Tag

Brawlhalla

Australian Esports League Term 2 School Competitions – Registrations Close 5 May!

By News, Schools

Calling all high schools! Registrations for Term 2 of the Australian Esports League’s High School Cup close Sunday, 5th May!

Don’t miss the opportunity to get your students involved in one of Australia’s leading structured esports competitions! Our program offers a safe, fun, and competitive environment where students can represent their school, build teamwork skills, and develop sportsmanship – all while doing something they love.

Games Line-up for Term 2 and remainder of 2025

We’re proud to announce our confirmed games roster for the remainder of the year:
🎮 Minecraft Capture the Flag
🎮 Rocket League
🎮 Marvel Rivals
🎮 Super Smash Bros. Ultimate
🎮 Brawlhalla
🎮 Trackmania

Students can compete in fast-paced racing, strategic team battles, exciting fighting tournaments, or test their creativity and quick thinking in Minecraft CTF!

Competitions run online on Saturdays across two timeslots:

  • Morning (from 10:30AM): Trackmania, Super Smash Bros. Ultimate, Minecraft CTF
  • Afternoon (from 1:00PM): Rocket League, Marvel Rivals, Brawlhalla

Competition Dates:

  • Game Day 1 (Swiss Tournament): Saturday 10 May
  • Game Days: 17 May, 24 May, 31 May, 7 June, 14 June

Entry Fees:

  • Rocket League: $75 + GST per team
  • Marvel Rivals: $150 + GST per team
  • Trackmania, Super Smash Bros. Ultimate, Brawlhalla: $25 + GST per student
  • Minecraft CTF: $145 + GST per team

Important Participation Details:

  • Students must be currently enrolled at an Australian high school.
  • A faculty member must register and oversee student teams.
  • Students can only compete in one game per timeslot.

Don’t miss the chance to have your school compete nationally in a fun, safe, and structured esports environment.

👉 Register Now
👉 Learn More About Each Game Format

Why Get Involved?

Esports isn’t just about gaming — it’s about developing critical skills in communication, collaboration, strategic thinking, and resilience. Through participation, students build school pride, meet like-minded peers from across the country, and learn how to thrive in competitive environments with good sportsmanship.

Plus, being part of the AEL ensures your school is participating in a nationally recognised competition, fully supported with a focus on cybersafety, structure, and student wellbeing.

By entering, your school will also receive media assets to showcase your students’ involvement and achievements — helping foster school spirit and celebrating your school’s commitment to innovation and extracurricular engagement.

Safe and Structured Play Environment

We take student safety seriously.
All communications are managed through verified Discord servers (for esports titles) or Microsoft Teams (for Minecraft CTF), ensuring a secure and monitored environment. Only verified students and educators can access our communication channels, and we’ve implemented advanced moderation and automation tools to maintain a positive experience for all.

We look forward to seeing your school compete and shine!

Champions Crowned! AEL High School Term 1 2025 Wraps Up in Spectacular Fashion!

By News, Schools

Get ready to celebrate! The dust has settled on an absolutely thrilling AEL High School Term 1 for 2025, and what a season it was! We witnessed incredible displays of skill, teamwork, and sportsmanship from students across Australia. From nail-biting Rocket League finals to strategic masterclasses in Marvel Rivals and intense solo showdowns, the competition was fierce and the energy was electric.

A massive congratulations to every single student, teacher, and coordinator who participated. Your dedication and passion are what make the AEL community thrive!

Now, let’s give it up for our Season 1 Champions and top contenders!

Rocket League

Division 1: The Division 1 Rocket League Grand Final saw GLC (Geelong Lutheran College) put on a dominant performance, securing the championship with a 4-1 victory over the formidable Faith Falcons (Faith Lutheran College Redlands). Taking the well-earned third place were the Claver Rocket Leaguers (St Peter Claver College) after a clean 3-0 win against Hills Grammar Team 1.

  • 1st Place: GLC (Geelong Lutheran College)
  • 2nd Place: Faith Falcons (Faith Lutheran College Redlands)
  • 3rd Place: Claver Rocket Leaguers (St Peter Claver College)

Division 2: In Division 2, the BDC Blazes (Bishop Druitt College) soared to victory, claiming the title with a 4-1 win against the Mentone Mavericks (Mentone Grammar School) in their Grand Final clash. Punchbowl Boys High School showcased their skills to secure third place, winning their playoff 3-0 against Navi Blue (Navigator College).

  • 1st Place: BDC Blazes (Bishop Druitt College)
  • 2nd Place: Mentone Mavericks (Mentone Grammar School)
  • 3rd Place: Punchbowl Boys High School

Marvel Rivals

Division 1: The inaugural AEL season for Marvel Rivals saw intense superhero action! The BSDE Infinity Stones (Brisbane School of Distance Education) emerged victorious in Division 1, clinching the Grand Final 3-1 against the MG Bears (Mentone Grammar School). The SBC Ravens (St Benedict’s College) battled hard to take third place with a 2-0 win over Claver Rivals Team 02 (St Peter Claver College).

  • 1st Place: BSDE Infinity Stones (Brisbane School of Distance Education)
  • 2nd Place: MG Bears (Mentone Grammar School)
  • 3rd Place: SBC Ravens (St Benedict’s College)

Division 2: Mentone Grammar doubled down in Marvel Rivals, with MG Marvellous Rivals (Mentone Grammar School) taking the Division 2 crown after a decisive 3-0 Grand Final victory against the Trinity Titans (Trinity College Beenleigh). Punchbowl Boys High School also impressed, grabbing third place against NSHS Clifton Chaos (Northam Senior High School).

  • 1st Place: MG Marvellous Rivals (Mentone Grammar School)
  • 2nd Place: Trinity Titans (Trinity College Beenleigh)
  • 3rd Place: Punchbowl Boys High School

Minecraft: Capture the Flag

Strategy and quick thinking were key in Minecraft! St Peters Ultra (St Peters Lutheran College) proved unstoppable, capturing the Season 1 title. Macraft (Mount Alexander College) put up a strong fight to secure second place, while A.B. Paterson Green (A.B. Paterson College) claimed the final podium spot.

  • 1st Place: St Peters Ultra (St Peters Lutheran College)
  • 2nd Place: Macraft (Mount Alexander College)
  • 3rd Place: A.B. Paterson Green (A.B. Paterson College)

Super Smash Bros. Ultimate

The competition was fierce in the 1v1 battles of Smash Ultimate! Northam Senior High School had a standout season, with Raidengray taking the championship title and Reashtafied securing second place. Rounding out the top three was OB_100, representing Queensland Home Education students.

  • 1st Place: Raidengray (Northam Senior High School)
  • 2nd Place: Reashtafied (Northam Senior High School)
  • 3rd Place: OB_100 (QLD Home Education)

Trackmania

Speed and precision were on full display in Trackmania! Bexted (Newcastle Grammar School) raced to the top, claiming the Season 1 championship. Hot on their wheels was Joseph_TM (Sandgate District State High School) in second place.

  • 1st Place: Bexted (Newcastle Grammar School)
  • 2nd Place: Joseph_TM (Sandgate District State High School)

Brawlhalla

Doncaster Secondary College dominated the Brawlhalla arena! Sllimeboi emerged as the Season 1 champion, with fellow student Statr battling their way to a brilliant second place finish.

2nd Place: Statr (Doncaster Secondary College)

1st Place: Sllimeboi (Doncaster Secondary College)

See the Full Standings: Want to dive deeper into the results? Check out the complete standings for all games and divisions here: https://ael.org.au/hs-standings/

Get Ready for Season 2! Did Season 1 leave you wanting more? Or perhaps you’re inspired to join the action? Get ready! Season 2 (Term 2) kicks off on May 10th and runs until June 14th.

Registrations are due by May 5th, 2025! Don’t miss out on the chance for your school to compete, learn, and be part of Australia’s premier high school esports league.

For more information about registering for the AEL High Schools Esports Cup, visit AEL Schools or contact us at schools@ael.org.au

Thank you again to all our schools, students, teachers, and supporters for an unforgettable Season 1. We can’t wait to see you back for Season 2!

We wish to extend a special thank you to the AEL’s sponsors AGON by AOC the Gaming Monitor partner and Indomie Australia the Noodle partner.

Why Esports in Schools?

By News, Schools

Empowering Collaboration, Creativity, and Communication

Esports is taking the world by storm and schools are no exception. Competitive gaming has evolved into a dynamic platform that brings students together in pursuit of teamwork, strategy, and digital literacy. In this article, we explore the key benefits of esports in an educational setting and show how your school can help students flourish through the AEL Schools Esports program. We’ll also take a look at how the Olympic Esports Games is further validating esports on the global stage.

Here are some key areas we see esports as beneficial for schools and students:

1. It Builds Teamwork and Communication

Esports is more than just playing games; it’s about coordinating strategies, analysing opponents, and maintaining clear communication; all under time pressure. These are the same soft skills students need in group assignments, sports teams, and future workplaces. By working together in a virtual arena, students learn how to:

  • Collaborate effectively: Sharing responsibilities, encouraging each other, and combining diverse strengths.
  • Communicate clearly: Using concise language to plan strategies and provide real-time feedback.
  • Respect different roles: Appreciating each player’s unique contribution, whether in leadership or support roles.

These skills carry over into the classroom and beyond, helping students excel in projects, presentations, and other extracurricular activities.

Whether it’s mapping out a strategic play in Marvel Rivals and Minecraft: Capture the Flag or coordinating roles in Rocket League, students must work cohesively to achieve a common goal. This environment naturally develops teamwork, fosters respect for diverse skills, and enhances students’ ability to communicate and tackle challenges collectively.

Esports clubs serve as social group that can bring together students from different backgrounds, encouraging participation in an activity where students can make new friends, engage in new learning experiences and showcase their talent promoting a positive school culture. Additionally, team captains learn leadership skills like delegating tasks and motivating peers.

2. It Develops Problem-Solving and Adaptability

Critical thinking is at the heart of every esports match. Players must quickly adapt to new challenges, reacting to an opponent’s unexpected move, tweaking their tactics mid-game, and managing limited resources effectively. This active problem-solving translates directly into academic success, especially in subjects like maths, science, and technology.

  • Rapid Decision-Making: Students learn to evaluate scenarios in real-time and pick the best course of action.
  • Strategic Mindset: Whether it’s controlling territory in a strategy game or coordinating roles in a team shooter, success depends on planning and execution.
  • Resilience and Growth Mindset: Losing a match can be a stepping stone to improvement. Students reflect on mistakes, refine their approach, and come back stronger—an invaluable life skill.

Each match is a lesson in tactical problem-solving. Players must quickly adapt to changing scenarios, capitalise on opportunities, and mitigate risks. By learning to think on their feet, students gain real-world skills that translate to better performance in science, maths, and other STEM areas. Students often brainstorm tactics and share feedback in online environments, which fosters digital literacy and effective expression.

3. It’s Gaining Global Recognition (Olympic Esports Games)

One of the strongest endorsements of esports as a legitimate form of competition comes from its inclusion in the Olympic Esports Games (OEG), an initiative by the International Olympic Committee who unanimously voted for the creation of the OEG during the 142nd IOC Session in Paris. This global platform brings together digital versions of sports and competitive gaming, showcasing how skill, sportsmanship, and respect are just as vital in the virtual arena as they are on the physical field.

By aligning with Olympic values, esports proves that it’s not just about gaming; it’s a credible sporting activity that teaches discipline, fosters inclusion, and encourages excellence. This worldwide recognition should reassure parents, teachers, and school administrators that esports has a meaningful role in shaping future opportunities for students.

The first OEG will take place in Riyadh, Saudi Arabia in 2027 as announced by the IOC 11th February 2025. The road to the OEG 2027 starts this year!

The AEL works closely with Esports Australia the national body working with the Australian Olympic Committee, to build the national esports ecosystem that provides Australia’s youth the opportunity to compete, grow and showcase their talent in esports. A critical component towards Australia finding their next Olympic talent.

4. It Opens Doors to Future Careers and Opportunities

As the digital age expands, so do career pathways tied to esports. Beyond becoming a pro player, students can explore:

  • Content Creation and Media: Streaming, shoutcasting (commentary), video editing, and marketing.
  • Technology and Development: Programming, game design, data analysis, and software engineering.
  • Event Management and Coaching: Organising tournaments, coordinating teams, and training emerging players.

With esports offering a gateway to STEM fields, creative industries, and even entrepreneurial ventures, it’s an excellent springboard for students to discover new passions and build real-world, in-demand skills.

Conclusion: A Modern Sport for Holistic Growth

Esports brings collaboration, problem-solving, global visibility, and real career pathways to the table, making it a compelling addition to any school’s extracurricular or co-curricular line-up. It engages students with community, fosters inclusive teamwork, and nurtures the very talents demanded in our ever evolving technology driven world.

If you’re a student advocating for esports in your school, share these four key points with your parents and teachers. If you’re an educator or parent, consider how esports could amplify digital literacy, confidence, and engagement for young people under your guidance. The future of education is innovative, hands-on, and digital—and esports is leading the charge.

How to Get Involved: Term 1 with AEL

Registration for AEL Schools Esports closes on 14 February, with tournaments kicking off on 15 February. Students can compete in Rocket League, Overwatch 2, Super Smash Bros. Ultimate, Trackmania, Minecraft Education: Capture the Flag, as well as new titles Marvel Rivals and Brawlhalla. Matches take place on Saturdays, and selected games are broadcast live.

  1. Get your School Club organised: Registration must be managed by a teacher, start a club today.
  2. Form Your Teams: Gather interested students and assign roles.
  3. Register Online: Register Your School Teams Here.
  4. Prepare for Matches: Organise practice sessions, discuss strategies, and get ready for a fun-filled season.
  5. Stay Updated: Follow us on social media for schedules, highlights, and weekly results.

For any questions or assistance reach out to the AEL team at schools@ael.org.au

AEL Schools Esports: Everything You Need to Know for Term 1

By News, Schools

Welcome to another exciting season of the AEL Schools Esports program! We’re thrilled to bring back your students’ favourite games and introduce new titles as we continue to keep our competitions fresh. Whether you’re a returning school looking to jump straight into the action or a newcomer wanting to explore how esports can benefit your students, this guide covers everything you need to get started.

Term 1 Key Dates & Deadlines

  • Registration Deadline: 14 February
  • Tournament Start Date: 15 February
  • Tournament End Date: 22 March

These dates are critical for getting your teams organised, registered, and prepared for the season ahead. Late entries may not be accommodated, so we strongly recommend finalising your rosters and submitting your registrations before 14 February.

Detailed Game Lineup

In 2025 we are introducing new games and continuing with existing games. In Term 1, we have a diverse roster of titles to cater to different interests and skill levels:

  1. Rocket League
    • Team Size: 3–5 players
    • Format: 3v3 matches, teams work to advance the ball down the field, and score goals in their opponents’ net.
    • Key Skills: Teamwork, precision, quick reflexes
  2. Overwatch 2
    • Team Size: 5–7 players
    • Format: 5v5 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategy, communication, role coordination
  3. Super Smash Bros. Ultimate
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to knock each other off the stages to reduce their opponents stocks to zero.
    • Key Skills: Spatial awareness, timing, adaptability
  4. Minecraft Education: Capture the Flag
    • Team Size: 5–7 players
    • Format: Team-based CTF, students work together to capture the opposing team’s flag and bring it back to their base to score a point.
    • Key Skills: Creativity, collaboration, resource management
  5. Trackmania
    • Team Size: Solo (1 student)
    • Format: Time-trial racing, students race against the clock on tracks filled with jumps, loops, and other obstacles.
    • Key Skills: Precision, problem-solving, quick decision-making
  6. Marvel Rivals (NEW)
    • Team Size: 6–8 players
    • Format: 6v6 hero-based shooter, teams will work together to complete the match objectives.
    • Key Skills: Strategic planning, communication, quick thinking
  7. Brawlhalla (NEW)
    • Team Size: Solo (1 student)
    • Format: 1v1 platform fighter, students will work to reduce their opponents lives to zero.
    • Key Skills: Reflexes, hand–eye coordination, adaptability

Entry Packages & Formats

Each game has its own entry package based on team size and platform requirements. An entry by a school is counted per the team size for each game. Schools can enter multiple teams or multiple games—there’s no limit on how many entries one school can submit. Below is a quick breakdown:

  • Rocket League: $75 per entry
  • Overwatch 2: $125 per entry
  • Super Smash Bros. Ultimate: $25 per entry
  • Minecraft Education: Capture the Flag: $145 per entry
  • Trackmania: $25 per entry
  • Marvel Rivals: $150 per entry
  • Brawlhalla: $25 per entry

Encourage interested students to form teams early and coordinate payment with your school’s administration.

Match Schedules & Broadcasts

  • Every Saturday, matches will be held in two sessions:
    • Morning Session (from 10:30am AEDT):
      • Minecraft Education: Capture the Flag
      • Overwatch 2
      • Super Smash Bros. Ultimate
      • Trackmania
    • Afternoon Session (from 1:00pm AEDT):
      • Rocket League
      • Marvel Rivals
      • Brawlhalla

We’ll be broadcasting select games on our official channels, and weekly results for each game will be published on the AEL website. Stay tuned to our social media for live match alerts and highlights!

Whilst we can’t broadcast every match, we are focused on showcasing talent and sharing as much coverage as possible over each tournament for all to see and share.

How to Register

Registering is quick and easy:

  1. Gather Your Team(s): Decide which games your school will compete in.
  2. Visit Our Registration Portal: AEL Registration Portal
  3. Complete the Form: Provide team details, a contact teacher/coach, and select your games.
  4. Confirmation: You’ll receive a confirmation email with next steps, match schedules, and any additional resources.
  5. Submit for Payment: Our team will be in contact with an invoice for your school’s administration to process.

If you have any issues or questions during the registration process, reach out to us via email at schools@ael.org.au

Quick Tips for Teachers

  1. Start Small: If you’re new to esports, start with one game and one or two teams. Our team has plenty of information and resources to assist in growing your club.
  2. Encourage Inclusion: Invite students from different backgrounds, esports thrives on a variety of perspectives. Esports, like any sport, is about participation and community and can stoke your students enthusiasm.
  3. Appoint Team Captains: Having a student leader helps with organizing scrims (practice sessions) and ensuring team cohesion. Consider who could be your school’s Esports captain!
  4. Schedule Practices: Consistent practice times foster commitment and improvement. This can be organised at school or for students online from home.
  5. Stay Connected: Stay in touch with our team. Discord is the primary place of communication with students for all tournament matters. We will have private channels for members of the school to utilise along with channels for each team (if you have multiple teams) to be used for tactics and team-related information. All students must join the AEL discord server for their relevant game, the link to which will be emailed to your teacher upon completing the registration form. Anyone attempting to join the server must be ‘verified’ against the information given to us by the registering teacher. Any unverified accounts attempting to join will not be able to see any channels or anyone else in the discord server.

Frequently Asked Questions (FAQs)

Q: Who can participate?
A: Any students enrolled in a participating school. Teams are organized by the school’s teachers or esports coordinators.

Q: Can a student join multiple games?
A: Yes. A student may compete in a game from the morning session and a game from the afternoon session – please ensure they aren’t double-booked!

Q: What equipment do we need?
A: Each game has slightly different requirements, but typically you’ll need reliable internet, computers or consoles (depending on the title), and a copy of the game. Check each game’s guidelines or contact us for details.

Q: Will the tournament be online only or do we have any LAN events?
A: For Term 1, matches are online. Stay tuned to our announcements for any special in-person events or finals. In 2025 the AEL will be hosting live school events in Sydney, Brisbane, Melbourne and Adelaide. Our nationals will be held in Melbourne with detailed information provided in Term 2.

Q: How can parents and school administrators watch?
A: We’ll broadcast select matches on our streaming platforms. Follow our Facebook, Twitch, and YouTube channels for live streams and recorded highlights.

Ready to Level Up Your School’s Esports Scene?

Don’t miss out on the Term 1 action! Register your teams before 14 February and get ready for a thrilling season of esports competition. If you have any further questions or need assistance plaese feel free to contact us at schools@ael.org.au

We look forward to welcoming you and your students to another unforgettable AEL Schools Esports experience—best of luck to all teams!

The Australian Esports League is proudly sponsored by AGON by AOC our gaming monitor partner and Indomie Australia our noodle partner.

Join the Excitement: Announcing the 2025 AEL Schools Program!

By News, Schools

Empowering Students Through Esports and Creativity

The Australian Esports League (AEL) is thrilled to unveil its 2025 Schools Program, marking another milestone in our commitment to enriching student experiences through esports and creative challenges. With a history of fostering community, teamwork, and skill development, we’re expanding our offerings to provide even more opportunities for students and educators alike.

Why Get Involved?

Educators, this is your chance to engage students in a dynamic and evolving field that goes beyond gaming. Esports and creative challenges like our Minecraft Build competitions promote:

  • Teamwork and Collaboration: Students learn to work together towards common goals.
  • Strategic Thinking and Problem-Solving: Games require planning and adaptability.
  • Technical and Creative Skills: Our Minecraft Build Challenges encourage innovation and design thinking.
  • Community Building: Join our network of schools and educators across Australia in the growing esports community.

By integrating esports into your curriculum, you provide students with a platform to develop valuable life skills in a context they are passionate about.

AEL High Schools Cup 2025

Back by popular demand, the AEL High Schools Cup offers thrilling competitions across all four terms in 2025.

Registrations are NOW OPEN for the 2025 High Schools Cup at this link.

We’re featuring a diverse line-up of games to cater to different interests:

Featured Games

  • Rocket League (3v3)
  • Overwatch 2 (5v5)
  • Minecraft: Capture the Flag (5v5)
  • Brawlhalla (Solo)
  • Trackmania (Solo)

Event Dates & Registration Deadlines

  • Term 1: 14 Feb – 22 Mar | Register by: 14th February
  • Term 2: 9 May – 14 Jun | Register by: 9th May
  • Term 3: 8 Aug – 13 Sep | Register by: 8th August
  • Term 4: 24 Oct – 29 Nov | Register by: 24th October

For any questions or further information about school esports, contact us at schools@ael.org.au

Minecraft Build Challenges

Our Minecraft Build Challenges have seen incredible participation, inspiring creativity and collaboration among students. This year, we’re continuing our partnership with the Australian Microsoft Education team and Minecraft global partnerships team with exciting new challenge themes to be announced early 2025.

How to register and details of challenge themes will be released shortly, stay tuned at www.ael.org.au/minecraft and keep a look out or our next email about this!

Challenge Details

  • AEL Minecraft Build Challenge (Formerly Series 1)
    • Dates: 28 Feb – 16 Jun
    • Register by: 28th February
  • Australian Open Block Buster Challenge (Replacing Series 2)
    • Dates: 15 Aug – 24 Nov
    • Register by: 15th August

For any questions or further information about Minecraft build challenge events, contact us at minecraft@ael.org.au

New for 2025: On Campus Intra School Competitions

We’re excited to introduce on campus Intra-School competitions! Schools can now host regional esports events on their own grounds, inviting neighbouring schools for in-person competitions. This initiative aims to strengthen community ties and offer students a unique, face-to-face competitive experience.

If hosting this is of interest please complete the EOI form to host an Intra School competition here.

Featured Games for Intra-School Events

  • Minecraft: Capture the Flag
  • Just Dance
  • Super Smash Bros. Ultimate
  • Mario Kart

Benefits for Schools:

  • Community Engagement: Foster relationships with nearby schools.
  • Student Leadership: Provide opportunities for students to take on organizational roles.
  • Accessible Competition: Eliminate travel barriers by hosting locally.

Let’s Make 2025 Unforgettable

Join us in shaping the future of education through esports and creativity. Together, we can provide students with enriching experiences that prepare them for the challenges of tomorrow.

We can’t wait to welcome you and your students to the AEL community!