A student may compete in a game from the morning session and a game from the afternoon session – please ensure they aren’t double-booked!
Q: What equipment do we need? A: Each game has slightly different requirements, but typically you’ll need reliable internet, computers or consoles (depending on the title), and a copy of the game. Check each game’s guidelines or contact us for details.
Q: Will the tournament be online only or do we have any LAN events? A: For Term 1, matches are online. Stay tuned to our announcements for any special in-person events or finals. In 2025 the AEL will be hosting live school events in Sydney, Brisbane, Melbourne and Adelaide. Our nationals will be held in Melbourne with detailed information provided in Term 2.
Q: How can parents and school administrators watch? A: We’ll broadcast select matches on our streaming platforms. Follow our Facebook, Twitch, and YouTube channels for live streams and recorded highlights.
Ready to Level Up Your School’s Esports Scene?
Don’t miss out on the Term 1 action! Register your teams before 14 February and get ready for a thrilling season of esports competition. If you have any further questions or need assistance plaese feel free to contact us at [email protected]
We look forward to welcoming you and your students to another unforgettable AEL Schools Esports experience—best of luck to all teams!
The Australian Esports League is proudly sponsored by AGON by AOC our gaming monitor partner and Indomie Australia our noodle partner.
Imaginative Visions of the Future Shine in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge.
Students from across Australia have demonstrated extraordinary creativity and innovation in this year’s Australian Open Schools and All In Block Buster Tennis Challenge. Organized by the Australian Esports League (AEL) in partnership with Tennis Australia, the competition challenged participants to reimagine the future of the Australian Open using Minecraft Education. Students were tasked to incorporate elements such as sustainability, community, and cutting-edge technology into their designs.
This unique project saw students groups of Years 10–11, Years 7–9, and Years 4–6 work together to reimagine the iconic tennis stadiums of the Australian Open, fan zones, amenities, player facilities, transport and sustainable practices. Alongside fostering problem-solving skills and teamwork, the initiative highlighted the power of digital platforms in inspiring the next generation.
“I want to congratulate all participants in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge,” says Darren Kwan, CEO of the Australian Esports League. “The level of innovation and teamwork we’ve seen is truly inspirational. Thank you to all the schools, teachers, and parents for encouraging these young creators. This partnership with Tennis Australia and Minecraft Education has shown us that the future of sports is not only about competition on the field, but also about collaboration and imagination off the field.”
“Congratulations to each and every entrant on your incredible visions for the future of the Australian Open,” adds Ridley Plummer, Senior Manager Digital Sales & Metaverse at Tennis Australia. “From thoughtful sustainability initiatives to groundbreaking technological ideas, the quality of these Minecraft Education projects was outstanding. A huge thank you also to the educators, families, and communities who supported our young innovators—and to the Australian Esports League for bringing this groundbreaking event to life.”
2024 National Winners
In this year’s challenge, students competed in three main categories based on their school year levels: Years 10-11, Years 7-9, and Years 4-6. Each category featured national finalists who took out 1st, 2nd, and 3rd place, as well as state-level champions and a solos winner. The National 1st place winners in each category will receive an exclusive experience at the upcoming Australian Open in January, plus additional prizes.
Years 10-11 Category
1st: Denmark Senior High School – Bowen H (also the WA state champion)
2nd: Encounter Lutheran College – ELC-KAFO (also the SA state champion)
3rd: Marcellin College Randwick – Blockhead Fred (also the NSW state champion)
State Champions: Phoenix P-12 Community College – The incredible builders (VIC), Marcellin College Randwick – Blockhead Fred (NSW), Lourdes Hill College – Last-Min Bamboozels (QLD), Encounter Lutheran College – ELC-KAFO (SA), Denmark Senior High School – Bowen H (WA)
1st Place Denmark Senior High School – Bowen H2nd Place Encounter Lutheran College – ELC-KAFO3rd Place Marcellin College Randwick – Blockhead Fred
Years 7-9 Category
1st: Doncaster Secondary College – Minecraft Dirt Blocks (also the VIC state champions)
2nd: Thomas More College – The Green Savers (also the SA state champions)
3rd: The Knox School – 3D Terraria
State Champions: Doncaster Secondary College – Minecraft Dirt Blocks (VIC), Concord High School – The Good Builders (NSW), Hillbrook Anglican School – Grand Slam Builders (QLD), Emmaus Christian School – Laver Legends (ACT), Emmanuel Catholic College – Megabuilders (WA), Thomas More College – The Green Savers (SA), Penguin District School – Widgaffy (TAS)
1st Place Doncaster Secondary College – Minecraft Dirt Blocks2nd Place Thomas More College – The Green Savers3rd Place The Knox School – 3D Terraria
Years 4-6 Category
1st: Daisy Hill State School – MCCAME (also the QLD state champions)
2nd: Canterbury College – CC Taipans
3rd: Daisy Hill State School – MCCHBC
State Champions: Serpell Primary – Serpell Esports (VIC), Petersham Public School – The Blockheads (NSW), Daisy Hill State School – MCCAME (QLD), Wanniassa Hills Primary School – Success (ACT), Mandurah Baptist College Primary – The Goated Destroyers (QA) and St Michael’s College Primary – Legendary Builders (SA)
1st Place Daisy Hill State School – MCCAME2nd Place Canterbury College – CC Taipans3rd Place Daisy Hill State School – MCCHBC
Solo Winners
1st: Years 7-9 – Mia L
2nd: Years 7-9 – Thomas N
3rd: Years 4-6 – Uday S
1st Place Years 7-9 – Mia L2nd Place Years 7-9 – Thomas N3rd Place Years 4-6 – Uday S
Reimagining the Future of the Australian Open
Each project tackled the exciting challenge of envisioning a digital version of the Australian Open that fosters environmental responsibility, inclusive communities, and cutting-edge technology. From solar-powered stadiums to community-driven fan engagement, the student submissions displayed remarkable creativity and passion.
All participants showcased a passion for creativity and problem-solving, making this year’s event a true celebration of Australia’s brightest young minds. The organizers extend their heartfelt gratitude to teachers, parents, and schools whose enthusiastic support helped shape a memorable experience for every competitor.
Empowering Students Through Esports and Creativity
The Australian Esports League (AEL) is thrilled to unveil its 2025 Schools Program, marking another milestone in our commitment to enriching student experiences through esports and creative challenges. With a history of fostering community, teamwork, and skill development, we’re expanding our offerings to provide even more opportunities for students and educators alike.
Why Get Involved?
Educators, this is your chance to engage students in a dynamic and evolving field that goes beyond gaming. Esports and creative challenges like our Minecraft Build competitions promote:
Teamwork and Collaboration: Students learn to work together towards common goals.
Strategic Thinking and Problem-Solving: Games require planning and adaptability.
Technical and Creative Skills: Our Minecraft Build Challenges encourage innovation and design thinking.
Community Building: Join our network of schools and educators across Australia in the growing esports community.
By integrating esports into your curriculum, you provide students with a platform to develop valuable life skills in a context they are passionate about.
AEL High Schools Cup 2025
Back by popular demand, the AEL High Schools Cup offers thrilling competitions across all four terms in 2025.
We’re featuring a diverse line-up of games to cater to different interests:
Featured Games
Rocket League (3v3)
Overwatch 2 (5v5)
Minecraft: Capture the Flag (5v5)
Brawlhalla (Solo)
Trackmania (Solo)
Event Dates & Registration Deadlines
Term 1: 14 Feb – 22 Mar | Register by: 14th February
Term 2: 9 May – 14 Jun | Register by: 9th May
Term 3: 8 Aug – 13 Sep | Register by: 8th August
Term 4: 24 Oct – 29 Nov | Register by: 24th October
For any questions or further information about school esports, contact us at [email protected]
Minecraft Build Challenges
Our Minecraft Build Challenges have seen incredible participation, inspiring creativity and collaboration among students. This year, we’re continuing our partnership with the Australian Microsoft Education team and Minecraft global partnerships team with exciting new challenge themes to be announced early 2025.
How to register and details of challenge themes will be released shortly, stay tuned at www.ael.org.au/minecraft and keep a look out or our next email about this!
Challenge Details
AEL Minecraft Build Challenge (Formerly Series 1)
Dates: 28 Feb – 16 Jun
Register by: 28th February
Australian Open Block Buster Challenge (Replacing Series 2)
Dates: 15 Aug – 24 Nov
Register by: 15th August
For any questions or further information about Minecraft build challenge events, contact us at [email protected]
New for 2025: On Campus Intra School Competitions
We’re excited to introduce on campus Intra-School competitions! Schools can now host regional esports events on their own grounds, inviting neighbouring schools for in-person competitions. This initiative aims to strengthen community ties and offer students a unique, face-to-face competitive experience.
Community Engagement: Foster relationships with nearby schools.
Student Leadership: Provide opportunities for students to take on organizational roles.
Accessible Competition: Eliminate travel barriers by hosting locally.
Let’s Make 2025 Unforgettable
Join us in shaping the future of education through esports and creativity. Together, we can provide students with enriching experiences that prepare them for the challenges of tomorrow.
We can’t wait to welcome you and your students to the AEL community!
This year’s AEL Schools Minecraft Build Challenge Series 2 brought students from across Australia together to build extraordinary worlds and innovative designs. The challenge invited participants to explore three unique categories, each testing their creativity, problem-solving skills, and teamwork in building communities that resonate with the themes of Mythic Australia (Years 4-6), Designing for Accessibility (Years 7-9), and The Global Challenge (Years 10-12).
The entries demonstrated not only skill and artistry but also deep thought on how Minecraft can help foster imagination, inclusivity, and a sustainable future.
Each winning team will receive a custom-made trophy from Hench & Scrap, a testament to their hard work and creativity. These remarkable creations will also be showcased on our winners page located at https://ael.org.au/minecraft-results/ – featuring images from each submission including the world files for the top three in each category.
Congratulations to Our Winners! After much deliberation, our judges have selected the top builds in each category, honouring those who have truly excelled. We are thrilled to recognize the creativity and passion of each student who participated. Congratulations to our winners and everyone who brought their best ideas to this challenge!
Winners for Mythic Australia (Years 4-6):
1st Place Winner: Our Lady of the Rosary Team: OLOR Mythic Minecrafters
2nd Place Winner: St Rita’s College Team: Year 6 Storytellers
3rd Place Winner: Branxton Public School Team: The Terrible Two
1st Place Our Lady of the Rosary – Mythic Minecrafters2nd Place St Rita’s College – Year 6 Storytellers3rd Place Branxton Public School – The Terrible Two
Winners for Designing for Accessibility (Years 7-9):
1st Place Winner: Nagle College Team: Bairnsdale Warriors
2nd Place Winner: St Joseph’s College – Lochinvar Team: Gary Forever
3rd Place Winner: Gymea Technology High School Team: Harim Home
1st Place Nagle College – Bairnsdale Warriors2nd Place St Joseph’s College, Lochinvar – Gary Forever3rd Place Gymea Technology High School – Harim Home
Winners for The Global Challenge (Years 10-12):
1st Place Winner: St Edward’s College Team: St Egghead’s Builders
2nd Place Winner: Woodvale Secondary College Team: Woodvale Secondary College
3rd Place Winner: Loreto College (Coorparoo) Team: Gluppies
1st Place St Edward’s College – St Egghead’s Builders2nd Place Woodvale Secondary College3rd Place Loreto College (Coorparoo) – Gluppies
Thank You
We want to thank all students, parents, and teachers who participated and supported Series 2 of the AEL Schools Minecraft Build Challenge. We also would like to extend our thank you to the Minecraft Education and Microsoft team for working with the AEL to enable us to deliver this event using their incredible game.
Each student’s enthusiasm and dedication have made this event a resounding success. We look forward to welcoming everyone’s return in 2025. Stay tuned for more exciting challenges and opportunities to showcase your incredible talents!
Congratulations to all our winners and participants!
The Australian Esports League is sponsored by AGON by AOC the gaming monitor partner and Indomie Australia the noodle partner.
Welcome to the September edition of the AEL newsletter! As we approach the final quarter of 2024, it’s been a busy and exciting month for the AEL, with incredible events and ongoing competitions.
This month we launched our epic partnership with the Australian Open and announced the AO Schools Block Buster Tennis Challenge, a new and unique Minecraft Education event that challenges students to re-imagine the Australian Open! We’ve seen intense competitive play across our High School and University leagues which you can re-watch the action on our Twitch or Facebook channels. PLUS we hosted two awesome activations at Oz Comic-Con in Brisbane and Sydney!
Let’s dive into some of the latest highlights and key upcoming events.
Recent AEL Events
AEL High Schools Cup Term 3 – Recap: Term 3 of the AEL High Schools Cup has wrapped up, and it’s been another thrilling season of esports action across Australia! Congratulations to all teams for their dedication and sportsmanship. You can catch detailed results on our social media, let’s celebrate our champions!
In Overwatch 2 the Division 1 winner was Kelvin Grove State College!
In Rocket League the Division 1 winner was St Peter Claver College!
In Minecraft: Capture the Flag the winner was St Peter’s Lutheran College
In Trackmania the ultimate racer was “TheBeefLessCow” from Pacific Pines State High
In Super Smash Bros. Ultimate the champion was “BowlOfRamen” from St Luke’s Catholic College
Term 4 is just around the corner, with registrations open until October 25th. Schools can sign up for their chance to compete in some of the most exciting games in esports. For more information and to register your school, visit our High Schools Cup page.
Oz Comic-Con Brisbane and OZ Comic-Con Sydney: The AEL made its mark in Brisbane on September 14-15 and in Sydney on September 21-22 with our gaming activation, where we brought the action to the show floor with our AEL Gaming Zone! Fans and attendees had the opportunity to experience some free play gaming action all weekend, meet our team, and get involved in community pick-up tournaments.
2024 AEL University Cup Series 2: The stakes are rising as we head into the playoffs for both the AEL University Cup and the AEL Elite Series. Teams have battled through tough competition, and now, the best will compete for the championship titles.
The finals will take place on October 21st, where teams will fight for top honours and prizes. Keep an eye on our socials for announcements and updates and how to watch the action live! We wish all University students competing the best of luck.
2024 AEL Schools Minecraft Competition – Series 2: This series is well underway, and we’re already seeing some creative and innovative submissions from students across Australia. All student submissions are due by October 18th with marking taking place until the winner’s are announced November 4th!
This series focuses on three themes: Mythic Australia (Years 4-6), Designing for Accessibility (Years 7-9), and The Global Challenge (Years 10-12). Each category presents a unique opportunity for students to showcase their creativity and problem-solving skills. Learn more about the challenge here.
AO Schools Block Buster Tennis Challenge: Don’t miss out on your chance to participate in this exciting Minecraft competition, we are challenging schools and solo entrants to reimagine the Australian Open precinct with a focus on sustainability, accessibility, and innovation. Registrations for both school teams and solo participants close on October 18th. Whether you’re competing with your school or flying solo, there’s still time to join the action and showcase your creativity. Learn more and register here.
56 Schools Ignite Creativity and Innovation in Series 2 of the 2024 AEL Schools Minecraft Challenge
The Australian Esports League (AEL) is excited to announce that 56 schools across the nation are participating in Series 2 of the 2024 AEL Schools Minecraft Challenge, underscoring the increasing enthusiasm for game-based learning and innovative educational initiatives in Australia.
This continued engagement highlights the growing popularity of the competition, which encourages critical thinking, creativity, and digital literacy among students. Series 2 presents new and inspiring themes tailored to different age groups, with students in years 4-6 exploring “Mythic Australia,” years 7-9 tackling “Designing for Accessibility,” and years 10-12 embracing “The Global Challenge.”
Over the next ten weeks, students will immerse themselves in these themes within Minecraft, showcasing their creativity, problem-solving abilities, and collaborative skills. From designing mythological landscapes inspired by Australia’s rich cultural heritage to creating accessible environments and addressing global challenges, students are pushing the boundaries of what’s possible in a digital world.
“We are thrilled to see such a positive response from schools across Australia,” said Darren Kwan, Director at AEL. “This challenge continues to demonstrate the power of Minecraft as an educational tool, where students engage with critical topics, develop essential 21st-century skills, and have fun while doing it.”
The widespread participation in Series 2 underscores the importance of interactive learning platforms like Minecraft: Education Edition in today’s education. This competition not only offers students a unique opportunity to apply their classroom knowledge creatively but also fosters a spirit of innovation and learning among schools nationwide.
The Australian Esports League extends its sincere thanks to all participating schools and looks forward to celebrating the diverse talents of students across all categories. Stay tuned for updates on this exciting educational journey!
About the AEL Schools Minecraft Challenge:
The AEL Schools Minecraft Challenge is an annual event that challenges students to build creative and innovative Minecraft worlds inspired by specific themes. The competition is open to Australian schools, with separate pools for Years 4–6, 7–9, and 10–12. For more information, visit www.ael.org.au/minecraft.
With special thanks to Mojang Studios and the Microsoft Education team in Australia.
About the Australian Esports League (AEL)
The Australian Esports League (AEL) is a leading organization dedicated to promoting esports in Australia’s education sector. With a focus on student engagement, skill development, and community building, AEL provides a platform for schools to participate in structured esports competitions and programs.
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