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Marvel Rivals

Term 3 School Esports Starting Soon

By News, Schools

Calling all high schools! Registrations for Term 3 of the Australian Esports League’s High School Esports program close 27th July!

The next term of competition is coming, and the Australian Esports League is ready to roll out another massive schedule of competitive gaming for students across Australia. Whether your school is looking to field an official team, or support individual student drivers, there is a place for everyone in Term 3.

Here is everything you need to know about what is coming up and how to lock in your spots.

AEL School Esports (Term 3)

Our core inter-school competition returns to give high school students the opportunity to represent their school in a structured, safe, and competitive environment. Build teamwork, communication, and sportsmanship on the national stage.

  • Registration Deadline: Monday, 27th July
  • Who Can Join: High schools nationwide
  • Format: Multi-week structured competition across flagship titles including VALORANT, Minecraft (Capture the Flag), Marvel Rivals, Super Smash and Rocket League
  • How to Join: School coordinators must register teams directly with the AEL and complete participation fee payments.

Visit the AEL School League landing page for more information: https://ael.org.au/school/league/

AEL Virtual Grand Prix

Starts: Saturday, 8th August

Get ready to hit the track! The AEL Virtual Grand Prix is returning for another high-octane season. This competition is open directly to student drivers across Australia, offering a national platform to showcase their sim-racing talent.

  • Registration Deadline: Wednesday, 5th August
  • Key Information for Families: This is a parent-funded, direct-entry event. While schools are encouraged to share the opportunity with their community, parents register and manage their child’s entry directly.
  • Format: Competitive virtual racing divisions with live leaderboards and officiating.
  • Requirements: Compatible racing setup and platform access (full details on the registration page).

Visit the AEL Virtual Grand Prix landing page for more information: https://ael.org.au/virtualgrandprix/

Questions or Assistance?

If you are a teacher looking to set up an esports program at your school, or a parent needing assistance with individual registration, the AEL team is here to help. Reach out to us via schools@ael.org.au and our support staff will get back to you at their soonest availability.

Why Get Involved?

Esports is about far more than just gaming—it is a platform for developing critical skills in strategic thinking, resilience, collaboration, and digital communication. Through AEL events, students build school pride, connect with peers across the country, and learn to thrive in structured, competitive environments underpinned by good sportsmanship.

Participating in a nationally recognised AEL competition ensures your school is backed by a professional framework that puts student wellbeing, digital citizenship, and online safety first.

To help celebrate your school’s involvement, participating schools also receive media assets to showcase student achievements, driving school spirit and highlighting your commitment to innovative extracurricular opportunities.

A Safe and Monitored Environment

Student safety and digital wellbeing are our highest priorities.

All AEL competitions are conducted within restricted, monitored digital environments tailored to each event type. Access is strictly limited to registered participants and verified educators, with active oversight and robust moderation standards maintained across all platforms to ensure a secure, respectful, and positive experience for every student.

We look forward to seeing your school compete in Term 3!

Term 1 Champions Crowned in the AEL School League

By News, Schools

The AEL School League has wrapped up an action‑packed Term 1, with students from across Australia showcasing their skill, teamwork and competitive spirit across multiple esports titles.

From intense one‑on‑one matchups to coordinated squad play, the opening term delivered standout performances across Super Smash Bros. Ultimate, Marvel Rivals, Rocket League and Minecraft Capture the Flag, setting the benchmark for the 2026 season.

Super Smash Bros. Ultimate

The Smash Bros. competition featured strong individual performances across two divisions.

Division 1

  • 🥇 Flare – Oakleigh Grammar
  • 🥈 Chwomper – Villanova College
  • 🥉 yabadadoo – Concordia Lutheran College

Division 2

  • 🥇 Gao – Oakleigh Grammar
  • 🥈 BarryTV – Gorokan High School
  • 🥉 Adopte – Oakleigh Grammar

Oakleigh Grammar enjoyed a particularly successful term, securing multiple podium finishes across both divisions.

Marvel Rivals

The Marvel Rivals competition delivered a tightly contested main bracket, with school teams demonstrating strategic depth and consistency throughout the term.

Main Bracket

  • 🥇 St Peter’s Lutheran College
  • 🥈 MacKillop Catholic College
  • 🥉 Trinity College Queensland

Consolation Bracket

  • 🥇 Brisbane School of Distance Education
  • 🥈 Phoenix P–12 Community College

Rocket League

Rocket League saw high‑intensity matches and several undefeated runs across three divisions.

Division 1

  • 🥇 Phoenix P–12 Community College (undefeated)
  • 🥈 Ashdale Secondary College
  • 🥉 Launceston College

Division 2

  • 🥇 Drouin Secondary College (Squad 1)
  • 🥈 Geelong Lutheran College – Armstrong Creek
  • 🥉 Drouin Secondary College (Squad 2)

Division 3

  • 🥇 St Andrew’s Anglican College, Cairns
  • 🥈 St Andrew’s Anglican College, Cairns
  • 🥉 Bishop Druitt College

Minecraft Capture the Flag

Teamwork was on full display in Minecraft CTF, with squads battling it out for podium positions.

Main Bracket

  • 🥇 Ashdale Secondary College
  • 🥈 St Peter’s Lutheran College
  • 🥉 Phoenix P–12 Community College

Consolation Bracket

  • 🥇 Trinity Anglican College
  • 🥈 Our Lady of the Sacred Heart College, Kensington

All results and full standings from Term 1 are available at www.ael.org.au/hs-standings.

The AEL School League continues to grow as a platform for students to compete, collaborate and develop digital and esports skills in a structured school‑based environment.

The AEL proudly thanks its sponsors AGON by AOC, HyperX, Officeworks and Indomie Australia for their ongoing support of school esports programs across the country.

Registrations Now Open for Term 2

Registrations for Term 2 of the AEL School League are now open, with entries closing on May 11.

Schools can find more information and register at:
👉 www.ael.org.au/school/league

A New Era of Digital Sport: Term 1 2026 High School League Registrations Are Open!

By News, Schools

The Australian Esports League is thrilled to officially launch the 2026 High School esports season.

Following significant upgrades to our platform and resources, Term 1 promises to be our most competitive and accessible season yet. We invite high schools across Australia to join hundreds of others in providing a structured, safe, and highly engaging arena for their students to compete, connect, and develop crucial future skills.

Registrations are open immediately for students in Years 7 through 12, with competition kicking off on February 21st.

The AEL is proudly sponsored by AGON by AOC the Gaming Monitor partner, Indomie Australia the Noodle partner, HyperX the Gaming Peripheral partner and Officeworks a retail partner.

More Than Just a Game

Esports in schools is moving beyond casual lunchtime play. It is rapidly becoming recognized as a legitimate “digital sport” that offers the same benefits as traditional field sports: communication under pressure, strategic planning, accountability, and resilience in the face of defeat.

Our Term 1 leagues provide a teacher-supervised environment where students can represent their school crest on a national stage, fostering school pride and engaging students who may not participate in traditional athletics.

The Term 1 Lineup

We have curated a diverse selection of titles to suit different skill sets, from high-speed teamwork to strategic engineering.

  • Rocket League (3v3): The premier digital sport combining soccer with physics-based driving.
  • Marvel Rivals (6v6): The new team-based hero shooter emphasizing role synergy and cooperation.
  • Minecraft: Capture the Flag (5v5): A test of engineering, resource management, and defensive strategy within Minecraft Education.
  • Super Smash Bros. Ultimate (1v1): A fast-paced test of mental agility, reaction time, and sportsmanship.

👉 View full competition details on our new Leagues Page

A Streamlined Experience for Teachers

To coincide with the 2026 launch, we have completely rebuilt the AEL Schools Hub. Teachers can now access game-specific resources, parent information letters, rulebooks, and simplified registration forms all in one place.

Contact the AEL via schools@ael.org.au about accessing the hub!

There are no team caps for any titles, allowing schools to enter as many squads as they wish to ensure maximum participation.

Key Dates & How to Register

  • Registrations Open: Now
  • Registrations Close: Monday, 16 February
  • Week 1 Begins: Saturday, 21 February

To register, a supervising teacher must complete the school registration form. Parents and students are encouraged to direct their teachers to the AEL website.

We look forward to seeing your school on the virtual pitch this term!

The Australian Esports League’s High School Cup Returns for Term 4!

By News, Schools

The Australian Esports League’s (AEL) High School Cup is back for Term 4 2025, giving schools across Australia one more chance this year to compete in a season packed with excitement, teamwork, and school pride!

After an incredible year of gameplay and competition, Term 4 welcomes both new and returning schools to jump in, form teams, and take on the challenge in Australia’s biggest interschool esports league.

Games on Offer:

  • Rocket League (3v3) – the fusion of football and rocket-powered cars
  • Marvel Rivals (5v5) – team-based super-powered chaos
  • Minecraft: Capture The Flag (5v5) – where teamwork, tactics, and creativity collide
  • Super Smash Bros. Ultimate (1v1) – iconic fighters go head-to-head
  • Brawlhalla (1v1) – the free-to-play platform brawler with endless depth
  • Trackmania (Solo Time Trials) – push your reflexes to the limit on custom-built tracks

Key Dates:

  • Registrations Close: Monday 3 November 2025
  • Competition Starts: Saturday 8 November 2025
  • Competition Finals: Saturday 13 December 2025

Matches are held every Saturday online, with schools seeded into balanced divisions to ensure fair and exciting matchups. Over six weeks, teams will rise through the ranks to determine the ultimate division champions for Term 4!

Why Get Involved?

  • Build school spirit through team competition
  • Develop digital literacy, communication, and leadership
  • Experience structured, competitive esports in a safe and inclusive environment
  • Earn recognition for your school in Australia’s leading interschool league

How to Join:

Schools can register teams via our website. Whether you’re a returning school or brand new to esports, we welcome you to be part of Australia’s leading interschool competition.

👉 Register here: https://ael.org.au/hs

Reach out to the AEL team at schools@ael.org.au for any further assistance.

We look forwad to the last season of competition for 2025 being the best one!

Term 3 High School Esports Starts Soon – Register Now and Qualify for Nationals at PAX!

By News, Schools

The Australian Esports League’s High School Cup is back for Term 3 – and this time, it’s your last chance to qualify for the 2025 AEL Nationals!

We’re calling on schools across the country to gear up, squad up, and battle it out in a thrilling season of competition. Term 3 features some of the most exciting titles in student esports – and top teams will earn their shot at representing their school on the national stage.

Matches are held every Saturday with students competing over the internet to face off against their peers from across the country. Students are seeded into divisions for balanced play with the competition taking place over six weeks with an ultimate winner in each division decided on the final week of play.

Games on Offer:

  • Rocket League (3v3) – the classic fusion of football and rocket-powered cars
  • Marvel Rivals (5v5) – the brand-new team-based shooter packed with superpowered chaos
  • Minecraft: Capture The Flag (5v5) – teamwork, tactics, and creativity collide
  • Super Smash Bros. Ultimate (1v1) – iconic fighters go head-to-head in fast-paced battles
  • Brawlhalla (1v1) – free-to-play platform fighter with a deep competitive scene
  • Trackmania (Solo Time Trials) – test your reflexes on high-speed custom-built tracks

Nationals:

Each game leads to a National Finals showdown. Here’s how qualification works:

  • Rocket League: The winners of Term 1 and Term 2, plus the top two teams from Term 3, will battle it out at the AEL Nationals hosted live at PAX Australia on October 10. The AEL will cover access to PAX, and any flights or accommodation needed for each school team and their teacher.
  • Marvel Rivals and Minecraft: CTF: Each will feature a National Final taking place online. The winners of Term 1 and 2, along with the top two teams from Term 3, will qualify to compete.
  • Extra prizes for nationals! Winning students who are crowned the AEL’s 2025 Nationals champion will win an AOC 24G4 FHD 180Hz gaming monitor and a HyperX Cloud Stinger 2 Headset Black.

Key Dates:

  • Registrations Close: Monday, 4 August 2025
  • Competition Starts: Saturday, 9 August 2025
  • Competition Finals: Saturday, 13 September 2025
  • Nationals for Rocket League: Held at PAX Australia, in Melbourne Friday, 10 October 2025.
  • Nationals for All Other games: Held online, Saturday 18 October 2025

Why Get Involved?

  • Build school spirit through team play
  • Strengthen digital literacy, communication, and leadership
  • Gain experience in structured competitive environments
  • National exposure and prestige for schools and students

How to Join:

Schools can register teams via our website. Whether you’re a returning school or brand new to esports, we welcome you to be part of Australia’s leading interschool competition.

👉 Register here: https://ael.org.au/hs

Reach out to the AEL team at schools@ael.org.au for any further assistance.

Let’s make Term 3 the biggest yet – good luck and game on!

Excited for School Esports? Check out these photos from our recent School Esports event in Townsville, proudly supported by Townsville City Council. Read more here.

Australian Esports League Term 2 School Competitions – Registrations Close 5 May!

By News, Schools

Calling all high schools! Registrations for Term 2 of the Australian Esports League’s High School Cup close Sunday, 5th May!

Don’t miss the opportunity to get your students involved in one of Australia’s leading structured esports competitions! Our program offers a safe, fun, and competitive environment where students can represent their school, build teamwork skills, and develop sportsmanship – all while doing something they love.

Games Line-up for Term 2 and remainder of 2025

We’re proud to announce our confirmed games roster for the remainder of the year:
🎮 Minecraft Capture the Flag
🎮 Rocket League
🎮 Marvel Rivals
🎮 Super Smash Bros. Ultimate
🎮 Brawlhalla
🎮 Trackmania

Students can compete in fast-paced racing, strategic team battles, exciting fighting tournaments, or test their creativity and quick thinking in Minecraft CTF!

Competitions run online on Saturdays across two timeslots:

  • Morning (from 10:30AM): Trackmania, Super Smash Bros. Ultimate, Minecraft CTF
  • Afternoon (from 1:00PM): Rocket League, Marvel Rivals, Brawlhalla

Competition Dates:

  • Game Day 1 (Swiss Tournament): Saturday 10 May
  • Game Days: 17 May, 24 May, 31 May, 7 June, 14 June

Entry Fees:

  • Rocket League: $75 + GST per team
  • Marvel Rivals: $150 + GST per team
  • Trackmania, Super Smash Bros. Ultimate, Brawlhalla: $25 + GST per student
  • Minecraft CTF: $145 + GST per team

Important Participation Details:

  • Students must be currently enrolled at an Australian high school.
  • A faculty member must register and oversee student teams.
  • Students can only compete in one game per timeslot.

Don’t miss the chance to have your school compete nationally in a fun, safe, and structured esports environment.

👉 Register Now
👉 Learn More About Each Game Format

Why Get Involved?

Esports isn’t just about gaming — it’s about developing critical skills in communication, collaboration, strategic thinking, and resilience. Through participation, students build school pride, meet like-minded peers from across the country, and learn how to thrive in competitive environments with good sportsmanship.

Plus, being part of the AEL ensures your school is participating in a nationally recognised competition, fully supported with a focus on cybersafety, structure, and student wellbeing.

By entering, your school will also receive media assets to showcase your students’ involvement and achievements — helping foster school spirit and celebrating your school’s commitment to innovation and extracurricular engagement.

Safe and Structured Play Environment

We take student safety seriously.
All communications are managed through verified Discord servers (for esports titles) or Microsoft Teams (for Minecraft CTF), ensuring a secure and monitored environment. Only verified students and educators can access our communication channels, and we’ve implemented advanced moderation and automation tools to maintain a positive experience for all.

We look forward to seeing your school compete and shine!

Champions Crowned! AEL High School Term 1 2025 Wraps Up in Spectacular Fashion!

By News, Schools

Get ready to celebrate! The dust has settled on an absolutely thrilling AEL High School Term 1 for 2025, and what a season it was! We witnessed incredible displays of skill, teamwork, and sportsmanship from students across Australia. From nail-biting Rocket League finals to strategic masterclasses in Marvel Rivals and intense solo showdowns, the competition was fierce and the energy was electric.

A massive congratulations to every single student, teacher, and coordinator who participated. Your dedication and passion are what make the AEL community thrive!

Now, let’s give it up for our Season 1 Champions and top contenders!

Rocket League

Division 1: The Division 1 Rocket League Grand Final saw GLC (Geelong Lutheran College) put on a dominant performance, securing the championship with a 4-1 victory over the formidable Faith Falcons (Faith Lutheran College Redlands). Taking the well-earned third place were the Claver Rocket Leaguers (St Peter Claver College) after a clean 3-0 win against Hills Grammar Team 1.

  • 1st Place: GLC (Geelong Lutheran College)
  • 2nd Place: Faith Falcons (Faith Lutheran College Redlands)
  • 3rd Place: Claver Rocket Leaguers (St Peter Claver College)

Division 2: In Division 2, the BDC Blazes (Bishop Druitt College) soared to victory, claiming the title with a 4-1 win against the Mentone Mavericks (Mentone Grammar School) in their Grand Final clash. Punchbowl Boys High School showcased their skills to secure third place, winning their playoff 3-0 against Navi Blue (Navigator College).

  • 1st Place: BDC Blazes (Bishop Druitt College)
  • 2nd Place: Mentone Mavericks (Mentone Grammar School)
  • 3rd Place: Punchbowl Boys High School

Marvel Rivals

Division 1: The inaugural AEL season for Marvel Rivals saw intense superhero action! The BSDE Infinity Stones (Brisbane School of Distance Education) emerged victorious in Division 1, clinching the Grand Final 3-1 against the MG Bears (Mentone Grammar School). The SBC Ravens (St Benedict’s College) battled hard to take third place with a 2-0 win over Claver Rivals Team 02 (St Peter Claver College).

  • 1st Place: BSDE Infinity Stones (Brisbane School of Distance Education)
  • 2nd Place: MG Bears (Mentone Grammar School)
  • 3rd Place: SBC Ravens (St Benedict’s College)

Division 2: Mentone Grammar doubled down in Marvel Rivals, with MG Marvellous Rivals (Mentone Grammar School) taking the Division 2 crown after a decisive 3-0 Grand Final victory against the Trinity Titans (Trinity College Beenleigh). Punchbowl Boys High School also impressed, grabbing third place against NSHS Clifton Chaos (Northam Senior High School).

  • 1st Place: MG Marvellous Rivals (Mentone Grammar School)
  • 2nd Place: Trinity Titans (Trinity College Beenleigh)
  • 3rd Place: Punchbowl Boys High School

Minecraft: Capture the Flag

Strategy and quick thinking were key in Minecraft! St Peters Ultra (St Peters Lutheran College) proved unstoppable, capturing the Season 1 title. Macraft (Mount Alexander College) put up a strong fight to secure second place, while A.B. Paterson Green (A.B. Paterson College) claimed the final podium spot.

  • 1st Place: St Peters Ultra (St Peters Lutheran College)
  • 2nd Place: Macraft (Mount Alexander College)
  • 3rd Place: A.B. Paterson Green (A.B. Paterson College)

Super Smash Bros. Ultimate

The competition was fierce in the 1v1 battles of Smash Ultimate! Northam Senior High School had a standout season, with Raidengray taking the championship title and Reashtafied securing second place. Rounding out the top three was OB_100, representing Queensland Home Education students.

  • 1st Place: Raidengray (Northam Senior High School)
  • 2nd Place: Reashtafied (Northam Senior High School)
  • 3rd Place: OB_100 (QLD Home Education)

Trackmania

Speed and precision were on full display in Trackmania! Bexted (Newcastle Grammar School) raced to the top, claiming the Season 1 championship. Hot on their wheels was Joseph_TM (Sandgate District State High School) in second place.

  • 1st Place: Bexted (Newcastle Grammar School)
  • 2nd Place: Joseph_TM (Sandgate District State High School)

Brawlhalla

Doncaster Secondary College dominated the Brawlhalla arena! Sllimeboi emerged as the Season 1 champion, with fellow student Statr battling their way to a brilliant second place finish.

2nd Place: Statr (Doncaster Secondary College)

1st Place: Sllimeboi (Doncaster Secondary College)

See the Full Standings: Want to dive deeper into the results? Check out the complete standings for all games and divisions here: https://ael.org.au/hs-standings/

Get Ready for Season 2! Did Season 1 leave you wanting more? Or perhaps you’re inspired to join the action? Get ready! Season 2 (Term 2) kicks off on May 10th and runs until June 14th.

Registrations are due by May 5th, 2025! Don’t miss out on the chance for your school to compete, learn, and be part of Australia’s premier high school esports league.

For more information about registering for the AEL High Schools Esports Cup, visit AEL Schools or contact us at schools@ael.org.au

Thank you again to all our schools, students, teachers, and supporters for an unforgettable Season 1. We can’t wait to see you back for Season 2!

We wish to extend a special thank you to the AEL’s sponsors AGON by AOC the Gaming Monitor partner and Indomie Australia the Noodle partner.

Why Esports in Schools?

By News, Schools

Empowering Collaboration, Creativity, and Communication

Esports is taking the world by storm and schools are no exception. Competitive gaming has evolved into a dynamic platform that brings students together in pursuit of teamwork, strategy, and digital literacy. In this article, we explore the key benefits of esports in an educational setting and show how your school can help students flourish through the AEL Schools Esports program. We’ll also take a look at how the Olympic Esports Games is further validating esports on the global stage.

Here are some key areas we see esports as beneficial for schools and students:

1. It Builds Teamwork and Communication

Esports is more than just playing games; it’s about coordinating strategies, analysing opponents, and maintaining clear communication; all under time pressure. These are the same soft skills students need in group assignments, sports teams, and future workplaces. By working together in a virtual arena, students learn how to:

  • Collaborate effectively: Sharing responsibilities, encouraging each other, and combining diverse strengths.
  • Communicate clearly: Using concise language to plan strategies and provide real-time feedback.
  • Respect different roles: Appreciating each player’s unique contribution, whether in leadership or support roles.

These skills carry over into the classroom and beyond, helping students excel in projects, presentations, and other extracurricular activities.

Whether it’s mapping out a strategic play in Marvel Rivals and Minecraft: Capture the Flag or coordinating roles in Rocket League, students must work cohesively to achieve a common goal. This environment naturally develops teamwork, fosters respect for diverse skills, and enhances students’ ability to communicate and tackle challenges collectively.

Esports clubs serve as social group that can bring together students from different backgrounds, encouraging participation in an activity where students can make new friends, engage in new learning experiences and showcase their talent promoting a positive school culture. Additionally, team captains learn leadership skills like delegating tasks and motivating peers.

2. It Develops Problem-Solving and Adaptability

Critical thinking is at the heart of every esports match. Players must quickly adapt to new challenges, reacting to an opponent’s unexpected move, tweaking their tactics mid-game, and managing limited resources effectively. This active problem-solving translates directly into academic success, especially in subjects like maths, science, and technology.

  • Rapid Decision-Making: Students learn to evaluate scenarios in real-time and pick the best course of action.
  • Strategic Mindset: Whether it’s controlling territory in a strategy game or coordinating roles in a team shooter, success depends on planning and execution.
  • Resilience and Growth Mindset: Losing a match can be a stepping stone to improvement. Students reflect on mistakes, refine their approach, and come back stronger—an invaluable life skill.

Each match is a lesson in tactical problem-solving. Players must quickly adapt to changing scenarios, capitalise on opportunities, and mitigate risks. By learning to think on their feet, students gain real-world skills that translate to better performance in science, maths, and other STEM areas. Students often brainstorm tactics and share feedback in online environments, which fosters digital literacy and effective expression.

3. It’s Gaining Global Recognition (Olympic Esports Games)

One of the strongest endorsements of esports as a legitimate form of competition comes from its inclusion in the Olympic Esports Games (OEG), an initiative by the International Olympic Committee who unanimously voted for the creation of the OEG during the 142nd IOC Session in Paris. This global platform brings together digital versions of sports and competitive gaming, showcasing how skill, sportsmanship, and respect are just as vital in the virtual arena as they are on the physical field.

By aligning with Olympic values, esports proves that it’s not just about gaming; it’s a credible sporting activity that teaches discipline, fosters inclusion, and encourages excellence. This worldwide recognition should reassure parents, teachers, and school administrators that esports has a meaningful role in shaping future opportunities for students.

The first OEG will take place in Riyadh, Saudi Arabia in 2027 as announced by the IOC 11th February 2025. The road to the OEG 2027 starts this year!

The AEL works closely with Esports Australia the national body working with the Australian Olympic Committee, to build the national esports ecosystem that provides Australia’s youth the opportunity to compete, grow and showcase their talent in esports. A critical component towards Australia finding their next Olympic talent.

4. It Opens Doors to Future Careers and Opportunities

As the digital age expands, so do career pathways tied to esports. Beyond becoming a pro player, students can explore:

  • Content Creation and Media: Streaming, shoutcasting (commentary), video editing, and marketing.
  • Technology and Development: Programming, game design, data analysis, and software engineering.
  • Event Management and Coaching: Organising tournaments, coordinating teams, and training emerging players.

With esports offering a gateway to STEM fields, creative industries, and even entrepreneurial ventures, it’s an excellent springboard for students to discover new passions and build real-world, in-demand skills.

Conclusion: A Modern Sport for Holistic Growth

Esports brings collaboration, problem-solving, global visibility, and real career pathways to the table, making it a compelling addition to any school’s extracurricular or co-curricular line-up. It engages students with community, fosters inclusive teamwork, and nurtures the very talents demanded in our ever evolving technology driven world.

If you’re a student advocating for esports in your school, share these four key points with your parents and teachers. If you’re an educator or parent, consider how esports could amplify digital literacy, confidence, and engagement for young people under your guidance. The future of education is innovative, hands-on, and digital—and esports is leading the charge.

How to Get Involved: Term 1 with AEL

Registration for AEL Schools Esports closes on 14 February, with tournaments kicking off on 15 February. Students can compete in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, Trackmania, Minecraft Education: Capture the Flag, as well as new titles Marvel Rivals and Brawlhalla. Matches take place on Saturdays, and selected games are broadcast live.

  1. Get your School Club organised: Registration must be managed by a teacher, start a club today.
  2. Form Your Teams: Gather interested students and assign roles.
  3. Register Online: Register Your School Teams Here.
  4. Prepare for Matches: Organise practice sessions, discuss strategies, and get ready for a fun-filled season.
  5. Stay Updated: Follow us on social media for schedules, highlights, and weekly results.

For any questions or assistance reach out to the AEL team at schools@ael.org.au

AEL Schools Esports: Everything You Need to Know for Term 1

By News, Schools

Welcome to another exciting season of the AEL Schools Esports program! We’re thrilled to bring back your students’ favourite games and introduce new titles as we continue to keep our competitions fresh. Whether you’re a returning school looking to jump straight into the action or a newcomer wanting to explore how esports can benefit your students, this guide covers everything you need to get started.

Term 1 Key Dates & Deadlines

  • Registration Deadline: 14 February
  • Tournament Start Date: 15 February
  • Tournament End Date: 22 March

These dates are critical for getting your teams organised, registered, and prepared for the season ahead. Late entries may not be accommodated, so we strongly recommend finalising your rosters and submitting your registrations before 14 February.

Detailed Game Lineup

In 2025 we are introducing new games and continuing with existing games. In Term 1, we have a diverse roster of titles to cater to different interests and skill levels:

  1. Rocket League
    • Team Size: 3–5 players
    • Format: 3v3 matches, teams work to advance the ball down the field, and score goals in their opponents’ net.
    • Key Skills: Teamwork, precision, quick reflexes
  2. Overwatch 2
    • Team Size: 5–7 players
    • Format: 5v5 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategy, communication, role coordination
  3. Super Smash Bros. Ultimate
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to knock each other off the stages to reduce their opponents stocks to zero.
    • Key Skills: Spatial awareness, timing, adaptability
  4. Minecraft Education: Capture the Flag
    • Team Size: 5–7 players
    • Format: Team-based CTF, students work together to capture the opposing team’s flag and bring it back to their base to score a point.
    • Key Skills: Creativity, collaboration, resource management
  5. Trackmania
    • Team Size: Solo (1 student)
    • Format: Time-trial racing, students race against the clock on tracks filled with jumps, loops, and other obstacles.
    • Key Skills: Precision, problem-solving, quick decision-making
  6. Marvel Rivals (NEW)
    • Team Size: 6–8 players
    • Format: 6v6 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategic planning, communication, quick thinking
  7. Brawlhalla (NEW)
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to reduce their opponents lives to zero.
    • Key Skills: Reflexes, hand–eye coordination, adaptability

Entry Packages & Formats

Each game has its own entry package based on team size and platform requirements. An entry by a school is counted per the team size for each game. Schools can enter multiple teams or multiple games—there’s no limit on how many entries one school can submit. Below is a quick breakdown:

  • Rocket League: $75 per entry
  • Overwatch 2: $125 per entry
  • Super Smash Bros. Ultimate: $25 per entry
  • Minecraft Education: Capture the Flag: $145 per entry
  • Trackmania: $25 per entry
  • Marvel Rivals: $150 per entry
  • Brawlhalla: $25 per entry

Encourage interested students to form teams early and coordinate payment with your school’s administration.

Match Schedules & Broadcasts

  • Every Saturday, matches will be held in two sessions:
    • Morning Session (from 10:30am AEDT):
      • Minecraft Education: Capture the Flag
      • Overwatch 2
      • Super Smash Bros. Ultimate
      • Trackmania
    • Afternoon Session (from 1:00pm AEDT):
      • Rocket League
      • Marvel Rivals
      • Brawlhalla

We’ll be broadcasting select games on our official channels, and weekly results for each game will be published on the AEL website. Stay tuned to our social media for live match alerts and highlights!

Whilst we can’t broadcast every match, we are focused on showcasing talent and sharing as much coverage as possible over each tournament for all to see and share.

How to Register

Registering is quick and easy:

  1. Gather Your Team(s): Decide which games your school will compete in.
  2. Visit Our Registration Portal: AEL Registration Portal
  3. Complete the Form: Provide team details, a contact teacher/coach, and select your games.
  4. Confirmation: You’ll receive a confirmation email with next steps, match schedules, and any additional resources.
  5. Submit for Payment: Our team will be in contact with an invoice for your school’s administration to process.

If you have any issues or questions during the registration process, reach out to us via email at schools@ael.org.au

Quick Tips for Teachers

  1. Start Small: If you’re new to esports, start with one game and one or two teams. Our team has plenty of information and resources to assist in growing your club.
  2. Encourage Inclusion: Invite students from different backgrounds, esports thrives on a variety of perspectives. Esports, like any sport, is about participation and community and can stoke your students enthusiasm.
  3. Appoint Team Captains: Having a student leader helps with organizing scrims (practice sessions) and ensuring team cohesion. Consider who could be your school’s Esports captain!
  4. Schedule Practices: Consistent practice times foster commitment and improvement. This can be organised at school or for students online from home.
  5. Stay Connected: Stay in touch with our team. Discord is the primary place of communication with students for all tournament matters. We will have private channels for members of the school to utilise along with channels for each team (if you have multiple teams) to be used for tactics and team-related information. All students must join the AEL discord server for their relevant game, the link to which will be emailed to your teacher upon completing the registration form. Anyone attempting to join the server must be ‘verified’ against the information given to us by the registering teacher. Any unverified accounts attempting to join will not be able to see any channels or anyone else in the discord server.

Frequently Asked Questions (FAQs)

Q: Who can participate?
A: Any students enrolled in a participating school. Teams are organized by the school’s teachers or esports coordinators.

Q: Can a student join multiple games?
A: Yes. A student may compete in a game from the morning session and a game from the afternoon session – please ensure they aren’t double-booked!

Q: What equipment do we need?
A: Each game has slightly different requirements, but typically you’ll need reliable internet, computers or consoles (depending on the title), and a copy of the game. Check each game’s guidelines or contact us for details.

Q: Will the tournament be online only or do we have any LAN events?
A: For Term 1, matches are online. Stay tuned to our announcements for any special in-person events or finals. In 2025 the AEL will be hosting live school events in Sydney, Brisbane, Melbourne and Adelaide. Our nationals will be held in Melbourne with detailed information provided in Term 2.

Q: How can parents and school administrators watch?
A: We’ll broadcast select matches on our streaming platforms. Follow our Facebook, Twitch, and YouTube channels for live streams and recorded highlights.

Ready to Level Up Your School’s Esports Scene?

Don’t miss out on the Term 1 action! Register your teams before 14 February and get ready for a thrilling season of esports competition. If you have any further questions or need assistance plaese feel free to contact us at schools@ael.org.au

We look forward to welcoming you and your students to another unforgettable AEL Schools Esports experience—best of luck to all teams!

The Australian Esports League is proudly sponsored by AGON by AOC our gaming monitor partner and Indomie Australia our noodle partner.