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The Future of Tennis Arrives in Australia: AEL & Tennis Esports Launch National VR Tennis Qualifier at Oz Comic-Con

By Events

Winners to Represent Australia at the World Tennis Esports Championships in Las Vegas

After the overwhelming success of virtual reality (VR) tennis tournaments around the globe, the next exciting chapter of VR tennis is coming to Australia. The Australian Esports League (AEL), in partnership with Tennis Esports, an award-winning VR app developed by VR Motion-Learning GmbH, is proud to announce the inaugural Australian VR Tennis League, the official Australian league of the International Virtual Tennis Federation (IVTF).

Open to tennis lovers of all ages, genders, and physical abilities, this ground breaking league aims to revolutionize how we play and experience the sport. The Australian VR Tennis League will hold its national qualifier at Melbourne Oz Comic-Con, June 7–8, where competitors will battle it out for the chance to represent Australia at the World Tennis Esports Championships (WTEC) in Las Vegas in September 2025.

The qualifier’s landing page is available at: https://ael.org.au/wtec25/

“We’re thrilled to launch this VR tennis league in Australia,” said Darren Kwan, CEO of the Australian Esports League.

“By bringing together cutting-edge technology and the nation’s love of tennis, we hope to make the sport accessible to everyone, whether they’re seasoned athletes or completely new to VR.”

A New Era for Esports and Tennis

“It’s fantastic to see our VR tennis app ‘Tennis Esports’ powering Australia’s first official
VR tennis league,”
said Gregory Gettinger, CEO of VR Motion-Learning GmbH.

“Innovative technologies like VR create new ways to enjoy and participate in sports, and
we’re eager to see how Australian players embrace this evolution.”

Oz Comic-Con Qualifier: June 7–8

Fans attending Melbourne Oz Comic-Con can look forward to:

  • Live VR tennis matches featuring Australia’s best virtual players.
  • Open play sessions where attendees can try their hand at VR tennis.
  • Exclusive giveaways and brand activations from leading esports and technology partners.
  • High-stakes qualifiers that will determine who advances to the league finals and potentially onto the WTEC in Las Vegas.

“This launch represents an exciting opportunity for sponsors, brands, and fans,” added Darren Kwan.
“By merging sports and technology, we’re inspiring a new generation of tennis enthusiasts and forging innovative paths for collaborations.”

Get Ready to Serve, Rally, and Smash!

As virtual tennis continues to gain traction worldwide, the Australian VR Tennis League is poised to be a game-changer for both esports and traditional sports enthusiasts. Don’t miss your chance to witness, and be a part of, tennis history in the making at Melbourne Oz Comic-Con on June 7–8.

Explore Creativity and Innovation in the AEL Minecraft Challenge Series 1

By Events, High School Cup, Minecraft, Primary School Cup

Welcome to the AEL Minecraft Challenge Series 1, an exciting hands-on program designed to complement classroom learning and boost students’ research, communication, and presentation skills. Registrations close on the 28th of February, so gather your teams and get ready to build, create, and collaborate like never before!

What is the AEL Minecraft Challenge Series 1?

The Challenge is a project-based competition where students use Minecraft: Education Edition to address one of three unique themes. By encouraging creativity, critical thinking, and teamwork, we aim to empower students to engage with the curriculum in a fun, interactive format. Perfect for cross-curricular integration, especially in ICT, Humanities, STEM, and Creative Arts.

The Three Themes in Series 1 2025

  1. Years 4–6: Australia’s Dreaming
    • Brief: Students explore and interpret a story from the Dreaming (or Dreamtime). They must create an authentic representation of the story’s characters, setting, and cultural significance within Minecraft.
    • Focus: Cultural respect, narrative understanding, and clear documentation of the research process.
  2. Years 7–9: Global Marvels
    • Brief: Students select a significant man-made monument, ranging from ancient wonders to modern marvels, and recreate it in Minecraft.
    • Focus: Historical context, architectural details, engineering achievements, and lasting impact on society.
  3. Years 10–12: Tomorrow’s Workforce
    • Brief: Students choose a career field (STEM, creative industries, healthcare, trades, office work, etc.) and design a realistic or visionary environment showcasing key tasks, tools, and challenges.
    • Focus: Forward-thinking design, careers, industry knowledge, problem-solving, and an understanding of workplace demands.

Communication & Presentation Skills

Beyond building in Minecraft, teams must present their learning journey; showing research, cultural understanding, or real-world context. By articulating their design choices and the knowledge gained, students develop presentation and communication skills that will serve them well beyond this challenge.

Deadline and Prizes

  • Registrations Close: 28 February
  • Event Run: 3 March – 23 May
  • Prizes: Winning teams receive a custom-made trophy from Hench & Scrap, a unique keepsake to celebrate their hard work and innovation, medals and a gaming monitor from AGON by AOC and vouchers.

We also encourage everyone to check out the previous year’s winners from series 1 and 2 to see how creativity and determination lead to stunning Minecraft builds: https://ael.org.au/minecraft-results

Why Participate?

  • Hands-On Learning: A fun, immersive way to apply classroom theory.
  • Cross-Curricular Skills: Integrates research, team work, technology, and creative thinking.
  • Boosts Engagement: Minecraft is popular among students, sparking enthusiasm for learning.
  • Real-World Application: Encourages research, planning, and time-management skills.
  • Team Building: Collaboration in design, division of tasks, and constructive feedback cycles.
  • Presentation: Presenting their work builds confidence, self-analytical skills and effective communication.

How to Register

  1. Form Your Team: Students can work in groups that align with the required year levels.
  2. Visit Our Registration Page: Read extra details, the competition hand book and key dates.
  3. Complete the Online Form: Provide school details, teacher contact, and any relevant information.
  4. Receive Confirmation: We’ll send you a welcome email with next steps, resources, and guidelines.
  5. Start Building: Once the challenge begins on 3 March, let your students’ imaginations run wild!

Don’t miss out on this incredible opportunity to blend technology, culture, and future-ready skills. Sign your school up by 28 February and watch your students develop their teamwork, creativity, and presentation abilities in the AEL Minecraft Challenge Series 1. We can’t wait to see what your classrooms will create!

2025 AEL Major Events Calendar

By Events, News

Building Grassroots Esports—The AEL Way

From free-play gaming zones at local conventions to national university championships on the main stage, the AEL continues to champion inclusivity and opportunity. Whether you’re a pro player testing your mettle or a casual gamer looking for some fun, there’s a place for you in the AEL’s growing ecosystem. By collaborating with leading pop culture conventions and providing pathways for budding esports talent, the AEL ensures that everyone no matter their skill level can experience the excitement of competitive gaming.

Below is a quick look at the events where the AEL will be front and centre. Expect free-play zones, high-profile tournaments, exciting showcases, and plenty of chances to jump in and play your favourite titles. Full details and any updates will be posted at www.ael.org.au, so keep an eye on the official website and follow the AEL on social media – @auesportsleague on all platforms.

Oz Comic-Con Perth (April 5–6)

  • AEL Activity: Free play gaming, tournament zone and school showcases.
  • Explore Perth’s pop culture scene and drop by our gaming zone for casual play and mini-tournaments.

Oz Comic-Con Adelaide (May 31–June 1)

  • AEL Feature: Free play gaming, tournament zone and school showcases.
  • Immerse yourself in the world of esports with fun, accessible tournaments for all ages and free play gaming.

Oz Comic-Con Melbourne (June 7–8)

  • AEL Feature: Free play gaming & esports stage, tournament zone, university showcases and school showcases.
  • Experience live esports showcases featuring top Victorian universities and invited schools alongside free-play sessions. Don’t miss the scheduled open and showcase matches!

Science Alive (August 1–3)

  • AEL Feature: Free play gaming & esports stage, tournament zone and school showcases.
  • Expected Highlights:
    • Schools Minecraft: Capture the Flag Showcase
    • Schools Just Dance Competition
    • Schools Rocket League Showcase
  • Exact schedule to be confirmed—stay tuned.

Oz Comic-Con Canberra (August 9–10)

  • AEL Feature: Free play gaming, tournament zone and school showcases.
  • Try out the latest titles and connect with fellow gamers in a casual, fun environment.

Oz Comic-Con Brisbane (September 13–14)

  • AEL Feature: Free play gaming & esports stage, tournament zone, university showcases and school showcases.
  • Catch live matches, jump into open tournaments, and cheer on your favourite teams from top Queensland universities and invited schools.

Oz Comic-Con Sydney (September 20–21)

  • AEL Feature: Free play gaming & esports stage, tournament zone, university showcases and school showcases.
  • From energetic open competitions to top-level show matches from top universities from around NSW and invited schools, this event is a must-see.

PAX Australia (October 10–12)

  • AEL Feature: Free play gaming zone, AEL School nationals and AEL University nationals.
  • University Nationals: Rocket League and Counter-Strike 2
  • High School Nationals: Rocket League, EA Sports FC25, Minecraft: Capture the Flag, and more TBC
  • Come watch some of Australia’s brightest esports talent battle it out for the national crown.

Supanova Adelaide Level Up (October 31–November 2)

  • AEL Feature: Tournament Zone & Stage (details TBC)
  • Keep an eye out for new tournament announcements and special showcases.

Supanova Brisbane Level Up (November 7–9)

  • AEL Feature: Tournament Zone & Stage (details TBC)
  • Another fantastic opportunity to dive into competitive gaming!

Oz Comic-Con XMAS (December 6–7)

  • AEL Feature: Free play gaming zone.
  • Wrap up the year with some holiday cheer and a final round of fun gaming sessions.

2025 Oz Comic-Con Schedules

To give you a taste of what to expect, here are the proposed schedules at each Oz Comic-Con event. Be sure to check for any late-breaking updates or changes closer to the date.

Melbourne, Brisbane, and Sydney

Saturday

  • 10:00am – University Rocket League Showcase
  • 10:00am – EA Sports FC25 Open Event
  • 12:30pm – TopSpin 2K25 Open Event
  • 1:30pm – University Counter-Strike 2 Showcase
  • 2:00pm – Street Fighter 6 Open Event

Sunday

  • 9:30am – Schools Rocket League Showcase
  • 10:00am – Schools NBA 2K Event
  • 10:30am – Street Fighter 6 Open Event
  • 11:30am – Schools EA Sports FC25 Event
  • 12:00pm – Schools Minecraft: Capture the Flag Showcase
  • 2:00pm – NBA 2K Open Event

Perth, Adelaide, and Canberra

Saturday

  • 10:00am – Counter-Strike 2 Wingman 2v2 Event
  • 10:00am – EA Sports FC25 Open Event
  • 12:30pm – TopSpin 2K25 Open Event
  • 2:00pm – Street Fighter 6 Open Event

Sunday

  • 9:30am – Schools Rocket League Showcase
  • 10:00am – Schools NBA 2K Event
  • 10:30am – Street Fighter 6 Open Event
  • 11:30am – Schools EA Sports FC25 Event
  • 2:00pm – NBA 2K Open Event

AEL University Program

Proving that collegiate esports is thriving Down Under, the AEL University Program is open to all Australian university students. It features:

  • National Opens in:
    • Marvel Rivals
    • Counter-Strike 2
    • Rocket League
  • Elite Series: The best team from each participating university club competes in a high-stakes, broadcast series.

Key Dates

  • University Season 1: March 17–May 29
  • University Season 2: August 11–October 9

If you want to represent your university in front of a national audience, this is your shot. Find out more at www.ael.org.au/uni.

AEL Schools Program

One of the hallmarks of the AEL is nurturing future generations of esports talent. The AEL Schools Program offers four terms of competition across multiple games, including Rocket League, Marvel Rivals, Trackmania, Brawlhalla, and Minecraft: Capture the Flag.

2025 Terms

  • Term 1: Feb 15–Mar 22
  • Term 2: May 10–Jun 14
  • Term 3: Aug 9–Sep 13
  • Term 4: Oct 25–Nov 29

Whether you’re a teacher, student, or parent, you can learn how your school can get involved at www.ael.org.au/hs.

AEL Minecraft Program

For primary and high school gamers who love to build and battle in Minecraft, the AEL offers two exciting series each year. This year, the program is again partnered with the Australian Open for Series 2, an incredible opportunity to showcase your creativity and competitive spirit on a national stage.

Key Dates

  • Series 1: Mar 3–May 23
  • Series 2: Aug 18–Oct 31 (Partnered with the Australian Open)

More information can be found at www.ael.org.au/minecraft.

Get Involved and Stay Connected

Ready to jump into the action? Here are a few ways you can get involved:

  1. Register for Events: Keep an eye out on the AEL website and social media for registration details.
  2. Volunteer: Help run free play zones, referee matches, or assist with event logistics.
  3. Compete: Join an open bracket or represent your school/university for a chance at esports glory!
  4. Cheer On Your Favorites: Even if you’re not competing, show up to support the community, there’s nothing like the energy of a live esports crowd or tune in live at www.twitch.tv/auesportsleague and www.facebook.com/auesportsleague.

Don’t miss out on news and updates; be sure to follow the AEL on social media, and visit www.ael.org.au regularly for the latest details on schedules, registrations, and special announcements.

About the AEL

With a vision to make esports accessible to everyone, the Australian Esports League has been at the forefront of grassroots gaming initiatives, while also scaling up to deliver major tournaments nationwide. By nurturing homegrown talent and cultivating a supportive community, the AEL has cemented its reputation as a leading force in Australia’s esports ecosystem.

Whether you’re a curious newcomer, a seasoned competitor, or a proud esports enthusiast, the AEL’s 2025 schedule has something for you. Mark your calendars, rally your friends, and get set for a thrilling year of gaming.

Why Esports in Schools?

By High School Cup, News

Empowering Collaboration, Creativity, and Communication

Esports is taking the world by storm and schools are no exception. Competitive gaming has evolved into a dynamic platform that brings students together in pursuit of teamwork, strategy, and digital literacy. In this article, we explore the key benefits of esports in an educational setting and show how your school can help students flourish through the AEL Schools Esports program. We’ll also take a look at how the Olympic Esports Games is further validating esports on the global stage.

Here are some key areas we see esports as beneficial for schools and students:

1. It Builds Teamwork and Communication

Esports is more than just playing games; it’s about coordinating strategies, analysing opponents, and maintaining clear communication; all under time pressure. These are the same soft skills students need in group assignments, sports teams, and future workplaces. By working together in a virtual arena, students learn how to:

  • Collaborate effectively: Sharing responsibilities, encouraging each other, and combining diverse strengths.
  • Communicate clearly: Using concise language to plan strategies and provide real-time feedback.
  • Respect different roles: Appreciating each player’s unique contribution, whether in leadership or support roles.

These skills carry over into the classroom and beyond, helping students excel in projects, presentations, and other extracurricular activities.

Whether it’s mapping out a strategic play in Marvel Rivals and Minecraft: Capture the Flag or coordinating roles in Rocket League, students must work cohesively to achieve a common goal. This environment naturally develops teamwork, fosters respect for diverse skills, and enhances students’ ability to communicate and tackle challenges collectively.

Esports clubs serve as social group that can bring together students from different backgrounds, encouraging participation in an activity where students can make new friends, engage in new learning experiences and showcase their talent promoting a positive school culture. Additionally, team captains learn leadership skills like delegating tasks and motivating peers.

2. It Develops Problem-Solving and Adaptability

Critical thinking is at the heart of every esports match. Players must quickly adapt to new challenges, reacting to an opponent’s unexpected move, tweaking their tactics mid-game, and managing limited resources effectively. This active problem-solving translates directly into academic success, especially in subjects like maths, science, and technology.

  • Rapid Decision-Making: Students learn to evaluate scenarios in real-time and pick the best course of action.
  • Strategic Mindset: Whether it’s controlling territory in a strategy game or coordinating roles in a team shooter, success depends on planning and execution.
  • Resilience and Growth Mindset: Losing a match can be a stepping stone to improvement. Students reflect on mistakes, refine their approach, and come back stronger—an invaluable life skill.

Each match is a lesson in tactical problem-solving. Players must quickly adapt to changing scenarios, capitalise on opportunities, and mitigate risks. By learning to think on their feet, students gain real-world skills that translate to better performance in science, maths, and other STEM areas. Students often brainstorm tactics and share feedback in online environments, which fosters digital literacy and effective expression.

3. It’s Gaining Global Recognition (Olympic Esports Games)

One of the strongest endorsements of esports as a legitimate form of competition comes from its inclusion in the Olympic Esports Games (OEG), an initiative by the International Olympic Committee who unanimously voted for the creation of the OEG during the 142nd IOC Session in Paris. This global platform brings together digital versions of sports and competitive gaming, showcasing how skill, sportsmanship, and respect are just as vital in the virtual arena as they are on the physical field.

By aligning with Olympic values, esports proves that it’s not just about gaming; it’s a credible sporting activity that teaches discipline, fosters inclusion, and encourages excellence. This worldwide recognition should reassure parents, teachers, and school administrators that esports has a meaningful role in shaping future opportunities for students.

The first OEG will take place in Riyadh, Saudi Arabia in 2027 as announced by the IOC 11th February 2025. The road to the OEG 2027 starts this year!

The AEL works closely with Esports Australia the national body working with the Australian Olympic Committee, to build the national esports ecosystem that provides Australia’s youth the opportunity to compete, grow and showcase their talent in esports. A critical component towards Australia finding their next Olympic talent.

4. It Opens Doors to Future Careers and Opportunities

As the digital age expands, so do career pathways tied to esports. Beyond becoming a pro player, students can explore:

  • Content Creation and Media: Streaming, shoutcasting (commentary), video editing, and marketing.
  • Technology and Development: Programming, game design, data analysis, and software engineering.
  • Event Management and Coaching: Organising tournaments, coordinating teams, and training emerging players.

With esports offering a gateway to STEM fields, creative industries, and even entrepreneurial ventures, it’s an excellent springboard for students to discover new passions and build real-world, in-demand skills.

Conclusion: A Modern Sport for Holistic Growth

Esports brings collaboration, problem-solving, global visibility, and real career pathways to the table, making it a compelling addition to any school’s extracurricular or co-curricular line-up. It engages students with community, fosters inclusive teamwork, and nurtures the very talents demanded in our ever evolving technology driven world.

If you’re a student advocating for esports in your school, share these four key points with your parents and teachers. If you’re an educator or parent, consider how esports could amplify digital literacy, confidence, and engagement for young people under your guidance. The future of education is innovative, hands-on, and digital—and esports is leading the charge.

How to Get Involved: Term 1 with AEL

Registration for AEL Schools Esports closes on 14 February, with tournaments kicking off on 15 February. Students can compete in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, Trackmania, Minecraft Education: Capture the Flag, as well as new titles Marvel Rivals and Brawlhalla. Matches take place on Saturdays, and selected games are broadcast live.

  1. Get your School Club organised: Registration must be managed by a teacher, start a club today.
  2. Form Your Teams: Gather interested students and assign roles.
  3. Register Online: Register Your School Teams Here.
  4. Prepare for Matches: Organise practice sessions, discuss strategies, and get ready for a fun-filled season.
  5. Stay Updated: Follow us on social media for schedules, highlights, and weekly results.

For any questions or assistance reach out to the AEL team at [email protected]

AEL’s Minecraft Winners make history at the Australian Open

By Events, High School Cup, Minecraft, News, Primary School Cup

For the first time ever, the winners of a Minecraft tournament took centre court on Rod Laver Arena during the final day of the 2025 Australian Open. After making their way down the prestigious Walk of Champions, four outstanding student teams were celebrated for their vision, creativity, and technical prowess in reimagining the future of the Australian Open through Minecraft Education.

These champions dazzled judges with innovative designs that integrated sustainability, community engagement, and cutting-edge technology; all while capturing the essence of Australia’s most iconic tennis tournament.

And the Winners Are …

Years 10–11: Bowen from Denmark Senior High School (WA)

Judges’ Highlights:

  • Real-World Insights: Integrated sustainable methods inspired by Bowen’s experience in recyclable materials sorting
  • Innovative Energy Solutions: Solar panels on Margaret Court Arena and Rod Laver Arena, solar-powered streetlamps, eco-friendly helium wind turbines
  • Future-Forward Transportation: “Floating futures” concept with blimps for low-impact travel
  • Authentic Representation: Faithfully captured iconic Australian Open venues at a grand scale

“Bowen’s thoughtful approach to sustainability and technology took this build to the next level,” said one of the judges. “From solar-powered infrastructure to imaginative wind turbines, every detail was carefully crafted to envision a future we can all aspire to.”

Winning Moment: View Bowen proudly holding his trophy, alongside images of his expansive Minecraft build featuring advanced renewable energy systems, floating blimps, and meticulously detailed stadiums.

Years 7–9: Elyse and Madison from Doncaster Secondary College (VIC)

Judges’ Highlights:

  • Inclusive Design: Wheelchair-accessible ramps, prayer/sensory rooms, unisex bathrooms
  • Sustainability: Recycling bins, solar-powered lights, and carefully planned green spaces
  • Community Engagement: Fan zones, practice courts, and wide walkways
  • Attention to Detail: Train station and multiple transport options for easy access

“Minecraft Dirt Blocks showcased an outstanding commitment to inclusivity and sustainability through an expansive, beautifully designed stadium complex,” noted the judging panel. “From unisex toilets to wheelchair ramps, the attention to detail truly set this submission apart.”

Winning Moment: Check out the team’s celebratory photo holding their trophy and screenshots of their immersive build, complete with colourful fan zones and meticulously rendered tennis courts.

Years 4–6: Mary-Jane, Eva, and Alexandra from Daisy Hill State School (QLD)

Judges’ Highlights:

  • Stadium Representation & Branding: Exceptional build and representation of MCA, carefully planned parking and entry points, alongside striking AO and MCA branding.
  • Sustainability & Technology: Fantastic technological advancements in the solar panels and wind turbines, smart use of Minecraft Education’s library resources and thoughtful signage.
  • Design & Accessibility: Sleek design and colour scape, with segmented activity spaces that are accessible throughout.

“The polished design, from the cohesive AO branding to the sustainable energy solutions, truly set this build apart,” agreed the judging panel. “Every element—from entry points to interior details—was carefully considered, making this an impressive and inspiring vision of the Australian Open’s future.”

Winning Moment: Mary-Jane, Eva, and Alexandra celebrated with big smiles as they posed with their trophy. Screenshots of their immersive build reveal a modern, eco-friendly arena complex, complete with eye-catching signage, solar-powered features, and carefully planned spaces for fans, players, and visitors alike.

All In: Mia from St Monica’s College (QLD)

Judges’ Highlights:

  • Nature-Driven Design: Green roofs, compost bins, and abundant native vegetation
  • Immersive Technology: VR courts, holographic features, interactive NPCs, drone integration
  • Sustainable Infrastructure: Solar energy usage, tempered glass, water-efficient splash park
  • Community & Accessibility: Sensory path, unisex facilities, lifts, and an inclusive layout

“Mia’s fusion of eco-friendly design with futuristic elements like VR and drone technology created a uniquely captivating vision,” commented the judging panel. “Her approach redefines what an ‘open’ could look like for players and fans alike.”

Winning Moment: Don’t miss Mia’s triumphant photo with her trophy and screenshots of her lush, garden-themed tennis complex, complete with a sensory path, multi-purpose courts, and a splash park for families.

A Grand Celebration

On the final day of the 2025 Australian Open, each winning team walked onto Rod Laver Arena, the same court graced by tennis legends, before receiving their medals and trophies from Tennis Australia’s Chief Commercial Officer, Cedric Cornelis, and the Australian Esports League’s CEO, Darren Kwan. This moment marked an unprecedented milestone, as it was the first time that Minecraft champions have ever taken centre stage at the world-renowned venue.

Darren Kwan, CEO of the Australian Esports League:
“Congratulations to all our winners and participants! The ingenuity, sustainability, and inclusivity displayed in this year’s entries are truly remarkable. We’re proud to partner with Tennis Australia to empower students, educators, and emerging digital creators.”

Ridley Plummer, Senior Manager Digital Sales & Metaverse, Tennis Australia:
“Seeing the Australian Open reimagined through Minecraft Education has been both inspiring and enlightening. We applaud everyone involved, especially the teachers and parents who supported these students in pushing the boundaries of design, technology, and community engagement.”

Exclusive Prizes and Unforgettable Experiences

In addition to their impressive trophies handcrafted by Hench & Scrap Foundry and commemorative medals, the winners also received an array of once-in-a-lifetime prizes provided by Tennis Australia. These included:

  • Tickets to the Women’s & Men’s Finals
  • A photoshoot in the Walk of Champions
  • Accommodation and flights to Melbourne
  • Transportation in an exclusive AO Kia Worldwide Player Car

From the moment they stepped onto the court to the final photo taken in the historic corridors of Melbourne Park, the students were treated to the ultimate Grand Slam experience.

Where to See the Winning Builds

Each winning submission is showcased in a dedicated online gallery. You can explore high-resolution images of the builds, complete with key feature highlights and behind-the-scenes explanations. These snapshots capture the energy and artistry that went into creating the next evolution of the Australian Open.

Visit www.ael.org.au/aochallengeresults to view the full gallery.

Judging Panel

A special thank you to our Judging panel who deliberated over the top submissions in each category to assist in selecting the ultimate national winners.

  • Dr. Emma Witkowski, RMIT
  • Rhiannen Austin, Confessions of a Gamer Girl
  • Ridley Plummer, Tennis Australia

Thank You and Congratulations

We extend our sincerest gratitude to the countless teachers, parents, and support networks who encouraged these young visionaries, as well as our esteemed panel of judges for their invaluable expertise. The future of tennis and sustainable innovation looks brighter than ever thanks to these inspiring designs.

Stay tuned for more updates, announcements, and behind-the-scenes glimpses into what’s next for the AO Schools Block Buster Tennis Challenge. We can’t wait to see where these budding architects and dreamers will take us next!

The Future of the Australian Open

The AO Minecraft Challenge invited students nationwide to envision how sustainability, innovation, and community engagement could shape the future of tennis. Each winning submission demonstrated a remarkable balance between ecological responsibility; through features like solar-powered arenas, recyclable materials, and green spaces; and audience inclusivity via interactive fan zones, accessible walkways, and creative use of virtual technology.

As Tennis Australia and the Australian Esports League continue to champion forward-thinking collaborations, these young designers have proven that the next generation holds the key to reshaping how we engage with and experience live sports.

AEL Schools Esports: Everything You Need to Know for Term 1

By Uncategorized

Welcome to another exciting season of the AEL Schools Esports program! We’re thrilled to bring back your students’ favourite games and introduce new titles as we continue to keep our competitions fresh. Whether you’re a returning school looking to jump straight into the action or a newcomer wanting to explore how esports can benefit your students, this guide covers everything you need to get started.

Term 1 Key Dates & Deadlines

  • Registration Deadline: 14 February
  • Tournament Start Date: 15 February
  • Tournament End Date: 22 March

These dates are critical for getting your teams organised, registered, and prepared for the season ahead. Late entries may not be accommodated, so we strongly recommend finalising your rosters and submitting your registrations before 14 February.

Detailed Game Lineup

In 2025 we are introducing new games and continuing with existing games. In Term 1, we have a diverse roster of titles to cater to different interests and skill levels:

  1. Rocket League
    • Team Size: 3–5 players
    • Format: 3v3 matches, teams work to advance the ball down the field, and score goals in their opponents’ net.
    • Key Skills: Teamwork, precision, quick reflexes
  2. Overwatch 2
    • Team Size: 5–7 players
    • Format: 5v5 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategy, communication, role coordination
  3. Super Smash Bros. Ultimate
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to knock each other off the stages to reduce their opponents stocks to zero.
    • Key Skills: Spatial awareness, timing, adaptability
  4. Minecraft Education: Capture the Flag
    • Team Size: 5–7 players
    • Format: Team-based CTF, students work together to capture the opposing team’s flag and bring it back to their base to score a point.
    • Key Skills: Creativity, collaboration, resource management
  5. Trackmania
    • Team Size: Solo (1 student)
    • Format: Time-trial racing, students race against the clock on tracks filled with jumps, loops, and other obstacles.
    • Key Skills: Precision, problem-solving, quick decision-making
  6. Marvel Rivals (NEW)
    • Team Size: 6–8 players
    • Format: 6v6 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategic planning, communication, quick thinking
  7. Brawlhalla (NEW)
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to reduce their opponents lives to zero.
    • Key Skills: Reflexes, hand–eye coordination, adaptability

Entry Packages & Formats

Each game has its own entry package based on team size and platform requirements. An entry by a school is counted per the team size for each game. Schools can enter multiple teams or multiple games—there’s no limit on how many entries one school can submit. Below is a quick breakdown:

  • Rocket League: $75 per entry
  • Overwatch 2: $125 per entry
  • Super Smash Bros. Ultimate: $25 per entry
  • Minecraft Education: Capture the Flag: $145 per entry
  • Trackmania: $25 per entry
  • Marvel Rivals: $150 per entry
  • Brawlhalla: $25 per entry

Encourage interested students to form teams early and coordinate payment with your school’s administration.

Match Schedules & Broadcasts

  • Every Saturday, matches will be held in two sessions:
    • Morning Session (from 10:30am AEDT):
      • Minecraft Education: Capture the Flag
      • Overwatch 2
      • Super Smash Bros. Ultimate
      • Trackmania
    • Afternoon Session (from 1:00pm AEDT):
      • Rocket League
      • Marvel Rivals
      • Brawlhalla

We’ll be broadcasting select games on our official channels, and weekly results for each game will be published on the AEL website. Stay tuned to our social media for live match alerts and highlights!

Whilst we can’t broadcast every match, we are focused on showcasing talent and sharing as much coverage as possible over each tournament for all to see and share.

How to Register

Registering is quick and easy:

  1. Gather Your Team(s): Decide which games your school will compete in.
  2. Visit Our Registration Portal: AEL Registration Portal
  3. Complete the Form: Provide team details, a contact teacher/coach, and select your games.
  4. Confirmation: You’ll receive a confirmation email with next steps, match schedules, and any additional resources.
  5. Submit for Payment: Our team will be in contact with an invoice for your school’s administration to process.

If you have any issues or questions during the registration process, reach out to us via email at [email protected]

Quick Tips for Teachers

  1. Start Small: If you’re new to esports, start with one game and one or two teams. Our team has plenty of information and resources to assist in growing your club.
  2. Encourage Inclusion: Invite students from different backgrounds, esports thrives on a variety of perspectives. Esports, like any sport, is about participation and community and can stoke your students enthusiasm.
  3. Appoint Team Captains: Having a student leader helps with organizing scrims (practice sessions) and ensuring team cohesion. Consider who could be your school’s Esports captain!
  4. Schedule Practices: Consistent practice times foster commitment and improvement. This can be organised at school or for students online from home.
  5. Stay Connected: Stay in touch with our team. Discord is the primary place of communication with students for all tournament matters. We will have private channels for members of the school to utilise along with channels for each team (if you have multiple teams) to be used for tactics and team-related information. All students must join the AEL discord server for their relevant game, the link to which will be emailed to your teacher upon completing the registration form. Anyone attempting to join the server must be ‘verified’ against the information given to us by the registering teacher. Any unverified accounts attempting to join will not be able to see any channels or anyone else in the discord server.

Frequently Asked Questions (FAQs)

Q: Who can participate?
A: Any students enrolled in a participating school. Teams are organized by the school’s teachers or esports coordinators.

Q: Can a student join multiple games?
A: Yes. A student may compete in a game from the morning session and a game from the afternoon session – please ensure they aren’t double-booked!

Q: What equipment do we need?
A: Each game has slightly different requirements, but typically you’ll need reliable internet, computers or consoles (depending on the title), and a copy of the game. Check each game’s guidelines or contact us for details.

Q: Will the tournament be online only or do we have any LAN events?
A: For Term 1, matches are online. Stay tuned to our announcements for any special in-person events or finals. In 2025 the AEL will be hosting live school events in Sydney, Brisbane, Melbourne and Adelaide. Our nationals will be held in Melbourne with detailed information provided in Term 2.

Q: How can parents and school administrators watch?
A: We’ll broadcast select matches on our streaming platforms. Follow our Facebook, Twitch, and YouTube channels for live streams and recorded highlights.

Ready to Level Up Your School’s Esports Scene?

Don’t miss out on the Term 1 action! Register your teams before 14 February and get ready for a thrilling season of esports competition. If you have any further questions or need assistance plaese feel free to contact us at [email protected]

We look forward to welcoming you and your students to another unforgettable AEL Schools Esports experience—best of luck to all teams!

The Australian Esports League is proudly sponsored by AGON by AOC our gaming monitor partner and Indomie Australia our noodle partner.

Winners Announced for the 2024 Australian Open Schools and All In Block Buster Tennis Challenge

By Events, High School Cup, Minecraft, News, Primary School Cup

Imaginative Visions of the Future Shine in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge.

Students from across Australia have demonstrated extraordinary creativity and innovation in this year’s Australian Open Schools and All In Block Buster Tennis Challenge. Organized by the Australian Esports League (AEL) in partnership with Tennis Australia, the competition challenged participants to reimagine the future of the Australian Open using Minecraft Education. Students were tasked to incorporate elements such as sustainability, community, and cutting-edge technology into their designs.

This unique project saw students groups of Years 10–11, Years 7–9, and Years 4–6 work together to reimagine the iconic tennis stadiums of the Australian Open, fan zones, amenities, player facilities, transport and sustainable practices. Alongside fostering problem-solving skills and teamwork, the initiative highlighted the power of digital platforms in inspiring the next generation.

“I want to congratulate all participants in the 2024 Australian Open Schools and All In Block Buster Tennis Challenge,” says Darren Kwan, CEO of the Australian Esports League. “The level of innovation and teamwork we’ve seen is truly inspirational. Thank you to all the schools, teachers, and parents for encouraging these young creators. This partnership with Tennis Australia and Minecraft Education has shown us that the future of sports is not only about competition on the field, but also about collaboration and imagination off the field.”

“Congratulations to each and every entrant on your incredible visions for the future of the Australian Open,” adds Ridley Plummer, Senior Manager Digital Sales & Metaverse at Tennis Australia. “From thoughtful sustainability initiatives to groundbreaking technological ideas, the quality of these Minecraft Education projects was outstanding. A huge thank you also to the educators, families, and communities who supported our young innovators—and to the Australian Esports League for bringing this groundbreaking event to life.”

2024 National Winners

In this year’s challenge, students competed in three main categories based on their school year levels: Years 10-11, Years 7-9, and Years 4-6. Each category featured national finalists who took out 1st, 2nd, and 3rd place, as well as state-level champions and a solos winner. The National 1st place winners in each category will receive an exclusive experience at the upcoming Australian Open in January, plus additional prizes.

Years 10-11 Category

  • 1st: Denmark Senior High School – Bowen H (also the WA state champion)
  • 2nd: Encounter Lutheran College – ELC-KAFO (also the SA state champion)
  • 3rd: Marcellin College Randwick – Blockhead Fred (also the NSW state champion)
  • State Champions: Phoenix P-12 Community College – The incredible builders (VIC), Marcellin College Randwick – Blockhead Fred (NSW), Lourdes Hill College – Last-Min Bamboozels (QLD), Encounter Lutheran College – ELC-KAFO (SA), Denmark Senior High School – Bowen H (WA)

Years 7-9 Category

  • 1st: Doncaster Secondary College – Minecraft Dirt Blocks (also the VIC state champions)
  • 2nd: Thomas More College – The Green Savers (also the SA state champions)
  • 3rd: The Knox School – 3D Terraria
  • State Champions: Doncaster Secondary College – Minecraft Dirt Blocks (VIC), Concord High School – The Good Builders (NSW), Hillbrook Anglican School – Grand Slam Builders (QLD), Emmaus Christian School – Laver Legends (ACT), Emmanuel Catholic College – Megabuilders (WA), Thomas More College – The Green Savers (SA), Penguin District School – Widgaffy (TAS)

Years 4-6 Category

  • 1st: Daisy Hill State School – MCCAME (also the QLD state champions)
  • 2nd: Canterbury College – CC Taipans
  • 3rd: Daisy Hill State School – MCCHBC
  • State Champions: Serpell Primary – Serpell Esports (VIC), Petersham Public School – The Blockheads (NSW), Daisy Hill State School – MCCAME (QLD), Wanniassa Hills Primary School – Success (ACT), Mandurah Baptist College Primary – The Goated Destroyers (QA) and St Michael’s College Primary – Legendary Builders (SA)

Solo Winners

  • 1st: Years 7-9 – Mia L
  • 2nd: Years 7-9 – Thomas N
  • 3rd: Years 4-6 – Uday S

Reimagining the Future of the Australian Open

Each project tackled the exciting challenge of envisioning a digital version of the Australian Open that fosters environmental responsibility, inclusive communities, and cutting-edge technology. From solar-powered stadiums to community-driven fan engagement, the student submissions displayed remarkable creativity and passion.

All participants showcased a passion for creativity and problem-solving, making this year’s event a true celebration of Australia’s brightest young minds. The organizers extend their heartfelt gratitude to teachers, parents, and schools whose enthusiastic support helped shape a memorable experience for every competitor.

To see all submissions visit the results page here: https://ael.org.au/aochallengeresults/

Join the Excitement: Announcing the 2025 AEL Schools Program!

By High School Cup, News, Primary School Cup

Empowering Students Through Esports and Creativity

The Australian Esports League (AEL) is thrilled to unveil its 2025 Schools Program, marking another milestone in our commitment to enriching student experiences through esports and creative challenges. With a history of fostering community, teamwork, and skill development, we’re expanding our offerings to provide even more opportunities for students and educators alike.

Why Get Involved?

Educators, this is your chance to engage students in a dynamic and evolving field that goes beyond gaming. Esports and creative challenges like our Minecraft Build competitions promote:

  • Teamwork and Collaboration: Students learn to work together towards common goals.
  • Strategic Thinking and Problem-Solving: Games require planning and adaptability.
  • Technical and Creative Skills: Our Minecraft Build Challenges encourage innovation and design thinking.
  • Community Building: Join our network of schools and educators across Australia in the growing esports community.

By integrating esports into your curriculum, you provide students with a platform to develop valuable life skills in a context they are passionate about.

AEL High Schools Cup 2025

Back by popular demand, the AEL High Schools Cup offers thrilling competitions across all four terms in 2025.

Registrations are NOW OPEN for the 2025 High Schools Cup at this link.

We’re featuring a diverse line-up of games to cater to different interests:

Featured Games

  • Rocket League (3v3)
  • Overwatch 2 (5v5)
  • Minecraft: Capture the Flag (5v5)
  • Brawlhalla (Solo)
  • Trackmania (Solo)

Event Dates & Registration Deadlines

  • Term 1: 14 Feb – 22 Mar | Register by: 14th February
  • Term 2: 9 May – 14 Jun | Register by: 9th May
  • Term 3: 8 Aug – 13 Sep | Register by: 8th August
  • Term 4: 24 Oct – 29 Nov | Register by: 24th October

For any questions or further information about school esports, contact us at [email protected]

Minecraft Build Challenges

Our Minecraft Build Challenges have seen incredible participation, inspiring creativity and collaboration among students. This year, we’re continuing our partnership with the Australian Microsoft Education team and Minecraft global partnerships team with exciting new challenge themes to be announced early 2025.

How to register and details of challenge themes will be released shortly, stay tuned at www.ael.org.au/minecraft and keep a look out or our next email about this!

Challenge Details

  • AEL Minecraft Build Challenge (Formerly Series 1)
    • Dates: 28 Feb – 16 Jun
    • Register by: 28th February
  • Australian Open Block Buster Challenge (Replacing Series 2)
    • Dates: 15 Aug – 24 Nov
    • Register by: 15th August

For any questions or further information about Minecraft build challenge events, contact us at [email protected]

New for 2025: On Campus Intra School Competitions

We’re excited to introduce on campus Intra-School competitions! Schools can now host regional esports events on their own grounds, inviting neighbouring schools for in-person competitions. This initiative aims to strengthen community ties and offer students a unique, face-to-face competitive experience.

If hosting this is of interest please complete the EOI form to host an Intra School competition here.

Featured Games for Intra-School Events

  • Minecraft: Capture the Flag
  • Just Dance
  • Super Smash Bros. Ultimate
  • Mario Kart

Benefits for Schools:

  • Community Engagement: Foster relationships with nearby schools.
  • Student Leadership: Provide opportunities for students to take on organizational roles.
  • Accessible Competition: Eliminate travel barriers by hosting locally.

Let’s Make 2025 Unforgettable

Join us in shaping the future of education through esports and creativity. Together, we can provide students with enriching experiences that prepare them for the challenges of tomorrow.

We can’t wait to welcome you and your students to the AEL community!

Announcing the Winners of the 2024 AEL Schools Minecraft Build Challenge Series 2

By High School Cup, Minecraft, News, Primary School Cup

This year’s AEL Schools Minecraft Build Challenge Series 2 brought students from across Australia together to build extraordinary worlds and innovative designs. The challenge invited participants to explore three unique categories, each testing their creativity, problem-solving skills, and teamwork in building communities that resonate with the themes of Mythic Australia (Years 4-6), Designing for Accessibility (Years 7-9), and The Global Challenge (Years 10-12).

The entries demonstrated not only skill and artistry but also deep thought on how Minecraft can help foster imagination, inclusivity, and a sustainable future.

Each winning team will receive a custom-made trophy from Hench & Scrap, a testament to their hard work and creativity. These remarkable creations will also be showcased on our winners page located at https://ael.org.au/minecraft-results/ – featuring images from each submission including the world files for the top three in each category.

Congratulations to Our Winners!
After much deliberation, our judges have selected the top builds in each category, honouring those who have truly excelled. We are thrilled to recognize the creativity and passion of each student who participated. Congratulations to our winners and everyone who brought their best ideas to this challenge!

Winners for Mythic Australia (Years 4-6):

  1. 1st Place Winner: Our Lady of the Rosary
    Team: OLOR Mythic Minecrafters
  2. 2nd Place Winner: St Rita’s College
    Team: Year 6 Storytellers
  3. 3rd Place Winner: Branxton Public School
    Team: The Terrible Two

Winners for Designing for Accessibility (Years 7-9):

  1. 1st Place Winner: Nagle College
    Team: Bairnsdale Warriors
  2. 2nd Place Winner: St Joseph’s College – Lochinvar
    Team: Gary Forever
  3. 3rd Place Winner: Gymea Technology High School
    Team: Harim Home

Winners for The Global Challenge (Years 10-12):

  1. 1st Place Winner: St Edward’s College
    Team: St Egghead’s Builders
  2. 2nd Place Winner: Woodvale Secondary College
    Team: Woodvale Secondary College
  3. 3rd Place Winner: Loreto College (Coorparoo)
    Team: Gluppies

 

Thank You

We want to thank all students, parents, and teachers who participated and supported Series 2 of the AEL Schools Minecraft Build Challenge. We also would like to extend our thank you to the Minecraft Education and Microsoft team for working with the AEL to enable us to deliver this event using their incredible game.

Each student’s enthusiasm and dedication have made this event a resounding success. We look forward to welcoming everyone’s return in 2025. Stay tuned for more exciting challenges and opportunities to showcase your incredible talents!

Congratulations to all our winners and participants!

The Australian Esports League is sponsored by AGON by AOC the gaming monitor partner and Indomie Australia the noodle partner.

Welcome to Term 4 of the 2024 AEL High Schools Cup!

By High School Cup, News

We’re thrilled to welcome schools from across Australia to the Term 4 Australian Esports League High School competitions! As the year draws to a close with the final schooling term of 2024, we’re excited to see teams from all around the country ready to battle it out, build their skills, and enjoy the fun and camaraderie that esports brings.

Whether you’re competing in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, or Minecraft: Capture the Flag, we wish all teams the best of luck. Here’s a look at the schools competing in each division:

Rocket League:
A big welcome to the 13 schools joining us in the fast-paced world of Rocket League. These teams will be showing off their skills, strategy, and teamwork as they go head-to-head on the field. Participating schools are:

  • Bayside Christian College
  • Bishop Druitt College
  • Brisbane School of Distance Education
  • Callaghan College Wallsend
  • Churchlands Senior High School
  • Craigslea State High School
  • Holy Spirit College
  • Ocean Reef Senior High School
  • Safety Bay Senior High School
  • Santa Sophia Catholic College
  • St Peter Claver College
  • The Lakes College
  • Trinity College Beenleigh

Overwatch 2:
With six schools taking on Overwatch 2, the competition promises some exciting, tactical action as teams work together in this thrilling hero shooter. Competing schools include:

  • Brisbane School of Distance Education
  • Christian Brothers College
  • Kelvin Grove State College
  • St Peter’s Lutheran College
  • Surf Coast Secondary College
  • Trinity College Beenleigh

Super Smash Bros. Ultimate:
Get ready for some high-energy competition! This season, six schools and an individual home-schooled student will be battling it out in Super Smash Bros. Ultimate. The participating schools are:

  • Brisbane Grammar School
  • Callaghan College Wallsend
  • Mentone Grammar School
  • Ocean Reef Senior High School
  • St Lukes Catholic College
  • Surf Coast Secondary College

Minecraft: Capture the Flag:
In the Minecraft Capture the Flag division, two schools will compete for glory in this fun, strategic mode where teamwork and creativity make all the difference. Competing schools are:

  • Beaconhills College Private
  • Eldwood College

Stay Connected

Match days will be each Saturday:

  • Super Smash Bros. Ultimate takes place from 1:00PM AEDT (2nd, 9th, 16th and 23rd November)
  • Rocket League takes place from 1:00PM AEDT (2nd, 9th, 16th and 23rd November)
  • Overwatch 2 takes place from 1:30PM AEDT (2nd, 9th, 16th and 23rd November)
  • Minecraft: CTF takes place from 10:30AM AEDT (9th, 16th, 23rd and 30th November)

To every player, team, and school, welcome to Term 4’s competition! We can’t wait to see the incredible talent, teamwork, and dedication each of you brings to the games.

Don’t miss a beat—follow our official channels for the latest news, match schedules, and results. Join the conversation, share your highlights, and support your favourite teams as they battle for glory in the 2024 AEL High Schools Cup.

Let’s make this term a standout chapter in our esports journey. Here’s to an electrifying Term 4 of competition!

The AEL is proudly supported by AGON by AOC, our Gaming Monitor partner, and Indomie Australia, our Noodle partner!