Skip to main content
Category

High School Cup

Explore Creativity and Innovation in the AEL Minecraft Challenge Series 1

By Events, High School Cup, Minecraft, Primary School Cup

Welcome to the AEL Minecraft Challenge Series 1, an exciting hands-on program designed to complement classroom learning and boost students’ research, communication, and presentation skills. Registrations close on the 28th of February, so gather your teams and get ready to build, create, and collaborate like never before!

What is the AEL Minecraft Challenge Series 1?

The Challenge is a project-based competition where students use Minecraft: Education Edition to address one of three unique themes. By encouraging creativity, critical thinking, and teamwork, we aim to empower students to engage with the curriculum in a fun, interactive format. Perfect for cross-curricular integration, especially in ICT, Humanities, STEM, and Creative Arts.

The Three Themes in Series 1 2025

  1. Years 4–6: Australia’s Dreaming
    • Brief: Students explore and interpret a story from the Dreaming (or Dreamtime). They must create an authentic representation of the story’s characters, setting, and cultural significance within Minecraft.
    • Focus: Cultural respect, narrative understanding, and clear documentation of the research process.
  2. Years 7–9: Global Marvels
    • Brief: Students select a significant man-made monument, ranging from ancient wonders to modern marvels, and recreate it in Minecraft.
    • Focus: Historical context, architectural details, engineering achievements, and lasting impact on society.
  3. Years 10–12: Tomorrow’s Workforce
    • Brief: Students choose a career field (STEM, creative industries, healthcare, trades, office work, etc.) and design a realistic or visionary environment showcasing key tasks, tools, and challenges.
    • Focus: Forward-thinking design, careers, industry knowledge, problem-solving, and an understanding of workplace demands.

Communication & Presentation Skills

Beyond building in Minecraft, teams must present their learning journey; showing research, cultural understanding, or real-world context. By articulating their design choices and the knowledge gained, students develop presentation and communication skills that will serve them well beyond this challenge.

Deadline and Prizes

  • Registrations Close: 28 February
  • Event Run: 3 March – 23 May
  • Prizes: Winning teams receive a custom-made trophy from Hench & Scrap, a unique keepsake to celebrate their hard work and innovation, medals and a gaming monitor from AGON by AOC and vouchers.

We also encourage everyone to check out the previous year’s winners from series 1 and 2 to see how creativity and determination lead to stunning Minecraft builds: https://ael.org.au/minecraft-results

Why Participate?

  • Hands-On Learning: A fun, immersive way to apply classroom theory.
  • Cross-Curricular Skills: Integrates research, team work, technology, and creative thinking.
  • Boosts Engagement: Minecraft is popular among students, sparking enthusiasm for learning.
  • Real-World Application: Encourages research, planning, and time-management skills.
  • Team Building: Collaboration in design, division of tasks, and constructive feedback cycles.
  • Presentation: Presenting their work builds confidence, self-analytical skills and effective communication.

How to Register

  1. Form Your Team: Students can work in groups that align with the required year levels.
  2. Visit Our Registration Page: Read extra details, the competition hand book and key dates.
  3. Complete the Online Form: Provide school details, teacher contact, and any relevant information.
  4. Receive Confirmation: We’ll send you a welcome email with next steps, resources, and guidelines.
  5. Start Building: Once the challenge begins on 3 March, let your students’ imaginations run wild!

Don’t miss out on this incredible opportunity to blend technology, culture, and future-ready skills. Sign your school up by 28 February and watch your students develop their teamwork, creativity, and presentation abilities in the AEL Minecraft Challenge Series 1. We can’t wait to see what your classrooms will create!

Why Esports in Schools?

By High School Cup, News

Empowering Collaboration, Creativity, and Communication

Esports is taking the world by storm and schools are no exception. Competitive gaming has evolved into a dynamic platform that brings students together in pursuit of teamwork, strategy, and digital literacy. In this article, we explore the key benefits of esports in an educational setting and show how your school can help students flourish through the AEL Schools Esports program. We’ll also take a look at how the Olympic Esports Games is further validating esports on the global stage.

Here are some key areas we see esports as beneficial for schools and students:

1. It Builds Teamwork and Communication

Esports is more than just playing games; it’s about coordinating strategies, analysing opponents, and maintaining clear communication; all under time pressure. These are the same soft skills students need in group assignments, sports teams, and future workplaces. By working together in a virtual arena, students learn how to:

  • Collaborate effectively: Sharing responsibilities, encouraging each other, and combining diverse strengths.
  • Communicate clearly: Using concise language to plan strategies and provide real-time feedback.
  • Respect different roles: Appreciating each player’s unique contribution, whether in leadership or support roles.

These skills carry over into the classroom and beyond, helping students excel in projects, presentations, and other extracurricular activities.

Whether it’s mapping out a strategic play in Marvel Rivals and Minecraft: Capture the Flag or coordinating roles in Rocket League, students must work cohesively to achieve a common goal. This environment naturally develops teamwork, fosters respect for diverse skills, and enhances students’ ability to communicate and tackle challenges collectively.

Esports clubs serve as social group that can bring together students from different backgrounds, encouraging participation in an activity where students can make new friends, engage in new learning experiences and showcase their talent promoting a positive school culture. Additionally, team captains learn leadership skills like delegating tasks and motivating peers.

2. It Develops Problem-Solving and Adaptability

Critical thinking is at the heart of every esports match. Players must quickly adapt to new challenges, reacting to an opponent’s unexpected move, tweaking their tactics mid-game, and managing limited resources effectively. This active problem-solving translates directly into academic success, especially in subjects like maths, science, and technology.

  • Rapid Decision-Making: Students learn to evaluate scenarios in real-time and pick the best course of action.
  • Strategic Mindset: Whether it’s controlling territory in a strategy game or coordinating roles in a team shooter, success depends on planning and execution.
  • Resilience and Growth Mindset: Losing a match can be a stepping stone to improvement. Students reflect on mistakes, refine their approach, and come back stronger—an invaluable life skill.

Each match is a lesson in tactical problem-solving. Players must quickly adapt to changing scenarios, capitalise on opportunities, and mitigate risks. By learning to think on their feet, students gain real-world skills that translate to better performance in science, maths, and other STEM areas. Students often brainstorm tactics and share feedback in online environments, which fosters digital literacy and effective expression.

3. It’s Gaining Global Recognition (Olympic Esports Games)

One of the strongest endorsements of esports as a legitimate form of competition comes from its inclusion in the Olympic Esports Games (OEG), an initiative by the International Olympic Committee who unanimously voted for the creation of the OEG during the 142nd IOC Session in Paris. This global platform brings together digital versions of sports and competitive gaming, showcasing how skill, sportsmanship, and respect are just as vital in the virtual arena as they are on the physical field.

By aligning with Olympic values, esports proves that it’s not just about gaming; it’s a credible sporting activity that teaches discipline, fosters inclusion, and encourages excellence. This worldwide recognition should reassure parents, teachers, and school administrators that esports has a meaningful role in shaping future opportunities for students.

The first OEG will take place in Riyadh, Saudi Arabia in 2027 as announced by the IOC 11th February 2025. The road to the OEG 2027 starts this year!

The AEL works closely with Esports Australia the national body working with the Australian Olympic Committee, to build the national esports ecosystem that provides Australia’s youth the opportunity to compete, grow and showcase their talent in esports. A critical component towards Australia finding their next Olympic talent.

4. It Opens Doors to Future Careers and Opportunities

As the digital age expands, so do career pathways tied to esports. Beyond becoming a pro player, students can explore:

  • Content Creation and Media: Streaming, shoutcasting (commentary), video editing, and marketing.
  • Technology and Development: Programming, game design, data analysis, and software engineering.
  • Event Management and Coaching: Organising tournaments, coordinating teams, and training emerging players.

With esports offering a gateway to STEM fields, creative industries, and even entrepreneurial ventures, it’s an excellent springboard for students to discover new passions and build real-world, in-demand skills.

Conclusion: A Modern Sport for Holistic Growth

Esports brings collaboration, problem-solving, global visibility, and real career pathways to the table, making it a compelling addition to any school’s extracurricular or co-curricular line-up. It engages students with community, fosters inclusive teamwork, and nurtures the very talents demanded in our ever evolving technology driven world.

If you’re a student advocating for esports in your school, share these four key points with your parents and teachers. If you’re an educator or parent, consider how esports could amplify digital literacy, confidence, and engagement for young people under your guidance. The future of education is innovative, hands-on, and digital—and esports is leading the charge.

How to Get Involved: Term 1 with AEL

Registration for AEL Schools Esports closes on 14 February, with tournaments kicking off on 15 February. Students can compete in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, Trackmania, Minecraft Education: Capture the Flag, as well as new titles Marvel Rivals and Brawlhalla. Matches take place on Saturdays, and selected games are broadcast live.

  1. Get your School Club organised: Registration must be managed by a teacher, start a club today.
  2. Form Your Teams: Gather interested students and assign roles.
  3. Register Online: Register Your School Teams Here.
  4. Prepare for Matches: Organise practice sessions, discuss strategies, and get ready for a fun-filled season.
  5. Stay Updated: Follow us on social media for schedules, highlights, and weekly results.

For any questions or assistance reach out to the AEL team at [email protected]

AEL’s Minecraft Winners make history at the Australian Open

By Events, High School Cup, Minecraft, News, Primary School Cup

For the first time ever, the winners of a Minecraft tournament took centre court on Rod Laver Arena during the final day of the 2025 Australian Open. After making their way down the prestigious Walk of Champions, four outstanding student teams were celebrated for their vision, creativity, and technical prowess in reimagining the future of the Australian Open through Minecraft Education.

These champions dazzled judges with innovative designs that integrated sustainability, community engagement, and cutting-edge technology; all while capturing the essence of Australia’s most iconic tennis tournament.

And the Winners Are …

Years 10–11: Bowen from Denmark Senior High School (WA)

Judges’ Highlights:

  • Real-World Insights: Integrated sustainable methods inspired by Bowen’s experience in recyclable materials sorting
  • Innovative Energy Solutions: Solar panels on Margaret Court Arena and Rod Laver Arena, solar-powered streetlamps, eco-friendly helium wind turbines
  • Future-Forward Transportation: “Floating futures” concept with blimps for low-impact travel
  • Authentic Representation: Faithfully captured iconic Australian Open venues at a grand scale

“Bowen’s thoughtful approach to sustainability and technology took this build to the next level,” said one of the judges. “From solar-powered infrastructure to imaginative wind turbines, every detail was carefully crafted to envision a future we can all aspire to.”

Winning Moment: View Bowen proudly holding his trophy, alongside images of his expansive Minecraft build featuring advanced renewable energy systems, floating blimps, and meticulously detailed stadiums.

Years 7–9: Elyse and Madison from Doncaster Secondary College (VIC)

Judges’ Highlights:

  • Inclusive Design: Wheelchair-accessible ramps, prayer/sensory rooms, unisex bathrooms
  • Sustainability: Recycling bins, solar-powered lights, and carefully planned green spaces
  • Community Engagement: Fan zones, practice courts, and wide walkways
  • Attention to Detail: Train station and multiple transport options for easy access

“Minecraft Dirt Blocks showcased an outstanding commitment to inclusivity and sustainability through an expansive, beautifully designed stadium complex,” noted the judging panel. “From unisex toilets to wheelchair ramps, the attention to detail truly set this submission apart.”

Winning Moment: Check out the team’s celebratory photo holding their trophy and screenshots of their immersive build, complete with colourful fan zones and meticulously rendered tennis courts.

Years 4–6: Mary-Jane, Eva, and Alexandra from Daisy Hill State School (QLD)

Judges’ Highlights:

  • Stadium Representation & Branding: Exceptional build and representation of MCA, carefully planned parking and entry points, alongside striking AO and MCA branding.
  • Sustainability & Technology: Fantastic technological advancements in the solar panels and wind turbines, smart use of Minecraft Education’s library resources and thoughtful signage.
  • Design & Accessibility: Sleek design and colour scape, with segmented activity spaces that are accessible throughout.

“The polished design, from the cohesive AO branding to the sustainable energy solutions, truly set this build apart,” agreed the judging panel. “Every element—from entry points to interior details—was carefully considered, making this an impressive and inspiring vision of the Australian Open’s future.”

Winning Moment: Mary-Jane, Eva, and Alexandra celebrated with big smiles as they posed with their trophy. Screenshots of their immersive build reveal a modern, eco-friendly arena complex, complete with eye-catching signage, solar-powered features, and carefully planned spaces for fans, players, and visitors alike.

All In: Mia from St Monica’s College (QLD)

Judges’ Highlights:

  • Nature-Driven Design: Green roofs, compost bins, and abundant native vegetation
  • Immersive Technology: VR courts, holographic features, interactive NPCs, drone integration
  • Sustainable Infrastructure: Solar energy usage, tempered glass, water-efficient splash park
  • Community & Accessibility: Sensory path, unisex facilities, lifts, and an inclusive layout

“Mia’s fusion of eco-friendly design with futuristic elements like VR and drone technology created a uniquely captivating vision,” commented the judging panel. “Her approach redefines what an ‘open’ could look like for players and fans alike.”

Winning Moment: Don’t miss Mia’s triumphant photo with her trophy and screenshots of her lush, garden-themed tennis complex, complete with a sensory path, multi-purpose courts, and a splash park for families.

A Grand Celebration

On the final day of the 2025 Australian Open, each winning team walked onto Rod Laver Arena, the same court graced by tennis legends, before receiving their medals and trophies from Tennis Australia’s Chief Commercial Officer, Cedric Cornelis, and the Australian Esports League’s CEO, Darren Kwan. This moment marked an unprecedented milestone, as it was the first time that Minecraft champions have ever taken centre stage at the world-renowned venue.

Darren Kwan, CEO of the Australian Esports League:
“Congratulations to all our winners and participants! The ingenuity, sustainability, and inclusivity displayed in this year’s entries are truly remarkable. We’re proud to partner with Tennis Australia to empower students, educators, and emerging digital creators.”

Ridley Plummer, Senior Manager Digital Sales & Metaverse, Tennis Australia:
“Seeing the Australian Open reimagined through Minecraft Education has been both inspiring and enlightening. We applaud everyone involved, especially the teachers and parents who supported these students in pushing the boundaries of design, technology, and community engagement.”

Exclusive Prizes and Unforgettable Experiences

In addition to their impressive trophies handcrafted by Hench & Scrap Foundry and commemorative medals, the winners also received an array of once-in-a-lifetime prizes provided by Tennis Australia. These included:

  • Tickets to the Women’s & Men’s Finals
  • A photoshoot in the Walk of Champions
  • Accommodation and flights to Melbourne
  • Transportation in an exclusive AO Kia Worldwide Player Car

From the moment they stepped onto the court to the final photo taken in the historic corridors of Melbourne Park, the students were treated to the ultimate Grand Slam experience.

Where to See the Winning Builds

Each winning submission is showcased in a dedicated online gallery. You can explore high-resolution images of the builds, complete with key feature highlights and behind-the-scenes explanations. These snapshots capture the energy and artistry that went into creating the next evolution of the Australian Open.

Visit www.ael.org.au/aochallengeresults to view the full gallery.

Judging Panel

A special thank you to our Judging panel who deliberated over the top submissions in each category to assist in selecting the ultimate national winners.

  • Dr. Emma Witkowski, RMIT
  • Rhiannen Austin, Confessions of a Gamer Girl
  • Ridley Plummer, Tennis Australia

Thank You and Congratulations

We extend our sincerest gratitude to the countless teachers, parents, and support networks who encouraged these young visionaries, as well as our esteemed panel of judges for their invaluable expertise. The future of tennis and sustainable innovation looks brighter than ever thanks to these inspiring designs.

Stay tuned for more updates, announcements, and behind-the-scenes glimpses into what’s next for the AO Schools Block Buster Tennis Challenge. We can’t wait to see where these budding architects and dreamers will take us next!

The Future of the Australian Open

The AO Minecraft Challenge invited students nationwide to envision how sustainability, innovation, and community engagement could shape the future of tennis. Each winning submission demonstrated a remarkable balance between ecological responsibility; through features like solar-powered arenas, recyclable materials, and green spaces; and audience inclusivity via interactive fan zones, accessible walkways, and creative use of virtual technology.

As Tennis Australia and the Australian Esports League continue to champion forward-thinking collaborations, these young designers have proven that the next generation holds the key to reshaping how we engage with and experience live sports.

Winners Announced for the 2024 Australian Open Schools and All In Block Buster Tennis Challenge

By Events, High School Cup, Minecraft, News, Primary School Cup

Imaginative Visions of the Future Shine in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge.

Students from across Australia have demonstrated extraordinary creativity and innovation in this year’s Australian Open Schools and All In Block Buster Tennis Challenge. Organized by the Australian Esports League (AEL) in partnership with Tennis Australia, the competition challenged participants to reimagine the future of the Australian Open using Minecraft Education. Students were tasked to incorporate elements such as sustainability, community, and cutting-edge technology into their designs.

This unique project saw students groups of Years 10–11, Years 7–9, and Years 4–6 work together to reimagine the iconic tennis stadiums of the Australian Open, fan zones, amenities, player facilities, transport and sustainable practices. Alongside fostering problem-solving skills and teamwork, the initiative highlighted the power of digital platforms in inspiring the next generation.

“I want to congratulate all participants in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge,” says Darren Kwan, CEO of the Australian Esports League. “The level of innovation and teamwork we’ve seen is truly inspirational. Thank you to all the schools, teachers, and parents for encouraging these young creators. This partnership with Tennis Australia and Minecraft Education has shown us that the future of sports is not only about competition on the field, but also about collaboration and imagination off the field.”

“Congratulations to each and every entrant on your incredible visions for the future of the Australian Open,” adds Ridley Plummer, Senior Manager Digital Sales & Metaverse at Tennis Australia. “From thoughtful sustainability initiatives to groundbreaking technological ideas, the quality of these Minecraft Education projects was outstanding. A huge thank you also to the educators, families, and communities who supported our young innovators—and to the Australian Esports League for bringing this groundbreaking event to life.”

2024 National Winners

In this year’s challenge, students competed in three main categories based on their school year levels: Years 10-11, Years 7-9, and Years 4-6. Each category featured national finalists who took out 1st, 2nd, and 3rd place, as well as state-level champions and a solos winner. The National 1st place winners in each category will receive an exclusive experience at the upcoming Australian Open in January, plus additional prizes.

Years 10-11 Category

  • 1st: Denmark Senior High School – Bowen H (also the WA state champion)
  • 2nd: Encounter Lutheran College – ELC-KAFO (also the SA state champion)
  • 3rd: Marcellin College Randwick – Blockhead Fred (also the NSW state champion)
  • State Champions: Phoenix P-12 Community College – The incredible builders (VIC), Marcellin College Randwick – Blockhead Fred (NSW), Lourdes Hill College – Last-Min Bamboozels (QLD), Encounter Lutheran College – ELC-KAFO (SA), Denmark Senior High School – Bowen H (WA)

Years 7-9 Category

  • 1st: Doncaster Secondary College – Minecraft Dirt Blocks (also the VIC state champions)
  • 2nd: Thomas More College – The Green Savers (also the SA state champions)
  • 3rd: The Knox School – 3D Terraria
  • State Champions: Doncaster Secondary College – Minecraft Dirt Blocks (VIC), Concord High School – The Good Builders (NSW), Hillbrook Anglican School – Grand Slam Builders (QLD), Emmaus Christian School – Laver Legends (ACT), Emmanuel Catholic College – Megabuilders (WA), Thomas More College – The Green Savers (SA), Penguin District School – Widgaffy (TAS)

Years 4-6 Category

  • 1st: Daisy Hill State School – MCCAME (also the QLD state champions)
  • 2nd: Canterbury College – CC Taipans
  • 3rd: Daisy Hill State School – MCCHBC
  • State Champions: Serpell Primary – Serpell Esports (VIC), Petersham Public School – The Blockheads (NSW), Daisy Hill State School – MCCAME (QLD), Wanniassa Hills Primary School – Success (ACT), Mandurah Baptist College Primary – The Goated Destroyers (QA) and St Michael’s College Primary – Legendary Builders (SA)

Solo Winners

  • 1st: Years 7-9 – Mia L
  • 2nd: Years 7-9 – Thomas N
  • 3rd: Years 4-6 – Uday S

Reimagining the Future of the Australian Open

Each project tackled the exciting challenge of envisioning a digital version of the Australian Open that fosters environmental responsibility, inclusive communities, and cutting-edge technology. From solar-powered stadiums to community-driven fan engagement, the student submissions displayed remarkable creativity and passion.

All participants showcased a passion for creativity and problem-solving, making this year’s event a true celebration of Australia’s brightest young minds. The organizers extend their heartfelt gratitude to teachers, parents, and schools whose enthusiastic support helped shape a memorable experience for every competitor.

To see all submissions visit the results page here: https://ael.org.au/aochallengeresults/

Join the Excitement: Announcing the 2025 AEL Schools Program!

By High School Cup, News, Primary School Cup

Empowering Students Through Esports and Creativity

The Australian Esports League (AEL) is thrilled to unveil its 2025 Schools Program, marking another milestone in our commitment to enriching student experiences through esports and creative challenges. With a history of fostering community, teamwork, and skill development, we’re expanding our offerings to provide even more opportunities for students and educators alike.

Why Get Involved?

Educators, this is your chance to engage students in a dynamic and evolving field that goes beyond gaming. Esports and creative challenges like our Minecraft Build competitions promote:

  • Teamwork and Collaboration: Students learn to work together towards common goals.
  • Strategic Thinking and Problem-Solving: Games require planning and adaptability.
  • Technical and Creative Skills: Our Minecraft Build Challenges encourage innovation and design thinking.
  • Community Building: Join our network of schools and educators across Australia in the growing esports community.

By integrating esports into your curriculum, you provide students with a platform to develop valuable life skills in a context they are passionate about.

AEL High Schools Cup 2025

Back by popular demand, the AEL High Schools Cup offers thrilling competitions across all four terms in 2025.

Registrations are NOW OPEN for the 2025 High Schools Cup at this link.

We’re featuring a diverse line-up of games to cater to different interests:

Featured Games

  • Rocket League (3v3)
  • Overwatch 2 (5v5)
  • Minecraft: Capture the Flag (5v5)
  • Brawlhalla (Solo)
  • Trackmania (Solo)

Event Dates & Registration Deadlines

  • Term 1: 14 Feb – 22 Mar | Register by: 14th February
  • Term 2: 9 May – 14 Jun | Register by: 9th May
  • Term 3: 8 Aug – 13 Sep | Register by: 8th August
  • Term 4: 24 Oct – 29 Nov | Register by: 24th October

For any questions or further information about school esports, contact us at [email protected]

Minecraft Build Challenges

Our Minecraft Build Challenges have seen incredible participation, inspiring creativity and collaboration among students. This year, we’re continuing our partnership with the Australian Microsoft Education team and Minecraft global partnerships team with exciting new challenge themes to be announced early 2025.

How to register and details of challenge themes will be released shortly, stay tuned at www.ael.org.au/minecraft and keep a look out or our next email about this!

Challenge Details

  • AEL Minecraft Build Challenge (Formerly Series 1)
    • Dates: 28 Feb – 16 Jun
    • Register by: 28th February
  • Australian Open Block Buster Challenge (Replacing Series 2)
    • Dates: 15 Aug – 24 Nov
    • Register by: 15th August

For any questions or further information about Minecraft build challenge events, contact us at [email protected]

New for 2025: On Campus Intra School Competitions

We’re excited to introduce on campus Intra-School competitions! Schools can now host regional esports events on their own grounds, inviting neighbouring schools for in-person competitions. This initiative aims to strengthen community ties and offer students a unique, face-to-face competitive experience.

If hosting this is of interest please complete the EOI form to host an Intra School competition here.

Featured Games for Intra-School Events

  • Minecraft: Capture the Flag
  • Just Dance
  • Super Smash Bros. Ultimate
  • Mario Kart

Benefits for Schools:

  • Community Engagement: Foster relationships with nearby schools.
  • Student Leadership: Provide opportunities for students to take on organizational roles.
  • Accessible Competition: Eliminate travel barriers by hosting locally.

Let’s Make 2025 Unforgettable

Join us in shaping the future of education through esports and creativity. Together, we can provide students with enriching experiences that prepare them for the challenges of tomorrow.

We can’t wait to welcome you and your students to the AEL community!

Announcing the Winners of the 2024 AEL Schools Minecraft Build Challenge Series 2

By High School Cup, Minecraft, News, Primary School Cup

This year’s AEL Schools Minecraft Build Challenge Series 2 brought students from across Australia together to build extraordinary worlds and innovative designs. The challenge invited participants to explore three unique categories, each testing their creativity, problem-solving skills, and teamwork in building communities that resonate with the themes of Mythic Australia (Years 4-6), Designing for Accessibility (Years 7-9), and The Global Challenge (Years 10-12).

The entries demonstrated not only skill and artistry but also deep thought on how Minecraft can help foster imagination, inclusivity, and a sustainable future.

Each winning team will receive a custom-made trophy from Hench & Scrap, a testament to their hard work and creativity. These remarkable creations will also be showcased on our winners page located at https://ael.org.au/minecraft-results/ – featuring images from each submission including the world files for the top three in each category.

Congratulations to Our Winners!
After much deliberation, our judges have selected the top builds in each category, honouring those who have truly excelled. We are thrilled to recognize the creativity and passion of each student who participated. Congratulations to our winners and everyone who brought their best ideas to this challenge!

Winners for Mythic Australia (Years 4-6):

  1. 1st Place Winner: Our Lady of the Rosary
    Team: OLOR Mythic Minecrafters
  2. 2nd Place Winner: St Rita’s College
    Team: Year 6 Storytellers
  3. 3rd Place Winner: Branxton Public School
    Team: The Terrible Two

Winners for Designing for Accessibility (Years 7-9):

  1. 1st Place Winner: Nagle College
    Team: Bairnsdale Warriors
  2. 2nd Place Winner: St Joseph’s College – Lochinvar
    Team: Gary Forever
  3. 3rd Place Winner: Gymea Technology High School
    Team: Harim Home

Winners for The Global Challenge (Years 10-12):

  1. 1st Place Winner: St Edward’s College
    Team: St Egghead’s Builders
  2. 2nd Place Winner: Woodvale Secondary College
    Team: Woodvale Secondary College
  3. 3rd Place Winner: Loreto College (Coorparoo)
    Team: Gluppies

 

Thank You

We want to thank all students, parents, and teachers who participated and supported Series 2 of the AEL Schools Minecraft Build Challenge. We also would like to extend our thank you to the Minecraft Education and Microsoft team for working with the AEL to enable us to deliver this event using their incredible game.

Each student’s enthusiasm and dedication have made this event a resounding success. We look forward to welcoming everyone’s return in 2025. Stay tuned for more exciting challenges and opportunities to showcase your incredible talents!

Congratulations to all our winners and participants!

The Australian Esports League is sponsored by AGON by AOC the gaming monitor partner and Indomie Australia the noodle partner.

Welcome to Term 4 of the 2024 AEL High Schools Cup!

By High School Cup, News

We’re thrilled to welcome schools from across Australia to the Term 4 Australian Esports League High School competitions! As the year draws to a close with the final schooling term of 2024, we’re excited to see teams from all around the country ready to battle it out, build their skills, and enjoy the fun and camaraderie that esports brings.

Whether you’re competing in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, or Minecraft: Capture the Flag, we wish all teams the best of luck. Here’s a look at the schools competing in each division:

Rocket League:
A big welcome to the 13 schools joining us in the fast-paced world of Rocket League. These teams will be showing off their skills, strategy, and teamwork as they go head-to-head on the field. Participating schools are:

  • Bayside Christian College
  • Bishop Druitt College
  • Brisbane School of Distance Education
  • Callaghan College Wallsend
  • Churchlands Senior High School
  • Craigslea State High School
  • Holy Spirit College
  • Ocean Reef Senior High School
  • Safety Bay Senior High School
  • Santa Sophia Catholic College
  • St Peter Claver College
  • The Lakes College
  • Trinity College Beenleigh

Overwatch 2:
With six schools taking on Overwatch 2, the competition promises some exciting, tactical action as teams work together in this thrilling hero shooter. Competing schools include:

  • Brisbane School of Distance Education
  • Christian Brothers College
  • Kelvin Grove State College
  • St Peter’s Lutheran College
  • Surf Coast Secondary College
  • Trinity College Beenleigh

Super Smash Bros. Ultimate:
Get ready for some high-energy competition! This season, six schools and an individual home-schooled student will be battling it out in Super Smash Bros. Ultimate. The participating schools are:

  • Brisbane Grammar School
  • Callaghan College Wallsend
  • Mentone Grammar School
  • Ocean Reef Senior High School
  • St Lukes Catholic College
  • Surf Coast Secondary College

Minecraft: Capture the Flag:
In the Minecraft Capture the Flag division, two schools will compete for glory in this fun, strategic mode where teamwork and creativity make all the difference. Competing schools are:

  • Beaconhills College Private
  • Eldwood College

Stay Connected

Match days will be each Saturday:

  • Super Smash Bros. Ultimate takes place from 1:00PM AEDT (2nd, 9th, 16th and 23rd November)
  • Rocket League takes place from 1:00PM AEDT (2nd, 9th, 16th and 23rd November)
  • Overwatch 2 takes place from 1:30PM AEDT (2nd, 9th, 16th and 23rd November)
  • Minecraft: CTF takes place from 10:30AM AEDT (9th, 16th, 23rd and 30th November)

To every player, team, and school, welcome to Term 4’s competition! We can’t wait to see the incredible talent, teamwork, and dedication each of you brings to the games.

Don’t miss a beat—follow our official channels for the latest news, match schedules, and results. Join the conversation, share your highlights, and support your favourite teams as they battle for glory in the 2024 AEL High Schools Cup.

Let’s make this term a standout chapter in our esports journey. Here’s to an electrifying Term 4 of competition!

The AEL is proudly supported by AGON by AOC, our Gaming Monitor partner, and Indomie Australia, our Noodle partner!

Congratulations to the Champions of Term 3 in the 2024 AEL High Schools Cup

By High School Cup, News

The Australian Esports League (AEL) is thrilled to reveal the champions of the Term 3 AEL High Schools Esports Cup! This term brought intense competition across a variety of games, where high school students from across Australia demonstrated outstanding skill, teamwork, and dedication. We extend a huge congratulations to all the participants, and a special shout-out to the winners who dominated in their divisions and secured their place at the top in Rocket League, Overwatch 2, Minecraft: Capture the Flag, Trackmania and Super Smash Bros. Ultimate!

Rocket League

In Rocket League, teams competed across three divisions, each displaying exceptional skill, precision, and teamwork. The competition was fierce as players showcased their aerial manoeuvres and tactical plays, delivering thrilling matches from start to finish. We’re excited to announce the top 3 teams that soared to the top, demonstrating remarkable talent and securing their place as the champions in this exciting tournament.

Division 1 Winners:

  1. SPCC Sweet Chilli from St Peter Claver College
  2. JPC Esports from St John Paul II College
  3. Lakers Legends A from The Lakes College

Division 2 Winners:

  1. Kardinia Rockets from Kardinia International College
  2. TrinityAC HZ from Trinity Anglican College
  3. Lakers Legends B from The Lakes College

Division 3 Winners:

  1. TSHS Red from Toowoomba State High
  2. BDC Barracudas from Bishop Druitt College
  3. Redeemer Blue from Redeemer Lutheran College

Overwatch 2

Overwatch 2 teams brought strategic prowess and dynamic gameplay to the forefront in two thrilling divisions. With fast-paced action and incredible teamwork, these matches kept us on the edge of our seats. After a series of intense showdowns, we are excited to announce the top 3 teams that rose above the competition, demonstrating exceptional coordination and skill in their quest for victory.

Division 1 Winners:

  1. KGSCOW from Kelvin Grove State College
  2. BSDE Griffins from Brisbane School of Distance Education
  3. ACSHS Ace from Albany Creek State High School

Division 2 Winners:

  1. SCSC Overflawed from Surf Coast Secondary College
  2. BSDE Centaurs from Brisbane School of Distance Education
  3. Redeemer Ravens from Redeemer Lutheran College

Minecraft: Capture the Flag

The Minecraft: Capture the Flag competition saw teams from across the country step into the virtual arena, where strategy, teamwork, and creativity took centre stage. With intense battles and thrilling moments, the competition was fierce as teams fought to outwit and outplay their opponents. After an exciting series of matches, we’re excited to announce the top 3 teams that showcased exceptional skill and captured victory in this competitive challenge.

Winners:

  1. SPLC from St Peter’s Lutheran College
  2. Norwood Schnugglets from Norwood International High School
  3. CBC Gold from Christian Brothers College

Trackmania

The Trackmania competition delivered thrilling, high-speed action as racers pushed the limits on every track. With precision driving and split-second decisions, the competition was fierce, but three racers stood out with their exceptional skills and impressive times. We are excited to announce the top 3 racers who crossed the finish line and claimed their spot on the podium.

Winners:

  1. TheBeeflessCow from Pacific Pines State High
  2. Callom.SWO from Kenmore State High School
  3. Yento from St John Paul II College

Super Smash Bros. Ultimate

The Super Smash Bros. Ultimate tournament highlighted incredible individual skill, with intense battles over this Term. Competitors brought their best strategies and moves to the stage, delivering thrilling matches full of surprises. We’re excited to announce the top 3 players who emerged victorious, showcasing their mastery of the game and claiming their well-deserved spots at the top!

Winners:

  1. BowlOfRamen from St Luke’s Catholic College
  2. MumRulesOhYeah from Mornington Secondary college
  3. OB_100 a Queensland Home Education student

Esports continues to offer invaluable benefits to students, from honing strategic thinking and enhancing teamwork to developing strong communication skills. These competitions provide students with a platform to build confidence, forge new friendships, and practice problem-solving in dynamic environments. The lessons learned through esports—discipline, perseverance, and the ability to adapt—are crucial life skills that prepare students for success both in and out of the gaming world.

We are deeply grateful to all the schools, teachers, and administrators who have supported and encouraged their students’ participation in esports. Your dedication to creating opportunities for students to thrive in competitive gaming is truly inspiring. We are excited to watch the AEL High Schools Esports League continue to evolve and can’t wait to welcome even more schools and competitors in future tournaments.

In particular we are playing a pivotal part in preparing Australia to be ready for the Olympic Esports Games!

Keep an eye out for upcoming events and announcements from the Australian Esports League. Follow us on our social media channels and check out our website to stay connected with the latest esports news, highlights, and future competitions.

We wish to extend a special thank you to the AEL’s sponsors AGON by AOC the Gaming Monitor partner and Indomie Australia the Noodle partner.


For more information about the AEL High Schools Esports Cup, visit AEL Schools or contact us at [email protected]

Australian Esports League Monthly Update – September 2024

By Events, High School Cup, Minecraft, News, Primary School Cup, University Cup

Welcome to the September edition of the AEL newsletter! As we approach the final quarter of 2024, it’s been a busy and exciting month for the AEL, with incredible events and ongoing competitions.

This month we launched our epic partnership with the Australian Open and announced the AO Schools Block Buster Tennis Challenge, a new and unique Minecraft Education event that challenges students to re-imagine the Australian Open! We’ve seen intense competitive play across our High School and University leagues which you can re-watch the action on our Twitch or Facebook channels. PLUS we hosted two awesome activations at Oz Comic-Con in Brisbane and Sydney!

Let’s dive into some of the latest highlights and key upcoming events.

Recent AEL Events

AEL High Schools Cup Term 3 – Recap: Term 3 of the AEL High Schools Cup has wrapped up, and it’s been another thrilling season of esports action across Australia! Congratulations to all teams for their dedication and sportsmanship. You can catch detailed results on our social media, let’s celebrate our champions!

  • In Overwatch 2 the Division 1 winner was Kelvin Grove State College!
  • In Rocket League the Division 1 winner was St Peter Claver College!
  • In Minecraft: Capture the Flag the winner was St Peter’s Lutheran College
  • In Trackmania the ultimate racer was “TheBeefLessCow” from Pacific Pines State High
  • In Super Smash Bros. Ultimate the champion was “BowlOfRamen” from St Luke’s Catholic College

Term 4 is just around the corner, with registrations open until October 25th. Schools can sign up for their chance to compete in some of the most exciting games in esports. For more information and to register your school, visit our High Schools Cup page.

Oz Comic-Con Brisbane and OZ Comic-Con Sydney: The AEL made its mark in Brisbane on September 14-15 and in Sydney on September 21-22 with our gaming activation, where we brought the action to the show floor with our AEL Gaming Zone! Fans and attendees had the opportunity to experience some free play gaming action all weekend, meet our team, and get involved in community pick-up tournaments.

We’ve captured some fantastic moments from both weekends. Be sure to check out our photo albums for a recap of the event: Photo Album – Brisbane, Photo Album – Sydney.

Upcoming AEL Events

2024 AEL University Cup Series 2: The stakes are rising as we head into the playoffs for both the AEL University Cup and the AEL Elite Series. Teams have battled through tough competition, and now, the best will compete for the championship titles.

The finals will take place on October 21st, where teams will fight for top honours and prizes. Keep an eye on our socials for announcements and updates and how to watch the action live! We wish all University students competing the best of luck.

2024 AEL Schools Minecraft Competition – Series 2: This series is well underway, and we’re already seeing some creative and innovative submissions from students across Australia. All student submissions are due by October 18th with marking taking place until the winner’s are announced November 4th!

This series focuses on three themes: Mythic Australia (Years 4-6), Designing for Accessibility (Years 7-9), and The Global Challenge (Years 10-12). Each category presents a unique opportunity for students to showcase their creativity and problem-solving skills. Learn more about the challenge here.

AO Schools Block Buster Tennis Challenge: Don’t miss out on your chance to participate in this exciting Minecraft competition, we are challenging schools and solo entrants to reimagine the Australian Open precinct with a focus on sustainability, accessibility, and innovation. Registrations for both school teams and solo participants close on October 18th. Whether you’re competing with your school or flying solo, there’s still time to join the action and showcase your creativity. Learn more and register here.

The AEL is proudly supported by its partners:

AGON by AOC the gaming monitor partner

Indomie Australia the noodle partner

2024 AEL High Schools Cup – Term 3 Division Announcement

By High School Cup, News

Term 3 has officially begun for the 2024 AEL High Schools Cup! This past weekend saw teams in Rocket League and Overwatch 2 compete to decide their divisions. Students will represent their school against their division rivals throughout the next three weeks then go into the finals playoffs to determine the ultimate winner!

whilst players in Trackmania and Super Smash Bros. Ultimate played to determine their first round points and placements. They’ll be competing over the next five weeks to determine the ultimate winners and earn a trophy for their school.

Competition Schedule

Week 2 – 24th August 2024

  • Game day 2 for Rocket League, Overwatch 2, Trackmania and Super Smash Bros. Ultimate

Week 3 – 31st August 2024

  • Game day 1 for Minecraft: CTF
  • Game day 3 for Rocket League, Overwatch 2, Trackmania and Super Smash Bros. Ultimate

Week 4 – 7th September 2024

  • Game day 2 for Minecraft: CTF
  • Game day 4 for Rocket League, Overwatch 2, Trackmania and Super Smash Bros. Ultimate

Week 5 – 14th September 2024

  • Game day 3 for Minecraft: CTF
  • Game day 5 for Rocket League, Overwatch 2, Trackmania and Super Smash Bros. Ultimate

Week 6 – 21st September 2024

  • Finals week for all games!

Rocket League Division Info

Rocket League – Broadcast Schedule

Catch the action from our Rocket League competitors from 1:00PM AEST every Saturday on www.twitch.tv/auesportsleague

NOTE: All match times in AEST and are approximate, and matches may change. The Playoffs schedule in weeks 5-6 will be announced after Week 4.

Week 2 – 24/08 
1:00 PMDivision 2 Round 1BSDE Sapphires vs TrinityAC Hard Zero
1:45 PMDivision 3 Round 2TSHS Red vs Redeemer Blue
2:30 PMDivision 1 Round 3Helena Rocket Crew vs DenisonRL
   
Week 3 – 31/08 
1:00 PMDivision 1 Round 4Lakers Legends A vs Salisbury East Surges
1:45 PMDivision 3 Round 4SLCC NRG vs Endeavour Rockets
2:30 PMDivision 2 Round 6Hills Grammar Team 1 vs Craigslea SHS
   
Week 4 – 07/09 
1:00 PMDivision 1 Round 6TonersRL vs DenisonRL
1:45 PMDivision 2 Round 8CCPS vs Hills Grammar Team 1
2:30 PMDivision 3 Round 7BDC Blazes vs SPCC Rocket Leaguers

Overwatch 2 Division Info

Overwatch 2 – Broadcast Schedule

Catch the action from our Overwatch 2 competitors from 1:30PM AEST every Saturday on www.twitch.tv/auesportsleague2

NOTE: All match times in AEST and are approximate, and matches may change. The Playoffs schedule in weeks 5-6 will be announced after Week 4.

Week 2 – 24/08 
1:30 PMDivision 2 – Round 1SCSC Overflawed vs Humanitas Hooligans
2:15 PMDivision 1 – Round 2Trinity Titans vs KGSCOW
3:00 PMDivision 1 – Round 3Hillbrook vs Westbourne Fury
   
Week 3 – 31/08 
1:30 PMDivision 2 – Round 3ACSHS T.D.T vs BSDE Centaurs
2:15 PMDivision 2 – Round 4Homestead Overwatch vs FCAC Flames
3:00 PMDivision 1 – Round 5CBC White vs CBC Gold
   
Week 4 – 31/0807/09 
1:30 PMDivision 1 – Round 6BSDE Griffins vs Trinity Titans
2:15 PMDivision 2 – Round 6FCAC Flames vs Redeemer Ravens
3:00 PMDivision 2 – Round 7Tyndale Titans vs Humanitas Hooligans

Super Smash Bros. Ultimate Brackets

For Super Smash Bros. Ultimate the students have been placed into two Brackets, students will compete through their brackets until the final champion is selected! The brackets are summarised as follows:

Bracket ABracket B
[KIC] sprite358[ACS] staticagent3
[ACS] duck_fox[MSC] Hmmm_yes
[MSC] collecter.[ACS] CDog9829
[SLCC] JoshieWingo[SLCC] Vbagels
[QLDHE] ob_100[MSC] petpidgeon
[CBC] dinoking00172[MSC] mumrulesohyeah
[SLCC] BowlOfRamen[SLCC] oip4
[HC] gold_dragon4135[HC] beeshes
[KIC] wackiestgoose[CBC] artemis9099
[ACS] Zamazanta101[CBC] _getoutofmyface
[SLCC] Gurlal[CBC] josh_95098
[ACS] hamywamy333[MSC] ceoofbread
[HSSC] Player 1[HC] Player 3
[TSHS] Player 1[CBC] Player 5
[RC] Player 2[RC] Player 1
[RC] Player 3[HC] Player 4

Trackmania Bracket

Trackmania consists of five students who will be racing over the next five weeks to determine the fastest driver of the group. We look forward to seeing who comes out on top!

SchoolPlayer TAG
Elwood CollegeCoraI_Reif
Kenmore State High Schoolcallom.swo
Pacific Pines State High SchoolTheBeeflessCow3
St John Paul II CollegeYento
Trinity College BeenleighSuPAnOoB1