Rules & Regulations - AEL 2020 Greater Shepparton Cup

Rocket League

Rocket League Tournament Ruleset

Platform
PC, XBOX ONE, PS4 & Nintendo Switch (The relevant online subscription is required for console play)

Player Information
Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy

Terms
Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry

Tournament Structure
NOTE: The competition format may be adjusted at the admin’s discretion based on the number of teams that enter the competition.

The Shepparton Rocket League Tournament will consist of 4 double elimination qualifier brackets with the top 2 players from each bracket qualifying for the finals double elimination bracket.

Discord
The Australian Esports League discord server will be the primary mode of communication between players and tournament officials for all matters regarding this tournament.

ALL players MUST join the Australian Esports League discord server, teams with players who are not in the Australian Esports League discord server may be penalised and even disqualified from the tournament.

The Australian Esports League discord server can be found here: https://discord.gg/HkwB3hU

AEL Player ID
All players are required to provide their AEL Player ID upon registration, and must be sited if asked by an Admin

The AEL Player ID can be obtained here

Sportsmanship
Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other teams and general abuse or non-compliance towards administrators, casters or spectators.

Player Eligibility
All players must not be banned from competing in the game they are participating in.
All players must be from the Goulburn Valley area.

In-Game alias, handle or avatar
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism or sexism.

Penalties
Tournament officials reserve the right to issue any of the following penalties:

  • Warning
  • Final Warning
  • Forfeiture of a single round or game
  • Forfeiture of a match
  • Point Deductions
  • Player disqualification from the tournament
  • Team disqualification from the tournament
  • Temporary ban from all AEL tournaments and/or events
  • Permanent ban from all AEL tournaments and/or events

Player Connections
Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is rescheduled, cancelled or postponed. This decision is made at the discretion of the administration team.

Observers
Only AEL admins are allowed to observe matches directly in the game, however, all players may stream their point of view.

Cheating
Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros (This includes jump binds). The offender and potentially the team will forfeit all matches for the current tournament.

Match Format
Players will play a Bo3 (Best-of-three) series per match, each game will result in a win or a loss. Once a player has reached 2 game wins, they are the winner of the match!

All Finals matches will be Bo5 (winners, losers and grand finals)

Points
Teams will be awarded 1 point for each match they win in the groups stage, Teams with the highest point totals will advance to Stage 2

Tiebreakers
If two or more teams within a group achieve the same number of points, the tie(s) will be resolved by applying the following tiebreaking mechanisms (i-iv), in order of application.

  1. Overall Game Differential: The total number of Games won by a Team minus the total number of Games lost by such Team (Game Differential).
  2. Head to Head: Game Differential in Games between tied Teams.
  3. Game Differential Against Common Opponents: Calculate the Game Differential for tied Teams against the highest ranked team that is not a tied Team (Included Teams). If still tied, then the same process will be used, but will also include the second highest ranked Team outside of the tied Team, then the third highest ranked Team outside of the tied Team and so forth.
  4. Unresolved Tie: If none of the tiebreakers can resolve the tie, then the Teams will draw lots (method to be determined at the sole discretion of the Tournament Administrators.

If any step resolves the tie for one or more Teams but not all Teams, a new tie will be declared between the remaining tied Teams. This tie will be resolved using the same tie breaking mechanisms listed above.

Game Settings
The game settings below will be used for all matches:

  • Game Mode: Soccer
  • Default Arena: Mannfield
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Team Settings: Default Colours (Blue, Orange)
  • Mutators: Set Series Length to 3 Games (5 Game for finals matches), everything else is set to default settings.
  • Match Time: 5 Minutes
  • Region: Oceania
  • Joinable By: Name/Password or Party Only
    • If you have selected Name/Password you will need to distribute this information to the opposing player.
      Or
    • If you have selected Party Only you will need to invite the opposing team to the lobby (you will need to have them added by using their RL ID).

Lobby Creation

Hosting a match
The player on the top of the bracket fixture will host the match, unless both players agree otherwise.

The following process should be followed to create matches, and discussion as to which player will host the match can be conducted in discord.

From the main menu, select Play > Private Match > Create Private Match and follow the game settings listed above.

Joining a match
Name and Password: If you have been provided with a name and password follow the following and enter in the appropriate details in the Name and Password field.

From the main menu, select Play > Private Match > Join Private Match, from this point you will be prompted for the Name and Password which the opposing team will provide if they are creating the match!

Party Only: If the player that is hosting the match have selected party only, they will be required to invite you to their lobby via the ROCKETID Friends tab in your friends list!

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate Tournament Ruleset

Platform
Nintendo Switch (Nintendo online subscription required)

Player Information
Users are required to forward accurate personal details when registering for the tournament. All personal information a user provides to the Australian Esports League must be accurate. Any information collected will be handled pursuant to our Privacy Policy

Terms
Players wishing to enter this tournament must have read, adhere to and be aware of the Terms and Conditions of Entry

Tournament Structure
NOTE: The competition format may be adjusted at the admin’s discretion based on the number of teams that enter the competition.

The Shepparton Super Smash Bros. Ultimate Tournament will consist of 4 double elimination qualifier brackets with the top 2 players from each bracket qualifying for the finals double elimination bracket.

Discord
The Australian Esports League discord server will be the primary mode of communication between players and tournament officials for all matters regarding this tournament.

ALL players MUST join the Australian Esports League discord server, teams with players who are not in the Australian Esports League discord server may be penalised and even disqualified from the tournament.

The Australian Esports League discord server can be found here: https://discord.gg/HkwB3hU

AEL Player ID
All players are required to provide their AEL Player ID upon registration, and must be sited if asked by an Admin

The AEL Player ID can be obtained here

Sportsmanship
Users are required to uphold, observe and respect a reasonable level of sportsmanship. This level of sportsmanship is expected to be conducted prior to, during and after matches and during their general participation in our tournaments. Unsportsmanlike conduct is not allowed. This includes, but is not limited to, interactions with other teams and general abuse or non-compliance towards administrators, casters or spectators.

Player Eligibility
All players must not be banned from competing in the game they are participating in.
All players must be from the Goulburn Valley area.

In-Game alias, handle or avatar
We require users to label themselves in matches with an in-game alias similar or distinguishable enough to the one they provided at registration. Inappropriate in-game aliases and avatars will not be tolerated, including names which have themes of discrimination, racism or sexism.

Penalties
Tournament officials reserve the right to issue any of the following penalties:

  • Warning
  • Final Warning
  • Forfeiture of a single round or game
  • Forfeiture of a match
  • Disqualification from the tournament
  • Temporary ban from all AEL tournaments and/or events
  • Permanent ban from all AEL tournaments and/or events

Player Connections
Player connections are solely the responsibility of the individual. Should an issue arise regarding widespread connection problems to the server, then the match is rescheduled, cancelled or postponed. This decision is made at the discretion of the administration team.

Observers
Only AEL admins are allowed to observe matches directly in the game, however, all players may stream their point of view.

Cheating
Cheating will not be tolerated in any form. This includes but is not limited to; bugs, cheats, scripts, hacks and macros (This includes jump binds). The offender and potentially the team will forfeit all matches for the current tournament.

Tardiness
Players will have 5 minutes after their opponent joins a match lobby to join, after this time the match will be forfeit with the player waiting in the lobby being awarded the win. Exceptions to this are if a player has been given admin permission to take a break.

Match Format
Players will play a Bo5 (Best-of-five), each game will result in a win or a loss. Once a player has reached 3 game wins, they are the winner of the match!

Game Settings
The Game settings below will be used for all matches:

  • Style: Stock
  • Stock: 3
  • Time: 7 Minutes
  • FS Meter: Off
  • Damage Handicap: Off
  • Items: Off and none
  • Stage Hazards: Off
  • Team Attack: Default
  • Launch Rate: 1.0x
  • Score Display: Off
  • % Show Damage: Yes
  • Mii Fighters: All moveset combinations are legal

Lobby Creation
Hosting a match
The top player will host the match, unless both players agree otherwise.

The following process should be followed to create matches, and discussion as to which player will host the match can be conducted either in either discord or via the match chat on Mogul.

From the main menu, select Online > Smash > Battle Arenas > Create Arena and follow the match settings listed below.

  • Password: On
  • Type: All Skill Levels
  • Visibility Public
  • Format: 1-on-1
  • Rules(Player will have to create a ruleset following the game settings above).
  • Rotation: Default
  • Max Players: 2
  • Stage: Choice
  • Custom Stages: Off
  • Amiibo: Off
  • Spirits: Off
  • Voice Chat: Off
  • You will need to set a name and password for the arena

Lastly you will need to pass on the Arena ID (visible in the top right hand corner) and the password to your opponent

Joining a match
From the main menu, From the main menu, select Online > Smash > Battle Arenas > Join Arena > Enter Arena ID from this point you will be prompted for the Arena ID and Password which the opposing team will provide if they are creating the match

Stage List

Starter Stages

  • Battlefield*
  • Final Destination*
  • Town & City
  • Pokemon Stadium 2
  • Smashville

* Battlefield and Omega variations of the stages are allowed when a player counterpicks either Battlefield or Final Destination respectively. However, the following stages are not allowed to be selected in Battlefield and Omega forms:

  • Dream Land GB
  • Duck Hunt
  • Flat Zone X
  • Fountain of Dreams
  • Gamer
  • Hanenbow
  • Mario Maker
  • Mute City SNES
  • Pac-Land
  • Windy Hill Zone

This list is subject to change.

Set Procedure

  1. Select your fighter (bottom right corner of the screen)
  2. Determine the first stage (use the mogul lobby chat)
    1. Defending player chooses which player strikes the first stage from the starter stages
    2. Stages are stuck in a P1-P2-P2-P1 order.
    3. The remaining stage is the one to be played
  3. Both players must change their preferred stage (next to fighter select)
  4. Move your character tiles from the waiting area into the ring then players play the first game of the set
  5. Determine the next stage
    1. Winning player of the preceding game bans 2 stages (from the starter stages and counter-pick stages).
    2. The losing player of the preceding game picks a stage for the next game (they cannot pick a stage they have already won a game on)
  6. The next game is played.
  7. Repeat Steps 5 through 7 for all subsequent games until one player has won 3 games.

Pauses
Pauses are only permitted while either player remains upon their own respawn platform and may only be used for the purpose of contacting a Tournament Official or controller malfunction.

If the pause causes the opponent to lose a stock, the pausing player receives a game loss. This rule also applies to controllers which cause the game to revert to the Switch home screen.

Player Controllers
Player controller connections are solely the responsibility of the individual. Should an issue arise regarding connection problems and no damage has been dealt to the player experiencing the connection issues the game may be restarted, If damage has been dealt to the player with connection issues play will either continue or the player experiencing the controller issues will forfeit 1 round.

Macros of any kind are not permitted.

Additional Rules

Stalling
Stalling, or intentionally making the game unplayable, is banned and at the discretion of tournament staff. Stalling includes but is not limited to becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you. Stalling will result in a forfeit of the game for the player that initiated the action.

Character Colour/Team Colour Selection
If there is a dispute in character colours or team colours (e.g. both players want to use green Fox), the defending player gets the colour.

Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Misinterpretation/Misconfiguration
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. It is the players responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment reserved for tournament staff.

In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.