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Primary School

Announcing the Winners of the 2026 AEL Schools Minecraft Build Challenge Series 1

By Minecraft, News, Schools

The AEL Schools Minecraft Build Challenge Series 1 united students from across Australia in the creation of remarkable worlds and imaginative designs. Participants were challenged to explore one of three distinct categories, each designed to develop creativity, problem-solving, and collaboration skills while encouraging the design of communities inspired by the themes of Ancient Echoes: Dreamtime Stories (Years 4 to 6), Ancient Echoes: Medieval Marvels (Years 7 to 9), and Engineering Failure Analysis: Structure Collapse (Years 10 to 12).

Students showcased not only exceptional technical skill and creativity, but also thoughtful consideration of how Minecraft can be used to inspire imagination, promote inclusivity, and encourage innovative solutions for a sustainable future.

Each winning team will be awarded a school trophy in recognition of their outstanding achievement, dedication, and creativity. These impressive creations will also be featured on the results page, where visitors can explore images of every submission.

2026 AEL Series 1 Minecraft Challenge Results

Congratulations to Our Winners!

Following extensive review and discussion, our judging panel has selected the highest-performing builds in each category, recognising the teams that demonstrated exceptional creativity, innovation, and attention to detail. We are delighted to celebrate the imagination, dedication, and enthusiasm shown by all students who took part.

Congratulations to our winners, and to every participant who contributed their ideas and talents to make this challenge a success.

Winners for Ancient Echoes – Dreamtime Stories (Years 4-6):

  • 1st Place Winner: Ulladulla Public School (Soulsand Architects) The team beautifully depicted three Dreamtime stories, utilizing advanced redstone and command blocks to bring dynamic motion to The Rainbow Serpent, Tiddalik the Frog Flooding the Land, and Nowra the Black Cockatoo flying through the Volcano.
  • 2nd Place Winner: St Rita’s College (The Serpents)
  • 3rd Place Winner: Coburg West Primary School (West Coburg Whales)
  • 3rd Place Winner: Kariong Public School (The Minecraft Builders)

Winners for Ancient Echoes – Medieval Marvels (Years 7-9):

  • 1st Place Winner: Croydon Community School (Thor’s Hammer & Nail) Students constructed a highly detailed map titled ‘Thor’s Hammer’, masterfully showcasing the historical technologies and survival solutions used in 970 to 980 AD Scandinavia to endure enemy raids and the harsh winter environment.
  • 2nd Place Winner: Mount Clear College (Armed and Dangerous)
  • 3rd Place Winner: Salvado Catholic College (Salvado Medieval Marvels)
  • 3rd Place Winner: Sydney Technical High School (The Abhi Architects)

Winners for Engineering Failure Analysis – Structure Collapse (Years 10-12):

  • 1st Place Winner: Nagle College (Nagle College Team 1) The team delivered a brilliant historical engineering analysis by recreating the Chernobyl site, incorporating sophisticated redstone wiring and complex command blocks to accurately simulate the physics and progression of the reactor meltdown.
  • 2nd Place Winner: St Aloysius College (RMS Aloysius)
  • 3rd Place Winner: Melba Copland Secondary School – Senior Campus (Voxelaris)

 

Thank You

We would like to sincerely thank all students, parents, and teachers who participated in and supported Series 1 of the 2026 AEL Schools Minecraft Build Challenge. We also extend our gratitude to the Minecraft Education and Microsoft teams for their ongoing partnership and support in helping AEL deliver this event through such an engaging and innovative platform.

The enthusiasm, creativity, and commitment demonstrated by students throughout the challenge have made this event an outstanding success. We look forward to welcoming participants back for future competitions and continuing to provide exciting opportunities for students to showcase their talents, collaborate with others, and bring their ideas to life.

Congratulations to participants and our winners for Series 1!

The Australian Esports League is sponsored by AGON by AOC the gaming monitor partner, HyperX Australia the peripheral partner, Officeworks the retail partner and Indomie Australia the noodle partner.

AEL to Host Premier Inclusive Esports Tournament and Career Seminar in Bairnsdale

By News, Schools

Regional Victoria’s digital sports landscape is set for a major expansion next week with the launch of the 2026 Gippsland Esports Competition. Running from Thursday 19th June to Monday 22nd June, the multi-day event will bring inclusive, high-level competitive gaming and structural industry education to the heart of East Gippsland.

Delivered in partnership by the Esports Collective and the Australian Esports League (AEL), with official support from Esports Australia and the Victoria State Government, the tournament will activate a newly approved regional footprint at the Esports Collective headquarters, located at 58 Macleod Street, Bairnsdale.

Supported by funding from the Victorian Government, the entire program is completely free to attend for schools, competitors, and the general community. The initiative prioritises grassroots participation, regional youth engagement, and a comprehensive commitment to accessible sports infrastructure.

The event structure covers three distinct operational activations:

  • Primary School Cup (Thursday 19th June): Junior student teams will represent their schools in structured, team-based brackets featuring Mario Kart World and EA Sports FC 26.
  • Community Day & Industry Pathways Seminar (Saturday 20th June): An all-ages public open day featuring casual tournament brackets in Super Smash Bros, Mario Kart World, EA Sports FC 26, and a dedicated F1 25 Fastest Lap Challenge. Concurrently, the AEL production crew will deliver presentation-style career seminars.
  • High School Cup (Monday 22nd June): Secondary school squads will face off in F1 25, Mario Kart World, and Super Smash Bros, competing for official AEL championship podium medals.

A core mandate of the 2026 competition is its comprehensive All Abilities framework. To ensure a completely level playing field, the arena floor has been fully equipped with specialised adaptive gaming hardware, including Xbox Adaptive Controllers and Logitech Adaptive Kits.

Furthermore, tournament administrators are implementing a structured player grading and handicap classification protocol. This allows real-time adjustments to be made during player briefings, ensuring balanced, equitable, and highly competitive matches for participants of all physical and cognitive capabilities.

In addition to traditional tournament brackets, Saturday’s layout introduces an institutional focus on regional workforce development. The newly structured Esports Industry Pathways Seminars will run as 60-minute presentation-style masterclasses (featuring a 45-minute walkthrough and a 15-minute open Q&A). Senior AEL technical staff will pull back the curtain on the digital economy, demonstrating the exact live broadcast mixing, tournament refereeing software, and venue power logistics required to execute major national events.

All competitive modules and school brackets will operate strictly under the Victorian Government’s Fair Play Code, reinforcing integrity, safety, and mutual respect across the entire digital sports ecosystem.

While entry across all divisions is free, player caps remain strictly enforced to ensure operational quality on the floor. Regional schools, individual competitors, and families can view the full daily schedules and secure their registration spots directly via the official event portal.

Find out more at www.ael.org.au/gippsland2026

The AEL is proudly sponsored by:

AGON by AOC the gaming monitor partner

Indomie Australia the noodle partner

HyperX the gaming peripherals partner

Officeworks a retail partner

Victorian Students Hit the Podium at Inaugural AEL Virtual Grand Prix

By News, Schools

The first-ever AEL Virtual Grand Prix (VGP) Victorian Students Competition has crowned its champions, capping off an electrifying race activation at the Melbourne Grand Prix Innovation Hub that drew thousands of student spectators across the day.

The AEL race stop was a hive of activity, with students lining up to take to the virtual track, test their racing skills and experience esports competition in a world‑class motorsport environment. The enthusiasm on display reflected growing student interest in esports and sim racing pathways, particularly as Australia looks toward the future of motorsport and digital competition.

After a tightly contested series of races, three students emerged as podium finishers in the inaugural Victorian edition of the Virtual Grand Prix:

  • 🥇 Julien, St Francis Catholic College, Melton
  • 🥈 Corbin, Vermont Secondary College
  • 🥉 Anton, Buckley Park Secondary College

Each finalist demonstrated impressive racecraft, composure under pressure and technical skill, The event formed a key milestone in the broader launch of the AEL Virtual Grand Prix for Victorian schools, which was announced earlier this year as a new competitive platform designed to engage students through esports, STEM-aligned learning, and career pathways connected to motorsport, technology and digital industries.

The Melbourne activation gave students hands-on access to professional-grade racing setups while showcasing how esports can connect education, competition and industry at a large-scale public event.

AEL also acknowledged the support of Xbox Game Pass, with EA Play’s F1 25 available on the day through a Game Pass Ultimate subscription, allowing students to experience the latest Formula 1 title in a competitive, live setting.

The success of the event was made possible through collaboration with AEL’s partners, including AGON by AOC, Indomie Australia, HyperX, and Officeworks, whose contributions helped deliver a high-quality, inclusive experience for visiting students.

Looking ahead, AEL confirmed that the Virtual Grand Prix is just getting started. The organisation plans to continue delivering the competition term-by-term, expanding opportunities for students across Victoria while building momentum toward the 2027 Melbourne Grand Prix.

“Going forward, AEL is building something special,” an AEL spokesperson said. “The Virtual Grand Prix will continue to grow, giving students more chances to compete, connect and explore future pathways through esports and motorsport.”

With strong student participation, enthusiastic crowds and a showcase podium finish, the inaugural AEL Virtual Grand Prix has laid the foundation for a flagship student competition that blends education, esports and world-class racing culture.

To find out more about the AEL Virtual Grand Prix visit ael.org.au/virtualgrandprix

AEL Launches the “AEL Virtual Grand Prix” for Victorian Schools

By News, Schools

The Australian Esports League (AEL) and the Australian Grand Prix Corporation have partnered to create the ultimate motorsport experience for Victorian students: the AEL Virtual Grand Prix.

Powered by Xbox Game Pass, this premier tournament invites students from across the state to compete for racing glory. We are combining the thrill of the Grand Prix™ event with a structured esports competition, offering a unique blend of digital motorsport and real-world excitement.

Top qualifiers will earn a spot in the Champions Pool, representing their school and attending the Grand Prix™ on Thursday, March 5th to compete in the Grand Finals live from the Innovation Hub. This is the “Start Line” for the next generation of motorsport and gaming fans.

How to Register Registration is now open. Students and teachers can visit the official portal to view the full rule set, qualifier dates, and registration instructions. Secure your spot on the grid today at: www.ael.org.au/virtualgrandprix

From the Classroom to the Circuit The tournament is open to all students aged 10-18 currently enrolled in a Victorian school, providing an accessible pathway into competitive esports. Aspiring drivers have two ways to earn their grid position:

  • Secondary Division (Ages 13-18 / Years 7-12): Competitors will race in Online Qualifiers over the weekend of February 28 – March 1. Students can play from home or school on their own hardware (F1® 24 on PC or Xbox) with a stable internet connection. The Top 12 Drivers will qualify for the live finals.
  • Primary Division (Ages 10-12): A dedicated Junior Qualifier will be hosted in-person at Kingsville Primary on Saturday, February 28. Students will compete on AEL-provided Xbox consoles and controllers. The Top 4 Drivers will qualify for the live finals. (Note: A parent or guardian must remain on-site for supervision).

Each student who qualifies for the Champions Pool will earn a ticket for themselves and one parent to attend the live finals.

Race Where the Pros Race The grand final isn’t played in a classroom or from home. It is played metres from the track at the FORMULA 1® QATAR AIRWAYS AUSTRALIAN GRAND PRIX 2026.

  • The Venue: The Innovation Hub presented by Engineers Australia is the epicentre of future technology at Albert Park. It is a dedicated showcase where the brightest minds in motorsport, defence, aviation, and STEM come together.
  • The Atmosphere: Finalists won’t just be competing; they will be immersed in the electric energy of the Grand Prix™. Experience the roar of the engines, the smell of burning rubber, and the cutting-edge tech of the paddock. This is the ultimate excursion for any motorsport fan.

A Pathway for Future Talent “This competition is about more than just fast laps; it’s about giving students a platform to showcase their talent on a national stage,” says Darren Kwan, Director of the Australian Esports League. “Thanks to Xbox Game Pass and the realism of modern racing simulators, we are bridging the gap between gaming and professional motorsport, giving students a taste of the pressure and excitement of the Grand Prix™ paddock.”

About the Australian Esports League (AEL): The AEL is a leading provider of esports tournaments and gaming events in Australia, dedicated to building the grassroots ecosystem and providing structured competitions for schools, universities, and community groups.

Fans Flocked to the AEL Zone at Oz Comic-Con Sydney

By Events, News, Schools, University Cup

UNSW Esports and UON Esports Club reigned supreme on the university stage at Oz Comic-Con Sydney while Gymea Technology High School claimed victory in the schools showdown.

The Australian Esports League (AEL) lit up Oz Comic-Con Sydney at the Sydney Showground on 20–21 September 2025, delivering another unforgettable weekend of esports action, creativity, and community connection.

We re-cap all the excitement and energy from those two incredible days, from packed crowds to nail-biting finals, the AEL Zone once again proved to be one of the most vibrant attractions on the show floor showcasing the best of Australia’s grassroots esports scene.

Re-watch the live stream on YouTube here: https://www.youtube.com/watch?v=6a2KePyO8Aw

University Esports Showcase – A Weekend of Rivalry and Respect

Saturday saw fierce competition between university clubs from across New South Wales in VALORANT and Rocket League, with students battling for pride, trophies, and bragging rights.

The final university standings were:

VALORANT Champions:

  • 1st Place: UNSW Esports
  • 2nd Place: UTS Esports
  • 3rd Place: USYD Society of Gamers

Rocket League Champions:

  • 1st Place: UON Esports Club
  • 2nd Place: UNSW Esports
  • 3rd Place: MQU Gaming

Thank you to all our university competitors for putting on a spectacular show.

Young Talent Shines in Minecraft CTF Schools Showcase

Sunday turned the spotlight onto the next generation of esports stars, as schools took to the Minecraft: Capture the Flag arena for a series of thrilling matches. The strategies were sharp, the builds were clever, and the excitement was contagious.

Minecraft CTF Schools Champions

  • 1st Place: Gymea Technology High School
  • 2nd Place: Caringbah High School
  • 3rd Place: Oxley Park Public School

Relive the Action: Sydney Esports Showcase Photo Album

The energy, the passion, the victories! Find yourself in the crowd and check out all the highlights from the weekend below, the full photo album is available at www.facebook.com/auesportsleague

An Interactive Zone Full of Energy

Away from the main stage, the AEL Zone buzzed with activity all weekend. The HyperX and Officeworks Soundwall let players experience pro-level gear, the Indomie Australia zone offered a relaxed space for casual gaming and noodles, and the AGON by AOC play wall stunned attendees with its crystal-clear displays and silky-smooth gameplay.

Every corner of the space was alive with laughter, competition, and discovery proving once again why the AEL Zone remains a highlight of every Oz Comic-Con stop.

A Heartfelt Thank You

A massive thank you to all the players, students, teachers, and university clubs who made the Sydney showcase a success. Your skill and enthusiasm continue to drive the growth of esports in Australia.

We also extend our deepest gratitude to our partners HyperX, Officeworks, AGON by AOC, and Indomie Australia for their ongoing support and for helping us deliver these amazing interactive experiences.

A special thank you to AMD and HP Omen for providing the high-end gaming PC’s powering the esports stage and enusring our student competitors enjoyed the highest in gaming quality.

And of course, a huge thank you to the Oz Comic-Con team for hosting another fantastic event.

Australian Open & Australian Esports League invite students to reimagine the AO precinct in Minecraft

By Events, Minecraft, Schools

The Australian Open, in partnership with the Australian Esports League (AEL), is inviting students from Years 4-12 across Australia to participate in the AO Schools Block Buster Tennis Challenge. Using Minecraft: Education Edition, participants will rebuild and reimagine the iconic AO precinct, bringing together their passion for tennis, design, sustainability and STEM.

Over 100 schools have already enrolled for the 2025 competition, which offers a prize pool valued at more than $25,000 including travel to Melbourne for the AO 2026 finals weekend, tickets to the AO finals, custom trophies, and more.

The challenge spans three year-level categories:

  • Years 4–6: “Future Focus” (fan zone + one court)
  • Years 7–9: “Connected Futures” (a stadium + three connected facilities)
  • Years 10–12: “The Ultimate Reimagining” (entire precinct)

Registrations close 31 October 2025, with submissions due 28 November and winners announced 16 December.

For full details and to register, schools and educators can head to the AEL website: https://ael.org.au/aochallenge2025/

Read the full press release here: https://ausopen.com/articles/news/students-invited-reimagine-ao-minecraft-education

Brisbane Esports Showcase Ignites Oz Comic-Con with Packed Crowds and Thrilling Victories

By Events, News, Schools, University Cup

QUT Respawn dominates the university stage while All Saints Parish, Albany Creek claims victory in a thrilling schools showdown, all within a vibrant AEL Zone that was the talk of the convention.

The Brisbane Convention & Exhibition Centre was buzzing with competitive energy this past weekend as the Australian Esports League (AEL) delivered an unforgettable showcase at Oz Comic-Con. From thrilling grand finals on the main stage to bustling free-play zones, the AEL Zone was a hub of non-stop action, drawing in massive crowds and highlighting the passion of Australia’s grassroots esports community.

The atmosphere was electric all weekend, with all 100 seats in front of the AEL Esports Stage consistently full, and standing spectators crowding around to catch a glimpse of the action.

QUT Respawn Claims Double Championship in University Showcase

Saturday was a story of domination, with QUT Respawn putting on a masterclass performance to secure the championship title in both VALORANT and Rocket League. The cross-town rivalries were fierce, with teams from Griffith University, Southern Cross University, and the University of Queensland all showcasing incredible skill and teamwork.

The final university standings were:

VALORANT Champions:

  • 1st Place: QUT Respawn
  • 2nd Place: Griffith Esports
  • 3rd Place: SCU Esports

Rocket League Champions:

  • 1st Place: QUT Respawn
  • 2nd Place: Griffith Esports
  • 3rd Place: University of Queensland

Congratulations to QUT for an incredible display, and to all our university competitors for putting on a spectacular show.

All Saints Parish, Albany Creek Conquers the Minecraft Arena

On Sunday, the spotlight turned to the next generation of esports talent. In a tense and strategic Minecraft: Capture The Flag final, students representing All Saints Parish, Albany Creek emerged victorious, showcasing brilliant teamwork to overcome the formidable runners-up from Lockyer District High School. The passion and sportsmanship on display were a testament to the bright future of scholastic esports in the region.

Relive the Action: Brisbane Esports Showcase Photo Album

The energy, the passion, the victories! Find yourself in the crowd and check out all the highlights from the weekend below, the full photo album is available at www.facebook.com/auesportsleague

A Buzz of Activity Beyond the Stage

The excitement wasn’t confined to the main stage. The entire AEL Zone was a hive of activity, packed with attendees eager to get hands-on.

The HyperX and Officeworks Soundwall proved to be a massive hit, with gamers lining up to experience pro-grade audio on our Xbox stations. The Indomie Australia Switch 2 zone was a popular spot to chill, play, and grab some noodles, while the AGON by AOC play wall drew in crowds with its stunning visuals and smooth gameplay.

A Massive Thank You

This incredible weekend would not have been possible without the passion and dedication of so many people.

A huge thank you to all the players, students, teachers, and university clubs who competed with such skill and heart.

Our sincere gratitude goes to our amazing partners: HyperX, Officeworks, AGON by AOC, and Indomie Australia. Your support allows us to create these amazing, interactive experiences for the community.

Thank you to the entire Oz Comic-Con team for being fantastic hosts and putting on an incredible event.

And finally, to every single attendee who watched a match, played a game, or just stopped by to see what was happening – thank you for bringing the energy and making the Brisbane Esports Showcase a roaring success. We can’t wait to see you at the next one!

Australian Esports League Returns to Science Alive Adelaide for 2025

By Events, News, Schools

The Australian Esports League (AEL) is thrilled to return to Science Alive! Adelaide in 2025, bringing an expanded and electrifying Gaming Zone presented by Inspiring SA. Following the overwhelming success of last year’s event, the AEL will once again deliver engaging school competitions and open tournaments across three action-packed days from August 1st to 3rd at the Adelaide Showgrounds.

Whether you’re a student ready to represent your school or a weekend visitor keen to jump into the action, the AEL Gaming Zone offers something for everyone—from competitive showdowns to casual gaming fun.

STEM Day Out – Friday, August 1st

As part of the STEM Day Out initiative, AEL will host a dedicated Schools Esports Tournament Day from 9:30 AM to 2:30 PM. Participating schools will battle it out across four popular titles:

  • Minecraft: Capture the Flag (4v4)
  • Super Smash Bros. Ultimate
  • Mario Kart
  • FC 25

Medals will be awarded to the top competitors, and pre-registration is essential to secure a place in the tournament bracket.

Schools can register here: https://form.jotform.com/251968100606859

Schools must also have registered to attend STEM Day Out here: https://www.sciencealive.net.au/adelaide-stem-day-out

This day isn’t just about playing games—it’s a powerful educational opportunity. Students will explore potential careers in esports, game design, digital arts, and STEM-related fields, developing teamwork, communication, and critical thinking skills along the way.

Images from the 2024 Science Alive school esports competitions

Open Gaming Tournaments – Saturday 2nd & Sunday 3rd August

Over the weekend, all Science Alive attendees are welcome to visit the AEL Gaming Zone and join free tournaments, casual gaming sessions, and spectate thrilling finals on the esports stage.

Tournament Schedule (No Pre-Registrations – First Come, First Serve):

  • Street Fighter 6: 10:00 AM – 1:00 PM
  • Overcooked 2: 2:00 PM – 5:30 PM
  • NBA 2K: 10:00 AM – 1:00 PM
  • FC 25: 2:00 PM – 5:30 PM
  • Mario Kart: 10:00 AM – 12:00 PM and 2:00 PM – 4:00 PM

Plus, enjoy our Free Play Gaming Zone, perfect for players of all ages and skill levels to explore and try out different games.

Players are encouraged to arrive at least 30 minutes early to secure a spot in their desired tournament.

Event Details

  • Dates:
    • Friday 1 August – Schools Tournament (STEM Day Out)
    • Saturday 2 & Sunday 3 August – Open Tournaments & Free Play
  • Location: Adelaide Showgrounds
  • Presented by: Inspiring SA

More Info & School Registrations:
Visit www.ael.org.au/sciencealive2025
General Enquiries: info@ael.org.au
School Enquiries: schools@ael.org.au


About the Australian Esports League (AEL):
Founded in 2013, the AEL is a premier esports promoter in Australia, delivering inclusive and high-quality events to schools, universities, councils, and major public festivals. The AEL is committed to building a healthy and vibrant esports ecosystem that supports students, educators, and fans alike.

About Science Alive:
Science Alive is one of Australia’s largest STEM events, featuring hands-on exhibits, shows, and interactive experiences that engage young minds and families in the wonders of science, technology, engineering, and mathematics.

Townsville Schools Esports Cup 2025 a Resounding Success, Showcasing Student Talent and Teamwork

By Events, News, Schools

The inaugural Townsville Schools Esports Cup 2025 held Friday 20th June has concluded in a spectacular display of digital dexterity, teamwork, and sportsmanship. The event, held at St Anthony’s Catholic College, brought together over 200 students from 14 primary and high schools across the region for a vibrant celebration of competitive gaming.

The Australian Esports League was thrilled to host this event that so clearly demonstrated the positive impact of esports on students. Beyond the fast-paced action and friendly rivalries, the tournament provided a unique platform for participants to develop crucial life skills. Students honed their strategic thinking, problem-solving abilities, and communication, all while collaborating with their peers in a passionate and engaging environment. The resilience and grace under pressure displayed by all competitors were truly commendable.

We extend our heartfelt gratitude to the dedicated teachers whose passion and commitment were instrumental in preparing the students and facilitating their participation. Their support underscores the growing recognition of esports as a valuable extracurricular activity.

This event would not have been possible without the generous support of the Townsville City Council. We are incredibly grateful for their commitment to fostering innovative and engaging opportunities for the city’s youth. A special thank you is also owed to St Anthony’s Catholic College for graciously hosting the tournament and providing an outstanding venue for the competition.

The competition was fierce across a range of popular titles. High school students battled it out in Minecraft: Capture The Flag, Super Smash Bros. Ultimate, EA Sports FC, and Just Dance. Primary school students showcased their skills in Mario Kart, a creative Minecraft Build Challenge, and their own Just Dance competition.

Congratulations to all the winners on their incredible performances:

High School Just Dance

  • 1st: Bryceson W. – CTSDE
  • 2nd: Alice M. – Mary Help of Christians
  • 3rd: Analeigha A. – Mary Help of Christians

High School Minecraft CTF

  • 1st: Heatley Secondary College
  • 2nd: Gilroy Santa Maria College
  • 3rd: Kirwan State High School

High School Super Smash Bros. Ultimate

  • 1st: Rhys Trevaskis – Calvary Christian College
  • 2nd: Connor Donald – Heatley Secondary College
  • 3rd: Malakai Fanti – Kirwan State High School

High School EA Sports FC

  • 1st: Anotida S. – Annandale Christian College
  • 2nd: Thomas C. – St Anthony’s Catholic College
  • 3rd: Levi B. – Annandale Christian College

Primary School Just Dance

  • 1st: Emmette T. – Annandale State School
  • 2nd: Ingrid G. – Southern Cross Catholic School
  • 3rd: Arielle F. – Good Shepherd Catholic College Rasmussen

Primary School Minecraft Build Challenge

  • 1st: Blazin’ Flames – Southern Cross Catholic School
  • 2nd: The Bookworms – Annandale State School
  • 3rd: Pink Panthers – St Anthony’s Catholic College

Primary School Mario Kart

  • 1st: Kash Blacklock – Southern Cross Catholic School
  • 2nd: Benjamin Lerch – St Anthony’s Catholic College
  • 3rd (tie): Scarlett Rabig – St Benedicts Catholic School
  • 3rd (tie): Benjamin Gadsden – St Benedicts Catholic School

The success of the Townsville Schools Esports Cup 2025 highlights the thriving interest in esports within the educational community. For schools interested in fostering this exciting and beneficial activity for their own students, our team is ready to help. Please reach out to us at schools@ael.org.au to explore how you can host a similar event.

Australian Esports League Term 2 School Competitions – Registrations Close 5 May!

By News, Schools

Calling all high schools! Registrations for Term 2 of the Australian Esports League’s High School Cup close Sunday, 5th May!

Don’t miss the opportunity to get your students involved in one of Australia’s leading structured esports competitions! Our program offers a safe, fun, and competitive environment where students can represent their school, build teamwork skills, and develop sportsmanship – all while doing something they love.

Games Line-up for Term 2 and remainder of 2025

We’re proud to announce our confirmed games roster for the remainder of the year:
🎮 Minecraft Capture the Flag
🎮 Rocket League
🎮 Marvel Rivals
🎮 Super Smash Bros. Ultimate
🎮 Brawlhalla
🎮 Trackmania

Students can compete in fast-paced racing, strategic team battles, exciting fighting tournaments, or test their creativity and quick thinking in Minecraft CTF!

Competitions run online on Saturdays across two timeslots:

  • Morning (from 10:30AM): Trackmania, Super Smash Bros. Ultimate, Minecraft CTF
  • Afternoon (from 1:00PM): Rocket League, Marvel Rivals, Brawlhalla

Competition Dates:

  • Game Day 1 (Swiss Tournament): Saturday 10 May
  • Game Days: 17 May, 24 May, 31 May, 7 June, 14 June

Entry Fees:

  • Rocket League: $75 + GST per team
  • Marvel Rivals: $150 + GST per team
  • Trackmania, Super Smash Bros. Ultimate, Brawlhalla: $25 + GST per student
  • Minecraft CTF: $145 + GST per team

Important Participation Details:

  • Students must be currently enrolled at an Australian high school.
  • A faculty member must register and oversee student teams.
  • Students can only compete in one game per timeslot.

Don’t miss the chance to have your school compete nationally in a fun, safe, and structured esports environment.

👉 Register Now
👉 Learn More About Each Game Format

Why Get Involved?

Esports isn’t just about gaming — it’s about developing critical skills in communication, collaboration, strategic thinking, and resilience. Through participation, students build school pride, meet like-minded peers from across the country, and learn how to thrive in competitive environments with good sportsmanship.

Plus, being part of the AEL ensures your school is participating in a nationally recognised competition, fully supported with a focus on cybersafety, structure, and student wellbeing.

By entering, your school will also receive media assets to showcase your students’ involvement and achievements — helping foster school spirit and celebrating your school’s commitment to innovation and extracurricular engagement.

Safe and Structured Play Environment

We take student safety seriously.
All communications are managed through verified Discord servers (for esports titles) or Microsoft Teams (for Minecraft CTF), ensuring a secure and monitored environment. Only verified students and educators can access our communication channels, and we’ve implemented advanced moderation and automation tools to maintain a positive experience for all.

We look forward to seeing your school compete and shine!